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Build Engineer Jobs in Austin, TX (NOW HIRING)

Senior Build Engineer

Austin, TX · On-site

$103K - $142K/yr

Gunfire Games is seeking a Senior Build Engineer to own and improve the systems, automation, and infrastructure that keep our development pipelines reliable, efficient, and scalable. You will work ...

Qualifications * 5-8 years of experience as a Build Engineer, with 3+ years of experience in developing setup applications. * At least 3 year of experience working on Java / Microsoft .NET ...

... Build Engineer, with 3+ years of experience in developing setup applications. * At least 3 year of experience working on Java / Microsoft .NET Technologies * 2+ years of experience of developing ...

Mechanical Design Build Engineer

Austin, TX · On-site

$75K - $102K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Job Overview We are seeking a highly skilled Mechanical Design Build Engineer to lead the build and integration effort for our maritime Autonomous Service Vessels. This highly cross functional role ...

... Build Engineer, with 3+ years of experience in developing setup applications. * At least 3 year of experience working on Java / Microsoft .NET Technologies * 2+ years of experience of developing ...

Managed Services - AI Agent Build & DevOps - Manager

Austin, TX · On-site

$99K - $232K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Responsibilities - Leading AI agent build and DevOps workstreams to drive strategic insights and optimize business performance - Guiding teams in the development and implementation of innovative data ...

DevOps Engineer (HYBRID)

Austin, TX · On-site +1

$52.25 - $71.50/hr

Help build DevOps and CI/CD solutions and be a part of a team of a high-performance DevOps Engineers * Liaise with development teams across technology teams to elevate existent best practices and ...

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Showing results 1-20

Build Engineer information

See Austin, TX salary details

$20.8K

$96K

$178.4K

How much do build engineer jobs pay per year?

As of Aug 15, 2026, the average yearly pay for build engineer in Austin, TX is $95,952.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,400.00 and $118,900.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a build engineer, and why are they important?

To thrive as a Build Engineer, a solid understanding of software development processes, source code management, and automation scripting (often with languages like Python or Bash) is essential, typically supported by a relevant degree or equivalent experience. Familiarity with tools such as Jenkins, Git, Docker, and CI/CD pipelines, as well as experience with build systems like Maven or Gradle, is commonly required. Strong problem-solving, attention to detail, and effective communication make someone stand out in this position. These skills ensure reliable and efficient build processes, enabling faster development cycles and more robust software delivery.

What does a build engineer do?

A build engineer is responsible for designing, developing, and maintaining automated build and deployment systems to ensure software is compiled, tested, and delivered efficiently. They often work with tools like Jenkins, Maven, or Gradle and collaborate with development teams to streamline the software release process.

What is the difference between Build Engineer vs DevOps Engineer?

AspectBuild EngineerDevOps Engineer
CredentialsTypically requires a degree in Computer Science or related field, with knowledge of scripting and build toolsOften has similar credentials, plus experience with automation, cloud platforms, and CI/CD pipelines
Work EnvironmentFocuses on software build processes within development teamsWorks across development and operations teams to improve deployment and infrastructure
Industry UsageCommon in software development companies, especially in roles focused on build automationUsed broadly in organizations adopting DevOps practices for continuous integration and delivery

While both roles require knowledge of scripting and build tools, Build Engineers primarily focus on automating and managing build processes. DevOps Engineers have a broader scope, integrating development and operations to streamline deployment and infrastructure management.

What is a build engineer?

A build engineer, sometimes called a build and release engineer or release engineer, is a computer software engineer who is focused mainly on developing a line from a program’s source code to a publically available product. In the development of modern computer applications, code is rarely written from scratch. Instead, build or DevOps engineers find open source code and facilitate the integration of different sources into a workable piece of software. They do this by using code to connect the various sources together.

How does a build engineer typically collaborate with development and QA teams during the software release process?

Build Engineers play a central role in bridging the gap between development and QA teams. They are responsible for setting up and maintaining continuous integration/continuous deployment (CI/CD) pipelines, ensuring that builds are stable and ready for testing. Build Engineers often coordinate with developers to troubleshoot integration issues and with QA teams to verify that releases meet quality standards. This collaboration helps streamline the release process, reduce deployment errors, and ensure that software is delivered efficiently and reliably.
Infographic showing various Build Engineer job openings in Austin, TX as of August 2026, with employment types broken down into 82% Full Time, 14% Part Time, and 4% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $95,952 per year, or $46.1 per hour.

Senior Build Engineer

Gunfire Games

Austin, TX • On-site

$103K - $142K/yr

Full-time

Posted 8 days ago


Job description

Description:

What We Do:

At Gunfire Games, we're passionate about creating unforgettable worlds and experiences. With a legacy built on titles like Darksiders 3, The Remnant Series, and Chronos, we're driven by innovation, collaboration, and crafting great games. We're looking for talented, passionate people to help shape the next chapter in our story.


Gunfire Games is seeking a Senior Build Engineer to own and improve the systems, automation, and infrastructure that keep our development pipelines reliable, efficient, and scalable.


You will work closely with programmers, artists, QA, technical teams, and IT to maintain and optimize build and integration systems, troubleshoot complex issues, and improve development workflows. This role will focus heavily on Unreal Engine, TeamCity, Perforce, build automation, continuous integration, and development infrastructure.


This position may be performed remotely within the United States; however, the ability to work on-site in Austin, Texas is preferred.


Who You Are:

  • 5+ years of professional experience in build engineering, automation, DevOps, or a related role within game development or software development
  • Experience supporting large-scale game projects and development teams, including at least one shipped AA or AAA title, preferably using Unreal Engine
  • Strong hands-on experience with CI/CD systems such as TeamCity, Jenkins, or GitLab CI/CD
  • Strong proficiency with scripting and automation using Python, PowerShell, Bash, or similar languages
  • Experience working with both new and legacy Unreal Engine versions, with a focus on building pipelines and infrastructure, including Horde and Build Graph
  • Extensive experience with Perforce administration, configuration, and optimization, including managing large-scale repositories and workflows; familiarity with Git or other version control systems
  • Experience implementing, maintaining, and optimizing infrastructure and pipelines for automated testing, including integrating test automation into continuous integration and build workflows
  • Experience managing large codebases and asset repositories within a game development environment
  • Strong understanding of Windows development environments and build infrastructure
  • Experience setting up and maintaining Unreal Engine services and infrastructure, including UGS, Zen Server, Virtual Assets, and similar systems
  • Experience setting up and managing console-based build infrastructure for PlayStation and Xbox, including patches, hotfixes, and DLC builds
  • Ability to troubleshoot complex build failures, integration conflicts, dependency issues, and infrastructure problems
  • Experience performing root-cause analysis and implementing long-term solutions to recurring technical issues
  • Ability to monitor and optimize build times, pipeline performance, and infrastructure utilization
  • Experience developing automated validation, monitoring, reporting, and alerting systems
  • Strong understanding of software development workflows and continuous integration
  • A proactive problem-solver who naturally takes the lead when challenges arise and is comfortable driving initiatives from identification through implementation
  • Ability to lead technical initiatives, mentor junior and mid-level engineers, and establish best practices for build, automation, and development infrastructure
  • Strong communication, organization, and problem-solving skills
  • Ability to collaborate effectively with programmers, artists, QA, IT, and other technical teams

Bonus XP:

  • Experience building and maintaining cloud-based or hybrid build infrastructure using AWS, Azure, or Google Cloud
  • Experience with distributed or remote build infrastructure
  • Knowledge of C++ and/or C#, particularly within a game development environment
  • Experience with automated crash reporting, build analytics, or telemetry systems
  • Familiarity with containerization and infrastructure-as-code technologies
  • Experience developing internal tools used by game development teams
  • Experience optimizing build infrastructure for projects with large codebases and extensive asset repositories

The above list of job duties is not exclusive or exhaustive, and the hired applicant may be required to undertake additional tasks as may be reasonably expected to perform.


Pay range: 130,000-180,000 Title level and base pay offered will be based on candidate’s skills, experience, and other professional considerations.


Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran’s status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.


Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States.

Requirements: