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Behavioral Designer Jobs in Eugene, OR (NOW HIRING)

Level Designer

Eugene, OR ยท On-site

$70 - $92/hr

Level Designer Department: Design Employment Type: Fixed Term - Full Time Location: Eugene, OR ... Ability to work with AI behaviors, gameplay objects, scripted events, triggers, and environmental ...

Level Designer

Eugene, OR ยท On-site +1

$70K - $92K/yr

Level Designer Department: Design Employment Type: Fixed Term - Full Time Location: Eugene, OR ... Ability to work with AI behaviors, gameplay objects, scripted events, triggers, and environmental ...

Level Designer

Eugene, OR ยท On-site +1

$109K/yr

Ability to work with AI behaviors, gameplay objects, scripted events, triggers, and environmental ... Experience designing traversal challenges, environmental puzzles, or open-world activities.

Level Designer

Eugene, OR ยท On-site +1

$70K - $92K/yr

Ability to work with AI behaviors, gameplay objects, scripted events, triggers, and environmental ... Experience designing traversal challenges, environmental puzzles, or open-world activities.

DSW Part Time Key Holder

Eugene, OR ยท On-site

$14.25 - $17.75/hr

Demonstrates behaviors that align with the company values of We Love What We Do, We Own What We Do, We Do What's Right, We Belong. Partners with the management team on store priorities with a focus ...

DSW Part Time Key Holder

Eugene, OR ยท On-site

$14 - $17.50/hr

Demonstrates behaviors that align with the company values of We Love What We Do, We Own What We Do, We Do What's Right, We Belong. Partners with the management team on store priorities with a focus ...

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Showing results 1-20

Behavioral Designer information

See Eugene, OR salary details

$35.7K

$83.5K

$110.5K

How much do behavioral designer jobs pay per year?

As of Aug 24, 2026, the average yearly pay for behavioral designer in Eugene, OR is $83,507.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,200.00 and $109,500.00 per year, depending on experience, location, and employer.

What is a behavioral designer?

Behavioral designers are professionals who apply principles from behavioral science, psychology, and design to create products, services, or environments that positively influence people's decisions and actions. Their work often involves understanding human behavior, identifying obstacles to desired behaviors, and designing interventions or nudges to encourage better choices. They collaborate with teams in fields such as product development, marketing, and policy to ensure that solutions are effective and user-centered.

What skills and qualifications are needed to thrive as a behavioral designer?

To thrive as a Behavioral Designer, you need expertise in psychology, behavioral economics, user experience (UX) principles, and often a relevant degree in psychology, design, or a related field. Familiarity with research methods, data analytics platforms, prototyping tools, and frameworks like Fogg Behavior Model or COM-B is important. Strong communication, empathy, and creative problem-solving skills help Behavioral Designers effectively understand user motivations and collaborate with multidisciplinary teams. These competencies are crucial for creating interventions and products that effectively drive positive behavior change and meet user needs.

How does a behavioral designer typically collaborate with product teams during the development process?

Behavioral Designers work closely with cross-functional product teams, including UX/UI designers, product managers, and engineers, to integrate behavioral science insights into user experiences. They often facilitate workshops, share research findings, and help translate psychological principles into actionable design solutions. Regular communication and iterative feedback are key, as Behavioral Designers must ensure that interventions are both scientifically sound and aligned with business goals. This collaborative environment encourages creative problem-solving and supports the development of products that effectively drive desired user behaviors.

What is the difference between Behavioral Designer vs Behavior Analyst?

AspectBehavioral DesignerBehavior Analyst
CredentialsTypically requires training in behavioral science, design, or psychology; certifications varyRequires certification as a Board Certified Behavior Analyst (BCBA) or similar
Work EnvironmentDesigns behavioral interventions in diverse settings like tech, marketing, or public healthWorks primarily in clinical, educational, or therapeutic settings with individuals
Industry UsageUsed in product design, behavior change campaigns, and organizational developmentPrimarily in healthcare, education, and mental health services

While both roles focus on understanding and influencing behavior, Behavioral Designers focus on creating interventions and experiences across various industries, often emphasizing design and innovation. Behavior Analysts typically work directly with individuals in clinical settings, applying evidence-based behavioral techniques. The roles complement each other but differ mainly in scope, environment, and application.

How to become a behavioral designer?

To become a behavioral designer, typically one needs a background in psychology, behavioral science, or related fields, along with skills in research, data analysis, and user experience design. Gaining experience through relevant projects, certifications in behavioral science or design thinking, and familiarity with tools like behavioral mapping or A/B testing can also be beneficial.

What are popular job titles related to Behavioral Designer jobs in Eugene, OR?

For Behavioral Designer jobs in Eugene, OR, the most frequently searched job titles are:

What job categories do people searching Behavioral Designer jobs in Eugene, OR look for?

The top searched job categories for Behavioral Designer jobs in Eugene, OR are:

What cities near Eugene, OR are hiring for Behavioral Designer jobs?

Cities near Eugene, OR with the most Behavioral Designer job openings:

Infographic showing various Behavioral Designer job openings in Eugene, OR as of August 2026, with employment types broken down into 3% As Needed, 71% Full Time, 18% Part Time, 1% Temporary, and 7% Contract. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $83,507 per year, or $40.1 per hour.

Level Designer

Pipeworks, Inc.

Eugene, OR โ€ข On-site

$70 - $92/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 4 days ago


Job description

Level Designer

Department: Design

Employment Type: Fixed Term - Full Time

Location: Eugene, OR

Compensation: $70,000 - $92,000 / year

Description

Pipeworks Studios is seeking a Level Designer I or II, commensurate with experience, to develop open-world content for a high-profile AAA action-adventure title set within a legendary franchise.

This role will design, build, and iterate on locations and points of interest that combine exploration, traversal, encounters, puzzles, and environmental storytelling. As part of a co-development team, the designer will collaborate closely with developers at Pipeworks and the projectโ€™s core development team while taking meaningful ownership of assigned spaces.

This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office.

Day To Day

Responsibilities

  • Collaborate with level design leadership to define the goals, intended player experience, and quality bar for assigned content.
  • Design, block out, implement, and iterate on open-world locations and points of interest in Unreal Engine 5.
  • Create readable and engaging gameplay spaces that support exploration, traversal, encounters, puzzles, pacing, challenge, and environmental storytelling.
  • Use Blueprint and project-specific tools to implement objectives, triggers, encounter logic, scripted behaviors, state changes, and other interactive content.
  • Place, configure, and tune enemies, NPCs, gameplay objects, and environmental elements to support intended player behaviors and challenge.
  • Collaborate with design, engineering, art, production, QA, and partner teams to communicate design intent, resolve dependencies, and incorporate feedback.
  • Participate in playtests and design reviews, identify problems with flow or player experience, and iterate based on findings.
  • Create and maintain clear documentation, layout callouts, encounter notes, task updates, and acceptance criteria.
  • Maintain organized content, naming conventions, source control practices, and general level hygiene.
  • Identify risks, blockers, and dependencies early, and adapt effectively as project priorities or creative direction change.
Skills Knowledge and Expertise

Must Have Skills

  • Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a comparable modern game engine.
  • Practical experience using Blueprint or similar visual scripting tools to prototype and implement level-specific gameplay.
  • Strong understanding of level design fundamentals, including spatial composition, navigation, gameplay flow, sightlines, traversal, pacing, readability, and player guidance.
  • Experience creating encounters, puzzles, activities, or other interactive content within authored or open-world spaces.
  • Ability to work with AI behaviors, gameplay objects, scripted events, triggers, and environmental content.
  • Strong creative problem-solving skills and the ability to iterate within technical, production, and scope constraints.
  • Clear written and verbal communication skills, with the ability to collaborate across disciplines and with external development partners.
  • Familiarity with source control and collaboration tools such as Perforce, Jira, and Confluence, or equivalent tools.
  • Strong organization and attention to detail in a fast-paced, distributed development environment.

Nice-To-Have Skills

  • Experience developing open-world action-adventure content or comparable systemic, exploration-driven gameplay spaces.
  • Experience designing traversal challenges, environmental puzzles, or open-world activities.
  • Experience working in a AAA full or co-development environment.

Education and Experience

  • Level Designer I candidates should generally have two or more years of relevant professional experience. Candidates should demonstrate the ability to independently build and iterate on assigned level content while working with regular guidance from more experienced designers. Professional contribution to at least one shipped AA or AAA project is preferred.
  • Level Designer II candidates should generally have five or more years of relevant professional experience and experience contributing to at least two shipped AA or AAA projects. Candidates should demonstrate substantial ownership of levels, locations, encounters, or other authored gameplay content, along with greater autonomy in planning, implementation, iteration, and problem-solving.
  • A portfolio demonstrating level layouts, playable spaces, blockouts, or shipped level-design work is preferred.
What We Can Offer You

A Flexible Working Environment
Almost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Benefits

  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 18-20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties

A Commitment to Diversity, Equity, and Inclusion
Pipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.

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