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Augmented Reality Tester Jobs (NOW HIRING)

... Reality and Augmented Reality games, Ninja Course, Climbing Walls & Elements, 3-Level Playground with Ballistic Arena, Warped Walls, Battle Beam, Trapeze, Fidget Ladder, High Jump Air Bag ...

... Reality and Augmented Reality games, Ninja Course, Climbing Walls & Elements, 3-Level Playground with Ballistic Arena, Warped Walls, Battle Beam, Trapeze, Fidget Ladder, High Jump Air Bag ...

... Reality and Augmented Reality games, Ninja Course, Climbing Walls & Elements, 3-Level Playground with Ballistic Arena, Warped Walls, Battle Beam, Trapeze, Fidget Ladder, High Jump Air Bag ...

... Reality and Augmented Reality games, Ninja Course, Climbing Walls & Elements, 3-Level Playground with Ballistic Arena, Warped Walls, Battle Beam, Trapeze, Fidget Ladder, High Jump Air Bag ...

Staff Software Test Engineer

Denver, CO · On-site

$140K - $160K/yr

Experience testing web applications. * Proven ability to construct fully automated test environments. * Experience working with augmented/virtual reality systems. * Previous work in a military or ...

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Augmented Reality Tester information

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How much do augmented reality tester jobs pay per hour?

As of Jun 7, 2026, the average hourly pay for augmented reality tester in the United States is $47.54, according to ZipRecruiter salary data. Most workers in this role earn between $37.50 and $56.01 per hour, depending on experience, location, and employer.

What are some common challenges faced by Augmented Reality Testers during the product development cycle?

Augmented Reality Testers frequently encounter challenges related to device compatibility, environmental variability, and tracking accuracy. Testing AR experiences often requires working with different hardware and operating systems to ensure consistent performance. Additionally, real-world environments—such as varying lighting conditions, surfaces, and user interactions—can significantly impact how AR features function. Testers need to communicate findings clearly with developers and designers, often collaborating in iterative cycles to refine the product.

What is the difference between Augmented Reality Tester vs Virtual Reality Tester?

AspectAugmented Reality TesterVirtual Reality Tester
Required CredentialsTypically a degree in computer science, game design, or related field; familiarity with AR platformsSimilar credentials; focus on VR hardware and software knowledge
Work EnvironmentTesting AR applications on mobile devices, AR glasses, or tabletsTesting VR applications on headsets and immersive setups
Industry UsageUsed in gaming, retail, healthcare, and education sectorsPrimarily in gaming, training, and simulation industries
Common Search & ComparisonOften compared due to overlapping skills in AR/VR testing

Both Augmented Reality Testers and Virtual Reality Testers require similar technical skills and credentials. The main difference lies in the testing environment: AR testers focus on overlaying digital content onto real-world views, while VR testers work within fully immersive digital environments. Understanding these distinctions helps professionals choose the right career path or specialization within immersive technology testing.

What are the key skills and qualifications needed to thrive as an Augmented Reality Tester, and why are they important?

To thrive as an Augmented Reality Tester, you need a solid understanding of software testing methodologies, familiarity with AR platforms, and a background in computer science or a related field. Experience with AR development tools (such as Unity, Unreal Engine), bug tracking systems, and device testing frameworks is typically required. Attention to detail, strong problem-solving skills, and effective communication help testers identify, report, and collaborate on complex AR issues. These skills ensure that AR applications are reliable, user-friendly, and deliver high-quality immersive experiences.

What does an Augmented Reality Tester do?

An Augmented Reality Tester evaluates AR applications and systems to ensure they function correctly and provide a seamless user experience. Their job involves identifying bugs, testing usability, and verifying that virtual elements interact properly with the real world. They use specialized tools and testing environments to simulate real-world scenarios and provide feedback to developers for improvements. By thoroughly testing AR products, they help ensure these technologies are reliable, intuitive, and ready for public use.
Infographic showing various Augmented Reality Tester job openings in the United States as of May 2026, with employment types broken down into 91% Full Time, 3% Part Time, 5% Contract, and 1% Nights. Highlights an 53% Physical, 1% Hybrid, and 46% Remote job distribution, with an average salary of $98,889 per year, or $47.5 per hour.

Augmented Reality Software Engineer, Computer Vision

Rivet Industries

San Jose, CA • On-site

$210K - $290K/yr

Full-time

PTO

Posted 24 days ago


Job description

About Rivet
Rivet is an American company building integrated task systems - fusing hardened hardware with software, sensors, AI, and networking - for industrial workforces and defense personnel. We create capabilities that multiply the effectiveness of every individual and withstand the world's toughest environments.
We serve the people who build, operate, maintain, and defend our way of life. From technicians and engineers to first responders and service members, they embody the hard work, ingenuity, and meritocratic values that drive Western prosperity. Yet too often they are forced to rely on outdated tools that fail under modern pressures. Rivet exists to reset that priority.
At Rivet, you'll join a mission-driven team that fuses disciplines to deliver decisive outcomes where they matter most. Whether shaping our technology, strengthening our partnerships, or building our culture, every role here contributes to equipping the front lines with the modern systems they deserve.
Work Authorization Requirement: Due to the nature of our business and compliance with federal regulations, all candidates must be a "U.S. Person". Upon hire, you will be required to provide documentation verifying your status as a U.S. Citizen, a lawful permanent resident, or a protected individual under 8 U.S.C. 1324b(a)(3).
Role: Augmented Reality Software Engineer, Computer Vision
Location: San Jose preferred, open to Bellevue, WA
Compensation*: $210,000-$290,000 + benefits
Role Description
Rivet is looking for an Augmented Reality Software Engineer focused on computer vision, tracking, and equilibrium systems for next-generation AR devices running Android and embedded Linux. This role is responsible for building perception and tracking capabilities that enable stable, low-latency, and spatially aware AR experiences in dynamic real-world environments. You will work on systems that process and interpret visual and sensor data in real time - including camera pipelines, visual tracking, scene understanding, motion estimation, and equilibrium/stability algorithms for wearable AR platforms. The role spans perception, XR runtime integration, and real-time performance optimization on constrained hardware. You will collaborate closely with sensor fusion, hardware, firmware, graphics, and product teams to deliver robust and reliable spatial computing capabilities.
Responsibilities
  • Develop computer vision and tracking systems for AR/XR devices using different vision modalities from state-of-the-art sensor inputs.
  • Build and debug perception pipelines for visual tracking, scene understanding, motion estimation, localization, and equilibrium/stability systems on edge platforms such as Qualcomm, Nvidia and Intel processors.
  • Implement performant real-time systems in C++ and C# for AR applications and device services.
  • Integrate with OpenXR and AR runtimes for cross-platform XR compatibility.
  • Optimize latency, tracking fidelity, synchronization, and runtime performance on Android and embedded Linux platforms.
  • Develop tooling, visualization, and debugging workflows for perception and tracking validation.
  • Build companion applications and services for Android-based devices using Java/Kotlin.
  • Use OpenCV and Python/PyTorch, Tensflow, Tensorflow lite for prototyping for automation, simulation, test harnesses, and CI/build tooling.
  • Have required expertise to optimize models for end to end deployment of vision models on to the edge.
  • Collaborate across hardware, firmware, graphics, backend, and perception teams to deliver end-to-end AR functionality.

Role Requirements
  • Deep experience building computer vision, perception, tracking, robotics, AR/VR, or real-time spatial computing systems.
  • MS + at least 10 years (or PhD + at least 5 years) of relevant professional experience.
  • Strong background in computer vision, motion tracking, localization, geometry, coordinate systems, and real-time systems.
  • Proficient in C++ and/or C# for performance-critical applications.
  • Experience developing on Android or embedded Linux devices.
  • Familiarity with XR and perception frameworks such as OpenXR, ARCore, SLAM/VIO pipelines, OpenCV, or related technologies.
  • Strong understanding of performance optimization, profiling, synchronization, and CPU/GPU/memory tradeoffs.
  • Experience with Java/Kotlin for Android services and peripheral integration.
  • Python experience for scripting, automation, testing, or simulation workflows.
  • Ability to partner across hardware, firmware, graphics, and cloud/backend systems.
  • Track record of shipping complex real-time systems or XR capabilities.

Preferred Qualifications
  • PhD in a relevant discipline with 5+ years of industry experience, or MS with 10+ years of industry experience.
  • Experience with SLAM, visual-inertial odometry (VIO), object tracking, depth sensing, or probabilistic estimation systems.
  • Experience with Unity, Unreal Engine, StereoKit, or comparable 3D/XR engines.
  • Experience building wearable, robotics, aerospace, defense, or embedded perception systems.

*Total compensation may vary within this range and is determined by years and level of relevant experience, job-related skills, education, and other factors. In addition to base salary, this role may be eligible for equity grants and other forms of compensation. Eligible employees also receive a competitive benefits package, including unlimited PTO.
EOE