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Audio Sound Jobs in Redmond, WA (NOW HIRING)

Must-Have Skills โ— Audio perception -- evaluating how people perceive sound โ— Speech intelligibility -- speech communication and listening clarity โ— Spatial audio perception / spatial hearing ...

New

Audio Engineer

Redmond, WA ยท On-site

$90 - $120/hr

You'll capture and shape sound for a range of video content, collaborating closely with Product PMs ... By bringing focused audio craft to the team, you'll allow editors to remain focused on their ...

New

You'll capture and shape sound for a range of video content, collaborating closely with Product PMs ... By bringing focused audio craft to the team, you'll allow editors to remain focused on their ...

Familiarity with human perception of spatial sound * Familiarity with typical DSP building blocks such as digital biquad filters, IIR, FIR, AGC, wide-band/multi-band DRC, and audio capture algorithms ...

Audio Video Technician

Auburn, WA ยท On-site

$59K - $88K/yr

JOB SUMMARY The Audio Video Technician is responsible for setting up, installing, operating ... This includes but is not limited to projectors, microphones, sound speakers, video screens, video ...

Sound & Light Technician

Auburn, WA ยท On-site

$29.50/hr

Monitors and manages distributed audio and visual content throughout the Casino. * Demonstrates ... Knowledge of Digital Sound Reinforcement with professional digital and analog audio mixing consoles ...

AV Support Technician

Snoqualmie, WA ยท On-site

$28.20 - $29.61/hr

PURPOSE The Audio Visual (AV) Support Technician provides hands-on support for AV systems across ... Set up, support, and strike AV systems for meetings, shows, and special events; perform sound ...

Creative Coder

Seattle, WA ยท On-site

$154K/yr

The Creative Audio team is seeking a Creative Coder for the Tech & Prototypes department. This role collaborates closely with Engineering and Product Design to define sound functionality and deliver ...

English Voice Coach - Remote

Seattle, WA ยท Remote

$50 - $60/hr

Background in music, audio engineering, or sound production . * Experience in linguistics, phonetics, language teaching, media, or communications . * Previous experience evaluating speech or audio ...

... audio measurement or lab-test experience: sound-pressure-level, frequency-response, gain, and level measurements - Willingness and aptitude to learn real-ear / insertion-gain measurement methods ...

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Audio Sound information

See Redmond, WA salary details

$33K

$94.6K

$192.1K

How much do audio sound jobs pay per year?

As of Sep 3, 2026, the average yearly pay for audio sound in Redmond, WA is $94,586.00, according to ZipRecruiter salary data. Most workers in this role earn between $56,000.00 and $126,600.00 per year, depending on experience, location, and employer.

What is an audio sound engineer?

Audio sound engineers, also known as sound engineers or audio engineers, are professionals who work with the technical aspects of sound during the processes of recording, mixing, and reproducing audio. They operate equipment to record music, voices, sound effects, and other audio elements for various media, such as music productions, films, television, and live events. Their responsibilities also include setting up microphones, using mixing consoles, and editing audio tracks to ensure high-quality sound. Audio sound engineers often collaborate closely with producers, musicians, and other technical staff to achieve the desired audio output.

What are some common challenges audio sound professionals face when working on live events?

Audio sound professionals working on live events often encounter challenges such as managing feedback, adapting to different acoustics in various venues, and troubleshooting equipment issues in real time. They must be able to quickly identify and resolve audio problems to ensure a seamless experience for both performers and the audience. Collaboration with other technical staff, such as lighting and stage managers, is crucial to coordinate cues and maintain overall event quality. Flexibility and strong communication skills are essential for success in this dynamic environment.

What are the key skills and qualifications needed to thrive as an audio sound engineer, and why are they important?

To thrive as an Audio Sound Engineer, you need a solid understanding of audio theory, acoustics, and sound recording techniques, often supported by a degree or certification in audio engineering. Familiarity with digital audio workstations (DAWs) like Pro Tools, Logic Pro, and various mixing consoles is essential. Attention to detail, creativity, and strong communication skills enable effective collaboration with artists and production teams. These skills ensure high-quality sound production, efficient workflow, and successful project outcomes in music, film, or live events.

What is the difference between Audio Sound vs Audio Engineer?

AspectAudio SoundAudio Engineer
CredentialsOften no formal degree, focus on skillsBachelor's degree in audio engineering, sound design, or related field
Work EnvironmentRecording studios, live events, broadcastingRecording studios, post-production, live sound reinforcement
Industry UsageUsed broadly for sound production rolesSpecific technical role in sound recording and mixing
Job FocusSound production, editing, mixingTechnical setup, sound recording, mixing, mastering

Audio Sound generally refers to roles focused on sound production and editing, often with less formal credentials. Audio Engineer involves technical expertise in recording, mixing, and mastering, typically requiring specialized education. Both roles are vital in the audio industry but differ in scope and technical requirements.

What are popular job titles related to Audio Sound jobs in Redmond, WA?

For Audio Sound jobs in Redmond, WA, the most frequently searched job titles are:

What job categories do people searching Audio Sound jobs in Redmond, WA look for?

The top searched job categories for Audio Sound jobs in Redmond, WA are:

What cities near Redmond, WA are hiring for Audio Sound jobs?

Cities near Redmond, WA with the most Audio Sound job openings:

Infographic showing various Audio Sound job openings in Redmond, WA as of August 2026, with employment types broken down into 78% Full Time, and 22% Contract. Highlights an 74% In-person, and 26% Remote job distribution, with an average salary of $94,586 per year, or $45.5 per hour.

Audio UX Researcher III

Akidev Corporation

Redmond, WA โ€ข On-site

Other

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Start/End Dates: 9/28/2026 - 9/27/2027
Tax Work Location: US - WA - Redmond 
Job Title: UI/UX - Audio UX Researcher III
Job Description: RLR Audio UX Researcher III (Contract) The Reality Labs Research (RLR) Team brings together a world-class team of researchers, developers, and engineers to create the future of virtual and augmented reality, which together will become as universal and essential as smartphones and personal computers are today. Just as personal computers have done over the past 45 years, AR will ultimately change everything about how we work, play, and connect. We are developing all the technologies needed to enable breakthrough AR glasses, including optics and displays, computer vision, audio, graphics, brain-computer interfaces, haptic interaction, eye/hand/face/body tracking, perception science, and true telepresence.
Must-Have Skills
โ— Audio perception โ€” evaluating how people perceive sound
โ— Speech intelligibility โ€” speech communication and listening clarity
โ— Spatial audio perception / spatial hearing / psychoacoustics โ€” localization, externalization, binaural/rendered audio, sound-source placement (core to the role)
โ— Audiology or auditory-perceptual-research background โ€” incl. testing hearing enhancements / hearing aids
โ— Rapid, lightweight qualitative research โ€” conversational/semi-structured interviews, structured observation, same-week synthesis (days, not months)
โ— Advanced degree (MA/MS minimum) โ€” Speech & Hearing Sciences, Psychoacoustics, Audiology, Cognitive Psychology, Linguistics, HCI, Human Factors, or Neuroscience
โ— Strong grounding in statistics (descriptive & inferential; R/Python)
โ— Experiment design, incl. EMA (Ecological Momentary Assessment) โ€” polling users about real-world device experience
โ— Wearable technology research (AI glasses, headphones, smart watches)
โ— Heuristic evaluation / expert review methods
โ— VR/AR-based perceptual methods; rapid-prototyping / agile research experience
โ— PhD in a related field
โ— Strong narrative communication for cross-functional stakeholders
Ideal Background (Sourcing Targets)
Industry โ€” hearing-aid / audio-device companies:
Starkey ยท Sonova ยท Oticon ยท GN Hearing ยท Widex ยท Signia
In particular, the RLR Audio team is focused on two goals: creating virtual sounds that are perceptually indistinguishable from reality and redefining human hearing. See more about our work here. These two initiatives will allow us to connect people by allowing them to feel together despite being physically apart and allow them to converse in even the most difficult listening environments.
We are seeking a contract UX Researcher III to support an ambitious new project; advancing Superhuman Communication & Connection initiative. This role is embedded in a fast-moving prototyping effort where the system itself changes week to week. We need someone who can sit in on demos and working sessions, absorb scattered feedback (what's clicking, what's confusing, what feels off), and synthesize it into concise, actionable insights on a timescale that keeps pace with development.
The core of this role is lightweight qualitative evaluation. We need someone whose primary strength is qualitative research, structured observation, conversational interviewing, rapid thematic synthesis, and the interpretive judgment to surface what matters from informal feedback. Quantitative methods supplement the work occasionally, but the initial day-to-day demand is for a researcher who thinks in narratives, patterns, and human reactions rather than sample sizes and statistical significance.
Because many of the core questions revolve around where and how received audio is rendered in space, this role calls for a researcher who can reason fluently about spatial audio and auditory perception, not just general UX method. The qualitative work here is fundamentally about how people perceive and locate sound.
This is not a role for elaborately planned months-out user studies. What we need is rapid, lightweight qualitative assessment: structured listening, quick-turn synthesis, and the judgment to know which signals matter so the team can course-correct in real time. Think short evaluative sessions with a handful of participants, heuristic walkthroughs of new interaction patterns, and same-week write-ups that land while the design questions are still live.
The ideal candidate treats the prototype as a living thing and their research as a conversation with it; not an audit of it. They are comfortable forming a qualitative read on an experience after a small number of well-chosen observations, and they know how to frame findings in ways that move a team forward without waiting for statistical confidence. An ideal candidate would have familiarity with some or all of the following areas:
Speech communication and human-AI interaction Audio signal processing or hearing sciences Wearable technology (AI glasses, headphones, smart watches) Rapid iterative design and prototyping environments Qualitative research in applied product or research settings

Minimum Qualifications
MA/MS in Speech and Hearing Sciences, Psychoacoustics, Audiology, Cognitive Psychology, Linguistics, Human Computer Interaction, Human Factors, Neuroscience, or a related UX field, with preference for candidates whose training or research focused on auditory perception, speech intelligibility or spatial hearing
2+ years' experience conducting applied qualitative research on consumer
2+ products, with an emphasis on methods such as interviews, contextual
2+ inquiry, observational studies, and rapid thematic analysis
Proficiency conducting qualitative interviews; including conversational and semi-structured formats with demonstrated ability to elicit rich, actionable user insights Experience with rapid-cycle research in fast-moving development environments where deliverables are measured in days, not months Strong interpretive judgment: ability to form a qualitative read from a small number of well-chosen observations and frame findings that move a team forward Demonstrated working knowledge of spatial audio (for example sound localization, binaural or rendered audio, and how sound is perceived in space). This is central to the role, not supplementary
1+ years of working in cross-functional teams
Preferred Qualifications
PhD in Cognitive Psychology, Linguistics, Human Computer Interaction, Human Factors, Speech and Hearing Sciences, Communication Ecology, Experimental Psychology, Neuroscience, or a related UX field Experience embedding in rapid prototyping or agile research teams where the product changes weekly
2+ years of experience conducting attitudinal or behavioral research
2+ with wearable technology (AI glasses, headphones, smart watches,
2+ etc.) years experience with quantitative research methods (e.g.,
2+ surveys, descriptive statistics, experimental design) as a
2+ supplementary skill
Experience with heuristic evaluation and expert review methods Background in psychoacoustics, hearing science, or audiology, or equivalent applied experience evaluating audio perception An audiology background is a welcome and accepted profile for this role Familiarity with speech communication, human-AI interaction, or audio user experiences Proficiency in descriptive and inferential statistics, and data visualization (e.g., R, Python) Strong oral and written communication skills with experience tailoring messages to various stakeholders and delivering findings in accessible, narrative formats