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Audio Sound Jobs in Boston, MA (NOW HIRING)

DSP Engineer - Audio Tech

Framingham, MA · On-site

$147K - $171K/yr

At Bose Corporation, we believe sound is the most powerful force on earth - and for over 60 years ... The Audio Tech organization focuses on developing scalable, portable, and high-performance audio ...

DSP Engineer - Audio Tech

Framingham, MA · On-site

$147K - $171K/yr

At Bose Corporation, we believe sound is the most powerful force on earth - and for over 60 years ... The Audio Tech organization focuses on developing scalable, portable, and high-performance audio ...

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Audio Sound information

See Boston, MA salary details

$32K

$91.8K

$186.3K

How much do audio sound jobs pay per year?

As of Aug 13, 2026, the average yearly pay for audio sound in Boston, MA is $91,753.00, according to ZipRecruiter salary data. Most workers in this role earn between $54,300.00 and $122,800.00 per year, depending on experience, location, and employer.

What is the difference between Audio Sound vs Audio Engineer?

AspectAudio SoundAudio Engineer
CredentialsOften no formal degree, focus on skillsBachelor's degree in audio engineering, sound design, or related field
Work EnvironmentRecording studios, live events, broadcastingRecording studios, post-production, live sound reinforcement
Industry UsageUsed broadly for sound production rolesSpecific technical role in sound recording and mixing
Job FocusSound production, editing, mixingTechnical setup, sound recording, mixing, mastering

Audio Sound generally refers to roles focused on sound production and editing, often with less formal credentials. Audio Engineer involves technical expertise in recording, mixing, and mastering, typically requiring specialized education. Both roles are vital in the audio industry but differ in scope and technical requirements.

What are some common challenges audio sound professionals face when working on live events?

Audio sound professionals working on live events often encounter challenges such as managing feedback, adapting to different acoustics in various venues, and troubleshooting equipment issues in real time. They must be able to quickly identify and resolve audio problems to ensure a seamless experience for both performers and the audience. Collaboration with other technical staff, such as lighting and stage managers, is crucial to coordinate cues and maintain overall event quality. Flexibility and strong communication skills are essential for success in this dynamic environment.

What are the key skills and qualifications needed to thrive as an audio sound engineer, and why are they important?

To thrive as an Audio Sound Engineer, you need a solid understanding of audio theory, acoustics, and sound recording techniques, often supported by a degree or certification in audio engineering. Familiarity with digital audio workstations (DAWs) like Pro Tools, Logic Pro, and various mixing consoles is essential. Attention to detail, creativity, and strong communication skills enable effective collaboration with artists and production teams. These skills ensure high-quality sound production, efficient workflow, and successful project outcomes in music, film, or live events.

What is an audio sound engineer?

Audio sound engineers, also known as sound engineers or audio engineers, are professionals who work with the technical aspects of sound during the processes of recording, mixing, and reproducing audio. They operate equipment to record music, voices, sound effects, and other audio elements for various media, such as music productions, films, television, and live events. Their responsibilities also include setting up microphones, using mixing consoles, and editing audio tracks to ensure high-quality sound. Audio sound engineers often collaborate closely with producers, musicians, and other technical staff to achieve the desired audio output.
Infographic showing various Audio Sound job openings in Boston, MA as of August 2026, with employment types broken down into 75% Full Time, and 25% Part Time. Highlights an 100% In-person job distribution, with an average salary of $91,753 per year, or $44.1 per hour.

Part-Time Faculty, SuperCollider and Computational Sound

Berklee College of Music

Boston, MA • On-site

$66.96 - $138/hr

Part-time

Posted 24 days ago


Berklee College Of Music rating

7.3

Company rating: 7.3 out of 10

Based on 10 frontline employees who took The Breakroom Quiz

361st of 618 rated colleges and universities


Job description

Job Description:
The Electronic Production and Design Department at Berklee College of Music seeks a part-time faculty member to teach courses in SuperCollider, computational sound, and algorithmic music systems.
The successful candidate will possess deep expertise in SuperCollider as a platform for sound synthesis, digital signal processing (DSP), algorithmic composition, and interactive audio systems. The faculty member will guide students in developing both technical proficiency and creative fluency through code-based approaches to sound creation and musical expression. This position supports Berklee's growing emphasis on creative coding, generative systems, immersive audio, experimental electronic music, and emerging creative technologies.
This is a part-time faculty position with the opportunity to teach throughout the academic year with a renewable contract, initial appointment beginning in September, 2026. Compensation is commensurate with professional experience.
Responsibilities
  • Teach undergraduate courses focused on SuperCollider and computational approaches to sound and music generation and exploration.
  • Guide students in the application of sound synthesis, digital signal processing, algorithmic composition, and real-time audio programming through SuperCollider.
  • Guide students in the design and implementation of custom synthesis instruments, generative music systems, and interactive audio applications.
  • Teach foundational and advanced programming concepts as they relate to music and sound.
  • Develop assignments and projects that integrate technical understanding with artistic practice and creative problem solving.
  • Provide mentorship and feedback on student projects and performances.
  • Participate in departmental activities and collaborate with faculty across electronic music, sound design, coding, and immersive media initiatives.

Required Qualifications
  • Professional or academic expertise in SuperCollider.
  • Strong understanding of digital signal processing, sound synthesis, and computer music systems.
  • Experience creating original work using code-based approaches to sound and music.
  • Ability to teach both technical concepts and creative applications.
  • Excellent communication, mentoring, and teaching skills, with the ability to translate complex concepts in coding, sound synthesis, and digital signal processing into engaging, student-centered learning experiences.
  • Bachelor's degree or equivalent professional experience.

Preferred Qualifications
  • Master's degree or equivalent professional achievement.
  • College-level teaching experience.
  • Experience with algorithmic composition, generative music, or interactive audio systems.
  • Knowledge of additional creative coding environments such as Max/MSP, ChucK, TidalCycles, Python, or related technologies.
  • Active artistic, research, or professional practice in electronic music, sound art, computational media, or music technology.

About the Department
The Electronic Production and Design Department prepares students for careers at the intersection of music, technology, performance, and innovation. Students engage with contemporary practices including electronic music production, sound design, digital instrument performance, coding, immersive audio, game audio, interactive media, and emerging creative technologies.
Electronic applications only. Please submit the following materials in PDF or Word format, at Berklee.edu/jobs.
  • Letter of application
  • A current resume or curriculum vitae, with worklist
  • Names, titles and contact information for at least three (3) references

Hiring Range: Part-time Faculty as of 9/1/26: $66.96-$138 per hour. Salaries for faculty positions vary by academic rank; Instructor, Assistant Professor, Associate Professor, and Professor. Candidates are placed into a rank following the final completion of the interview process, based on qualifications, experience, and alignment with institutional needs.
Please visit the Berklee Total Rewards page for a complete listing of benefits.
This document does not create an employment contract, implied or otherwise, other than an "at will" employment relationship.
Diversity, Equity, Inclusion & Equal Employment Opportunity at Berklee:
We support an inclusive workplace where everyone excels based on personal merit, qualifications, experience, ability, and job performance. Berklee affirms that inequality is detrimental to our faculty, staff, students, and the communities we serve. Our goal is to make lasting change through our actions. Berklee is committed to providing fair and equitable consideration of all employees and applicants without regard to race, color, religion, ancestry, age, national origin, place of birth, gender, sexual orientation, gender identity or expression, disability, genetic information, or status as a member of the armed forces or veteran of the armed forces, or any other category protected by federal, state, or local law.
As part of this commitment, Berklee will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to participate in the job application or interview process, to perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the Human Resources Team at hroperations@Berklee.edu or call 617-747-2375.
*Currently enrolled Berklee students are not permitted to apply for staff or faculty positions.*
Employee Type:
Faculty

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