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Audio Sound Engineer Jobs in Atlanta, GA (NOW HIRING)

... audio engineering, image processing, computer vision, data science & analytics, distributed systems, cloud, edge & mobile computing, computer networking, and IoT. Sight and Sound play a large role in ...

AV Tech

Atlanta, GA ยท On-site

$25 - $30/hr

... audio, video, and control cables according to AV standards * Mount and secure AV hardware such as speakers, projectors, displays, and equipment racks * Work closely with project managers, engineers ...

... Audio delivers audio technology that empowers live entertainers and sound reinforcement ... Job Summary UC&C Support Engineer - The UC&C Subject Matter Expert serves as the primary technical ...

... Audio delivers audio technology that empowers live entertainers and sound reinforcement ... Job Summary UC&C Support Engineer - The UC&C Subject Matter Expert serves as the primary technical ...

English Voice Coach - Remote

Atlanta, GA ยท Remote

$50 - $60/hr

Background in music, audio engineering, or sound production . * Experience in linguistics, phonetics, language teaching, media, or communications . * Previous experience evaluating speech or audio ...

Showing results 41-60

Audio Sound Engineer information

See Atlanta, GA salary details

$28.4K

$81.2K

$164.9K

How much do audio sound engineer jobs pay per year?

As of Sep 3, 2026, the average yearly pay for audio sound engineer in Atlanta, GA is $81,217.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,100.00 and $108,700.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an audio sound engineer?

To thrive as an Audio Sound Engineer, you need a solid understanding of audio theory, acoustics, and recording techniques, often supported by a degree or certification in audio engineering or a related field. Proficiency with digital audio workstations (DAWs) like Pro Tools or Logic Pro, as well as familiarity with microphones, mixing consoles, and signal processing equipment, is essential. Strong attention to detail, effective communication, and problem-solving abilities help set top engineers apart. These skills ensure high-quality sound production, efficient collaboration with clients and teams, and successful completion of complex audio projects.

How does an audio sound engineer typically collaborate with other professionals during a live event or studio recording?

Audio Sound Engineers work closely with producers, musicians, event coordinators, and technical staff to ensure high-quality sound. During live events, they coordinate with stage managers and performers to set up microphones, monitors, and mixing consoles, making real-time adjustments as needed. In a studio setting, engineers collaborate with artists and producers to capture the desired sound, troubleshoot equipment issues, and often assist with post-production editing and mixing. Strong communication and teamwork are essential, as the engineer is a key link between creative vision and technical execution.

What is the difference between Audio Sound Engineer vs Audio Technician?

AspectAudio Sound EngineerAudio Technician
CredentialsTypically requires a degree in audio engineering or related fieldOften has technical certifications or vocational training
Work EnvironmentRecording studios, live concerts, film setsSound equipment setup, maintenance, and troubleshooting
Job FocusDesigning, mixing, and producing soundInstalling, repairing, and operating audio equipment

Audio Sound Engineers focus on creating and mixing sound for recordings, live events, or films, requiring creative and technical skills. Audio Technicians handle the technical setup and maintenance of audio equipment. While both roles require technical knowledge, the engineer's role is more creative and production-oriented, whereas the technician's role is more technical and support-focused.

How much does an audio sound engineer get paid?

The average salary for an audio sound engineer varies by experience and location but typically ranges from $40,000 to $80,000 annually. Entry-level engineers may earn less, while experienced professionals working in live events, recording studios, or broadcasting can earn higher wages, often supplemented by overtime and freelance opportunities.

Is there a demand for audio sound engineers?

The demand for audio sound engineers remains steady across industries such as music, film, television, and live events, with growth driven by increasing media production and technological advancements. Skills in digital audio workstations, mixing, and sound design are highly valued, and employment opportunities are available in both freelance and full-time roles.

What jobs can an audio sound engineer do?

An audio sound engineer can work in various roles such as recording engineer, live sound technician, mixing engineer, mastering engineer, or audio post-production specialist. They may work in recording studios, concert venues, film and television production, or broadcasting, often using tools like mixing consoles, digital audio workstations, and microphones.

What are popular job titles related to Audio Sound Engineer jobs in Atlanta, GA?

For Audio Sound Engineer jobs in Atlanta, GA, the most frequently searched job titles are:

What job categories do people searching Audio Sound Engineer jobs in Atlanta, GA look for?

The top searched job categories for Audio Sound Engineer jobs in Atlanta, GA are:

Infographic showing various Audio Sound Engineer job openings in Atlanta, GA as of August 2026, with employment types broken down into 75% Full Time, 18% Part Time, and 7% Contract. Highlights an 91% In-person, and 9% Remote job distribution, with an average salary of $81,217 per year, or $39 per hour.

Staff Machine Learning Engineer

Dolby

Atlanta, GA โ€ข On-site

Full-time

Re-posted 18 days ago


Job description

Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you'll see and hear the results of your work everywhere, from movie theaters to smartphones. We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent. We're big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work.
The Advanced Technology Group (ATG) is the research division of the company. ATG's mission is to look ahead, deliver insights, and innovate technological solutions that will fuel Dolby's continued growth. Our researchers have a broad range of expertise related to computer science and electrical engineering, such as AI/ML, algorithms, digital signal processing, audio engineering, image processing, computer vision, data science & analytics, distributed systems, cloud, edge & mobile computing, computer networking, and IoT.
Sight and Sound play a large role in our day-to-day experiences. We believe data can play a huge role in making the experiences personalized and resilient. Data is critical to synthesizing experiences that are otherwise unimaginable.
We're looking for a talented Staff Data/ML Engineer who is excited to advance the state of the art in technologies of interest to Dolby as well as the human society at large. Research in the areas of data platforms, distributed processing systems, and data science at Dolby Laboratories focuses on all aspects of large-scale cloud and data processing platforms and services, and novel ways to accelerate discovering insight from data. We are interested in a variety of topics including large-scale distributed systems, stream processing, edge computing, applied machine learning and AI, big graphs, natural language processing, big data management, and heterogenous data analytics.
Specifically, we are looking for an architect who is passionate about combining science with art-translating research into AI-enabled, low latency real-time streaming systems and applications, which enable the next generation of immersive experiences.
You will:
Partner with Dolby researchers, understand the AI based Imaging/Audio algorithms and optimize the algorithm to run in Cloud and end device in a distributed way.
Be a key part of a team which is trying to figure out how to do low latency cloud offloading of complex algorithm. T
Partner to develop a Cloud backend solution, Web App and mobile applications for Android/iOS which connect to the Cloud backend.
Key Responsibilities:
  • Design and implement advanced data platforms, unified data models spanning structured and unstructured data sets, and data-enabling systems like metadata management services to support training and inference of AI/ML models in hybrid-cloud environment.
  • Design and implement cloud-based, distributed software architectures and microservice-based platforms to enable low latency, real-time streaming and complex event processing that deliver Dolby's next gen Audio/Visual experiences in the cloud or on end-user devices.
  • Develop new applications, novel data collection tools, and instrumentation regimes that enable an amazing variety of interactive and immersive data-driven experiences by inferring context of both content and the world around us using AI-based techniques.
  • Consult and implement data governance and management policies to support Dolby's position as trusted custodian in the media, entertainment, and technology ecosystems.
  • Partner with ATG researchers to understand data and advanced cloud system-related opportunities in adjacent research domains such as applied AI and machine learning in Audio / Video domains.

What you need to succeed
Competencies
  • Technical depth: Necessary technical knowledge to create new SW architecture, platforms, and enabling systems needed for real-time, just-in-time processing for audio/video algorithms running on distributed fashion between cloud and edge devices. Basic knowledge on Audio/Video streaming formats.
  • Explore new technologies: Openness to learn new areas and innovate in the new areas.
  • Invent & Innovate: Develop short and long-term technologies, algorithms and software tools that will help make Dolby a world leader in enhancing the sight and sound associated with digital content consumption. Then influence and collaborate with BG partners put the technology into production.
  • Work with a sense of Urgency: Responds aggressively to changing trends and new technologies and creates new algorithms to capitalize on them. Takes appropriate risks to be ahead of the competition and the market.
  • Collaborate: Collaborate with and influence peers in developing industry-leading technologies. Work with external trendsetters and technology drivers in academia and in partner enterprises.

Desired Background
  • Masters in Computer Science or related field, PHD is a plus
  • 5+ years of professional experience with relevant experience building and designing distributed data systems
  • Knowledge of statistics, data science, AI/machine learning, big data management
  • Strong proficiency in Python and an additional language (e.g., C++, Golang, Rust, etc)
  • Expertise in data structures, distributed algorithms (consensus, coordination, etc), data modeling, and data analytic techniques of heterogenous, stream-based data
  • 4+ years of experience in cloud systems, distributed computing architectures (n-tier, peer-to-peer, microservices), service design and implementation (REST, Thrift/gRPC, etc), container orchestration (Kubernetes) and optimization techniques
  • Experience with real-time messaging and streaming architectures, platforms, and frameworks (PubSub/Kafka, Storm, Kinesis, Dataflow/Beam, Flink, Spark Streaming, etc)
  • Experience with AI/ML models, cloud-optimization, and software development patterns
  • Familiarity with DevOps, CI/CD (Github Actions, etc), bash, UNIX/Linux commands, etc
  • Familiar with git and project management tools, such as JIRA
  • Excellent problem-solving and partnership skills
  • Excellent communication and presentation skills
  • Desired: Knowledge of Audio/Video formats, processing, editing, and streaming.
  • Bonus: Experience with deep learning frameworks, e.g., TensorFlow, PyTorch, etc., is a plus.
  • Bonus: Experience with Databricks / Spark

The Atlanta Area base salary range for this full-time position is $187,200 -$215,200, which can vary if outside this location,plus bonus, benefits, profit sharing and equity. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, competencies, experience, market demands, internal parity, and relevant education or training. Your recruiter can share more about the specific salary range and perks and benefits for your location during the hiring process.
Dolby will consider qualified applicants with criminal histories in a manner consistent with the requirements of San Francisco Police Code, Article 49, and Administrative Code, Article 12
Equal Employment Opportunity:
Dolby is proud to be an equal opportunity employer. Our success depends on the combined skills and talents of all our employees. We are committed to making employment decisions without regard to race, religious creed, color, age, sex, sexual orientation, gender identity, national origin, religion, marital status, family status, medical condition, disability, military service, pregnancy, childbirth and related medical conditions or any other classification protected by federal, state, and local laws and ordinances.