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Audio Software Engineer Remote Jobs in Pasadena, CA

This is a full-time position that can be local (Los Angeles) or fully remote. What's an OpenPlay? W ... We strive to make well engineered software that looks great and is friendly to use. We're ...

Software Engineer (Starship)

Hawthorne, CA · On-site +1

$145K - $175K/yr

SOFTWARE ENGINEER (STARSHIP) The Starship Supply Chain team is building the machine that builds the ... This position is based in Hawthorne, CA and requires being onsite - remote work not considered ...

Substation Physical Engineer - REMOTE

Los Angeles, CA · Remote

$106K - $135K/yr

Substation Physical Engineer - REMOTE Location: Remote US Ready to make a difference? ICF is ... Familiarity with Agi32 illumination software To learn more about this team and how our grid ...

Software Engineer - Web3

Los Angeles, CA · Remote

$150K - $250K/yr

Career Renew is recruiting for one of its clients a Software Engineer - Web3 - this is a fully remote role for N America based candidates. Salary range: 150-250K USD base plus benefits. We are ...

Application Software Engineer

Hawthorne, CA · On-site +1

$145K - $195K/yr

APPLICATION SOFTWARE ENGINEER The application software team is the central nervous system of SpaceX ... Remote and/or hybrid work will not be considered COMPENSATION AND BENEFITS: Pay Range: Level 1: ...

Senior Software Engineer

Los Angeles, CA · Remote

$152K - $205K/yr

The Senior Software Engineer is responsible for extending Circle's in-house blockchain systems ... Excellent communication skills, able to collaborate with remote teams, share ideas and present ...

Staff Software Engineer

Los Angeles, CA · Remote

$195K - $257K/yr

The Staff Software Engineer is responsible for extending Circle's in-house blockchain systems ... Excellent communication skills, able to collaborate with remote teams, share ideas and present ...

Showing results 21-40

Audio Software Engineer Remote information

See Pasadena, CA salary details

$69.3K

$160.9K

$224.2K

How much do audio software engineer remote jobs pay per year?

As of Aug 9, 2026, the average yearly pay for audio software engineer remote in Pasadena, CA is $160,919.00, according to ZipRecruiter salary data. Most workers in this role earn between $130,900.00 and $188,700.00 per year, depending on experience, location, and employer.

What skills and qualifications are needed to thrive as an audio software engineer?

To thrive as an Audio Software Engineer (Remote), you need a solid background in computer science, digital signal processing (DSP), and audio programming, often supported by a relevant degree and experience in C++ or similar languages. Familiarity with audio development frameworks (such as JUCE or VST), version control systems (e.g., Git), and sometimes certifications in audio engineering or software development are typically expected. Excellent problem-solving, communication, and self-management skills are essential for effective collaboration and productivity in a remote setting. Mastery of these technical and soft skills is crucial to deliver high-quality audio applications, meet project goals, and work efficiently as part of a distributed team.

How does an audio software engineer typically collaborate with cross-functional teams in a remote setting?

As a remote Audio Software Engineer, you’ll frequently collaborate with product managers, UX designers, and QA testers, often through virtual meetings and project management tools. Clear communication is essential, as you'll need to discuss technical requirements, share progress updates, and resolve integration challenges with other engineers. Regular code reviews, documentation, and participation in sprint planning are common to ensure everyone stays aligned. This collaborative approach not only drives innovation in audio features but also helps maintain a cohesive and efficient workflow, even when working remotely.

What is an audio software engineer?

An Audio Software Engineer (Remote) is a technology professional who specializes in designing, developing, and maintaining software related to audio processing, such as digital audio workstations, plugins, or sound synthesis tools, while working from a remote location. Their work often involves programming in languages like C++, Python, or JavaScript, and using audio frameworks such as JUCE or Core Audio. They collaborate with other engineers, sound designers, and product managers to create high-quality audio experiences for users. Remote audio software engineers leverage online communication tools to coordinate with teams across different locations.
What are the most commonly searched types of Audio Software Engineer jobs in Pasadena, CA? The most popular types of Audio Software Engineer jobs in Pasadena, CA are:
What are popular job titles related to Audio Software Engineer Remote jobs in Pasadena, CA? For Audio Software Engineer Remote jobs in Pasadena, CA, the most frequently searched job titles are:
What job categories do people searching Audio Software Engineer Remote jobs in Pasadena, CA look for? The top searched job categories for Audio Software Engineer Remote jobs in Pasadena, CA are:
What cities near Pasadena, CA are hiring for Audio Software Engineer Remote jobs? Cities near Pasadena, CA with the most Audio Software Engineer Remote job openings:

Software Engineer

OpenPlay

Santa Monica, CA • On-site, Remote

Full-time

Medical, Dental, Vision

Re-posted 28 days ago


Job description

Company Description

Hello, we're OpenPlay!

We're looking for a full-stack engineer to work with us on our web-based music distribution application. You'll work with us to design, develop, and deploy new application features for one of the world's largest record companies. This is a full-time position that can be local (Los Angeles) or fully remote.

What's an OpenPlay?

We're a small software team making distribution and workflow products for some of the world's largest music companies. We're big on testing, constant incremental improvement, craftsmanship, and pragmatism, and so far have been able to use those buzzwords to quickly deliver lots of features to keep the music industry running. We strive to make well engineered software that looks great and is friendly to use. We're collaborative, supportive, enjoy learning, and most of all enthusiastic about building new things and making old things better.

Job Description

What you'll be doing:

  • Refining requirements. We follow an agile process focused on rapid incremental delivery. You'll take rough features born from an interesting idea, a customer request, or an overdue refactor (or a bug ), and collaborate designing the user experience and technical direction necessary to release the next (or first) version.

  • Programming. It wouldn't be an engineering position without some programming. We try to get to this step with minimal planning time so we can see how an idea takes shape in the real world. Our languages of choice are Ruby and Javascript. We tend to practice outside-in development: most features start with a rough end-to-end (or system, or integration, etc.) test, then we attach some UI, give it an endpoint to communicate with, and finally add in the persistence layer. You'll be responsible for your feature iterations from start to finish, but you'll have a team to help and design support for visual polish.

  • Deploying. We offload and automate devops as much as possible, but a small part of every feature is still getting it deployed and ensuring it's working as expected. We deploy features to production a few times per day on a typical day.

Skills we're looking for:

  • Practical experience in full stack web application development. At least a few years working on both the server and client side of production web applications. Experience with any client/server development (i.e. mobile) would probably also be pretty applicable. Console game development sounds really cool but probably wouldn't transfer over as well. TI-86 calculator programming experience wouldn't be a great fit either.

  • Academic knowledge of software development. In addition to being able to make something work, you'll need to be able to research and articulate why it's a particularly good solution. A computer science degree is one good barometer we're looking for, but we understand it's not the only path to understanding engineering principles and isn't required.

  • A desire to collaborate with others. As a team we often discuss new and better ways to approach problems. We do code reviews and we write comments explaining our rationale when code looks smelly. If you enjoy thinking about new solutions to old problems, and can balance that with small, iterative, deliveries, you'll probably enjoy working with us.

Qualifications

Key technology experience:

  • Ruby. Experience with ruby would be ideal, but experience with other object-oriented dynamic languages would transfer over pretty well, especially python (you won't be the only convert). Extensive experience in any programming language might fit as well. If you're new to Ruby but enjoy object-oriented programming you'll probably love it.

  • Javascript. Experience with other semi-prototypal web-browser-based scripting languages with a nonsense hodge-podge standard library would probably transfer over too, but happily for the world we're not sure any exist. In any case, the more experience you have with Javascript the better.

  • Testing. The heart of our workflow is a full suite of end-to-end tests that we rely on to rapidly and safely build and deploy new features and refactor old code. Prior experience with test driven development or behavior driven development would be a big plus.

More specific technologies we use:

  • Our server-side code is MVC-structured and built around Sequel (ORM) and Sinatra. If you're familiar with Rails or similar MVC frameworks you'll feel at home pretty quickly.

  • Our core distribution product (OpenPlay Music) is a traditional multi-page application driven by server-side HTML and using Javascript to apply bits of dynamic behavior.

  • Our project management and workflow tool is a more recent single-page-application built in React and backed by Ruby communicating over JSON.

  • We enjoy both of them and think they are both appropriate technologies for different types of applications.

  • We do things typical of web applications like:

    • Store data in and query from a relational database (PostgreSQL)

    • Index data and query it with filtering and full text searching (Elasticsearch)

    • Handle slow tasks with background processing

    • Push notifications to clients with WebSockets

    • Export XML files, PDFs, CSVs, Excel spreadsheets, and other formats that just won't seem to go away

    • Communicate with lots of external systems across all manner of APIs

    • Provide a JSON API for our customers to build on top of

    • Offload as much devops as possible to Heroku

Additional Information

Benefits

  • Competitive compensation

  • Medical, dental, and vision insurance

  • Work life balance: We expect you to generally work 40 hours/week but understand that sometimes it's summer. We might rarely have a big push where we end up working long hours. The last time this happened was in 2019 for about a week. The time before that was in 2016 for about 3 weeks.

  • Flexible work and vacation schedule: We have found so far that if the work is enjoyable it isn't necessary to police when people are working. So we try to keep the work enjoyable.

  • Free to work remote: Our process works just as well in person or remote. It can sometimes even feel remote at the office when we're sitting next to each other talking on Slack with our headphones in.

  • Company Minecraft server with lots of odd elevated stone platforms.

  • Office by the beach with a small-but-growing collection of vinyl figurines.

All your information will be kept confidential according to EEO guidelines.