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Audio Software Engineer Remote Jobs in Connecticut

Senior Software Engineer, Cloud

Guilford, CT · On-site +1

$143K - $165K/yr

The goal of this role is to design and develop key software systems for remote setup, management ... This engineer will work closely with other software engineers, product managers, UI/UX designers ...

Senior Software Engineer, Cloud

Guilford, CT · On-site +1

$143K - $165K/yr

The goal of this role is to design and develop key software systems for remote setup, management ... This engineer will work closely with other software engineers, product managers, UI/UX designers ...

US/Canada, Hybrid or Remote -Work Hours: Must have 9-11 AM CST overlap * Candidates within ... Minimum qualifications * 5+ years of professional software engineering experience. * Strong ...

US/Canada, Hybrid or Remote -Work Hours: Must have 9-11 AM CST overlap * Candidates within ... Minimum qualifications * 5+ years of professional software engineering experience. * Strong ...

US/Canada, Hybrid or Remote -Work Hours: Must have 9-11 AM CST overlap * Candidates within ... Minimum qualifications * 5+ years of professional software engineering experience. * Strong ...

Software Engineer

Hartford, CT · Remote

$72K - $130K/yr

If you reside near Hartford, CT , you'll enjoy the flexibility of a hybrid-remote position* as you ... Establish and promote engineering standards and best practices for AI development, including code ...

$166K - $191K/yr

Own the entire software development process from timeline estimation to coding, testing and release ... remote work reimbursement, paid time off, employee assistance programs, and more. Benefits are ...

$166K - $191K/yr

Own the entire software development process from timeline estimation to coding, testing and release ... remote work reimbursement, paid time off, employee assistance programs, and more. Benefits are ...

$166K - $191K/yr

Own the entire software development process from timeline estimation to coding, testing and release ... remote work reimbursement, paid time off, employee assistance programs, and more. Benefits are ...

$166K - $191K/yr

Own the entire software development process from timeline estimation to coding, testing and release ... remote work reimbursement, paid time off, employee assistance programs, and more. Benefits are ...

$166K - $191K/yr

Own the entire software development process from timeline estimation to coding, testing and release ... remote work reimbursement, paid time off, employee assistance programs, and more. Benefits are ...

$166K - $191K/yr

Own the entire software development process from timeline estimation to coding, testing and release ... remote work reimbursement, paid time off, employee assistance programs, and more. Benefits are ...

$166K - $191K/yr

Own the entire software development process from timeline estimation to coding, testing and release ... remote work reimbursement, paid time off, employee assistance programs, and more. Benefits are ...

$166K - $191K/yr

Own the entire software development process from timeline estimation to coding, testing and release ... remote work reimbursement, paid time off, employee assistance programs, and more. Benefits are ...

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Audio Software Engineer Remote information

Can you work from home as an audio engineer?

Audio software engineers can often work remotely, especially if their role involves software development, sound design, or testing that can be done on a computer. Many companies offer remote positions for audio engineers, provided they have the necessary technical skills, such as proficiency with digital audio workstations and programming tools, and a suitable home workspace. However, some roles that require on-site equipment or studio access may not be fully remote.

What engineers make $300,000 a year?

Senior audio software engineers with extensive experience, advanced skills in digital signal processing, and proficiency with tools like C++ and MATLAB can earn $300,000 or more annually, especially in high-demand industries such as gaming, film, or professional audio. Achieving this level often requires a combination of specialized expertise, leadership roles, and sometimes working in high-cost-of-living areas or remote positions with competitive compensation packages.

What engineer makes $500,000 a year?

Audio Software Engineers typically do not earn $500,000 annually; such high salaries are more common in executive or specialized roles in technology. Senior engineers with extensive experience, advanced skills in digital signal processing, and leadership responsibilities may approach high six-figure incomes, but reaching $500,000 usually involves additional bonuses, stock options, or executive positions.

What are the key skills and qualifications needed to thrive as an Audio Software Engineer (Remote), and why are they important?

To thrive as an Audio Software Engineer (Remote), you need a solid background in computer science, digital signal processing (DSP), and audio programming, often supported by a relevant degree and experience in C++ or similar languages. Familiarity with audio development frameworks (such as JUCE or VST), version control systems (e.g., Git), and sometimes certifications in audio engineering or software development are typically expected. Excellent problem-solving, communication, and self-management skills are essential for effective collaboration and productivity in a remote setting. Mastery of these technical and soft skills is crucial to deliver high-quality audio applications, meet project goals, and work efficiently as part of a distributed team.

How does an Audio Software Engineer typically collaborate with cross-functional teams in a remote setting?

As a remote Audio Software Engineer, you’ll frequently collaborate with product managers, UX designers, and QA testers, often through virtual meetings and project management tools. Clear communication is essential, as you'll need to discuss technical requirements, share progress updates, and resolve integration challenges with other engineers. Regular code reviews, documentation, and participation in sprint planning are common to ensure everyone stays aligned. This collaborative approach not only drives innovation in audio features but also helps maintain a cohesive and efficient workflow, even when working remotely.

Is there a high demand for audio engineers?

Audio engineers are in steady demand across industries such as music production, film, broadcasting, and gaming. Remote audio software engineers with skills in digital audio workstations, programming, and signal processing are increasingly sought after due to the growth of online content creation and virtual collaboration tools.

What is an Audio Software Engineer (Remote)?

An Audio Software Engineer (Remote) is a technology professional who specializes in designing, developing, and maintaining software related to audio processing, such as digital audio workstations, plugins, or sound synthesis tools, while working from a remote location. Their work often involves programming in languages like C++, Python, or JavaScript, and using audio frameworks such as JUCE or Core Audio. They collaborate with other engineers, sound designers, and product managers to create high-quality audio experiences for users. Remote audio software engineers leverage online communication tools to coordinate with teams across different locations.
What cities in Connecticut are hiring for Audio Software Engineer Remote jobs? Cities in Connecticut with the most Audio Software Engineer Remote job openings:

Senior Software Engineer Applied AI

Advanced Monitored Caregiving Inc.

Hartford, CT • Remote

$123K - $162K/yr

Full-time

Posted 11 days ago


Job description

Senior Software Engineer: Applied AI (Voice Agents & ML Systems)

AMC Health · Remote (US) · Full-time

The pitch

We build and operate production AI voice agents that hold real phone conversations in a regulated healthcare setting, plus the machine learning and LLM pipelines around them. This is one seat that spans four disciplines that rarely come together: real-time systems, LLM engineering, traditional machine learning, and serious cloud infrastructure, all in production, all with real consequences. If you are the kind of engineer who gets restless doing one thing, this role is the opposite problem.

What you'll work across

Real-time voice AI

  • Streaming, low-latency speech-to-speech systems built on modern LLMs
  • Telephony and real-time media (call control, live audio streaming)
  • Audio handling and the quirks of real human conversation (interruptions, timing, noise)
  • Concurrency on a latency-sensitive path, where p99 matters and a stall is something a caller hears

LLM engineering

  • Wrapping nondeterministic models in deterministic control so they behave reliably in production
  • Multi-model pipelines, prompt design, and cost/latency budgeting
  • Evaluation harnesses, including LLM-as-judge and automated agent-tests-agent approaches
  • Agentic tooling that gives AI systems safe, structured access to infrastructure

Traditional (non-LLM) machine learning

  • End-to-end ML pipelines: feature engineering, model training, and scheduled inference
  • Imbalanced, messy real-world data; calibration and explainability for non-technical consumers
  • Turning research notebooks into reproducible, auditable production pipelines

Cloud and infrastructure

  • Infrastructure as code across multiple environments (we run on AWS)
  • Managed compute, data, streaming, and orchestration services
  • Security engineering in a regulated setting: encryption, least-privilege access, strict data-handling discipline
  • Observability and telemetry-driven debugging, tracing a production issue from a metric anomaly to root cause

Plus occasional full-stack work on internal tools, and an engineering workflow that leans heavily on AI coding assistants, with human accountability for every change.

What you'll actually do

  • Ship and debug code on a live, real-time voice pipeline where latency and correctness are user-facing
  • Design control systems around LLMs: guardrails, budgets, watchdogs, safe fallbacks
  • Build and operate LLM evaluation and batch-analysis pipelines
  • Own traditional ML workflows from data to scheduled production inference
  • Trace production issues from a metric anomaly to root cause, including building the evidence when the cause is a vendor

Must-haves

  • 7+ years building and operating production backend systems, with strong general-purpose programming skills (we work primarily in Python)
  • Experience running distributed systems in the cloud; comfortable debugging from telemetry to root cause
  • Hands-on production experience with LLMs or generative AI (any provider or framework), plus the judgment to know when not to use a model
  • Working fluency across the traditional machine learning lifecycle (you productionize; you do not need to publish)
  • Disciplined in a regulated environment: small, reviewable changes and careful handling of sensitive data

Nice-to-haves

  • Real-time media or telephony experience
  • Front-end / full-stack ability
  • ML pipeline experience, vector search, or embeddings
  • Fluency with AI coding assistants (our workflows assume them, with human accountability for every change)

How we work

Smallest correct change wins. Every behavior change is validated against the live system. Evidence over opinion in debugging. Code review is rigorous. Safety and privacy gate everything.

Work authorization (no exceptions)

This role is open only to US citizens and lawful permanent residents (Green Card holders). We cannot consider candidates who require visa sponsorship now or in the future, and we are unable to make exceptions of any kind.

How to apply

Please submit both of the following:

  • Your LinkedIn profile URL
  • A phone number where we can reach you

A resume is welcome but optional; the two items above are required.