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Audio Engineering Jobs in Rhode Island (NOW HIRING)

Electronics Tutor

Providence, RI · Remote

$18 - $40/hr

... engineering coursework and electronics industry careers. * Conceptual Teaching & Problem-Solving ... instrumentation, audio systems, and embedded computing. * Curriculum Awareness & Adaptive ...

ArtsCrew Program Assistant

Providence, RI · On-site

$37K - $47K/yr

... audio, carpentry, lighting, stage management, stagehands, video, etc. • Programming: administration, artist services, company management, hospitality, etc. • Visitor Services: house management ...

ArtsCrew Program Assistant

Providence, RI · On-site

$37K - $48K/yr

... audio, carpentry, lighting, stage management, stagehands, video, etc. ● Programming: administration, artist services, company management, hospitality, etc. ● Visitor Services: house management ...

Showing results 41-57

Audio Engineering information

See Rhode Island salary details

$28.9K

$82.7K

$168K

How much do audio engineering jobs pay per year?

As of Aug 7, 2026, the average yearly pay for audio engineering in Rhode Island is $82,708.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,000.00 and $110,700.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an audio engineer, and why are they important?

To thrive as an Audio Engineer, you need a solid understanding of sound theory, audio signal flow, and recording techniques, typically supported by a degree or certification in audio engineering or a related field. Proficiency with digital audio workstations (DAWs) like Pro Tools or Logic Pro, as well as familiarity with mixing consoles, microphones, and audio plugins, is essential. Strong attention to detail, problem-solving abilities, and effective communication skills help audio engineers collaborate with artists and troubleshoot technical issues. These skills and qualities ensure high-quality audio production and smooth workflow in both studio and live environments.

What jobs can an audio engineer do?

An audio engineer can work in various roles such as recording engineer, live sound engineer, mixing engineer, mastering engineer, broadcast engineer, and sound designer. They typically operate audio equipment, use digital audio workstations, and may work in studios, concert venues, film production, or broadcasting environments.

What is the difference between Audio Engineering vs Sound Design?

AspectAudio EngineeringSound Design
CredentialsTypically requires a degree or certification in audio engineering or related fieldOften requires a background in audio production, music, or sound design courses
Work EnvironmentRecording studios, live venues, broadcasting, post-productionFilm, video games, theater, multimedia projects
Industry UsageUsed across music, broadcasting, live sound, and post-productionPrimarily in film, gaming, and multimedia industries

Audio engineering focuses on capturing, mixing, and producing sound recordings, while sound design involves creating and manipulating audio elements for various media. Both roles require technical skills, but their applications and environments differ significantly.

Are audio engineers in high demand?

Audio engineers are in moderate demand, especially in the music, film, and broadcasting industries, where technical skills with digital audio workstations and recording equipment are valued. Employment growth is steady but competitive, often requiring specialized training or certifications to improve job prospects.

What is audio engineering?

Audio engineering is the process of capturing, manipulating, mixing, and reproducing sound using both analog and digital equipment. Audio engineers work in various settings such as recording studios, live concerts, film production, and broadcasting. Their responsibilities include setting up microphones, operating mixing consoles, editing audio files, and ensuring the highest possible sound quality. Audio engineers often collaborate with musicians, producers, and other technical staff to achieve desired sonic results.

What are some common challenges audio engineers face during live events, and how can they prepare for them?

Audio engineers working live events often encounter unexpected technical issues such as equipment malfunctions, feedback, or changing acoustics due to audience size. Preparing for these challenges involves conducting thorough sound checks, creating backup plans for key equipment, and maintaining clear communication with performers and production teams. Adaptability and troubleshooting skills are essential, as quick decision-making ensures audio quality remains high throughout the event. Regularly updating technical knowledge and collaborating closely with stage crews can also help prevent and address issues efficiently.

What do you do as an audio engineer?

An audio engineer is responsible for recording, mixing, and editing sound for music, film, television, or live events. They operate equipment such as microphones, mixing consoles, and digital audio workstations, and often require technical skills and certifications to ensure high-quality sound production.
What are popular job titles related to Audio Engineering jobs in Rhode Island? For Audio Engineering jobs in Rhode Island, the most frequently searched job titles are:
What job categories do people searching Audio Engineering jobs in Rhode Island look for? The top searched job categories for Audio Engineering jobs in Rhode Island are:
What cities in Rhode Island are hiring for Audio Engineering jobs? Cities in Rhode Island with the most Audio Engineering job openings:
Infographic showing various Audio Engineering job openings in Rhode Island as of August 2026, with employment types broken down into 87% Full Time, 8% Part Time, 4% Contract, and 1% Nights. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $82,708 per year, or $39.8 per hour.

Research Intern on Generative and Protective AI for Content Creation

Sony

Bristol, RI • On-site

$50/hr

Other

Posted 7 days ago


Job description

Sony AI America, a branch of Sony AI, is a remotely distributed organization spread across the U.S. and Canada. Sony AI is Sony's new research organization pursuing the mission to use AI to unleash human creativity. Sony AI works closely with Sony's other business units, including Sony Interactive Entertainment LLC., Sony Pictures Entertainment Inc., and Sony Music Entertainment. With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies, television shows and music, and the PlayStation Network, Sony creates and delivers more entertainment experiences to more people than anyone else on earth. To learn more: https://ai.sony/

Position Summary

Sony AI is seeking research interns who are passionate about ML-based technologies that are useful in movie , game , and music creation, as well as technologies for the ethical operations of generative AIs. Our mission is to research and develop technologies for various Sony Group products and for scientific publication. The technologies developed during the internship will have the potential to be applied in film, game , and music production across entertainment studios worldwide.

Responsibilities

As a research intern, you will investigate and apply novel algorithms related to:

  • The generation and editing of video, sound, and 3D visual geometry (including 3D human motion).
  • The analysis and alleviation of ethical flaws in generative models, including techniques for memorization detection and mitigation, concept erasure, and data attribution.

Your goal will be to publish your findings in a top-tier conference. You are expected to be self-motivated and to implement innovative ideas using your research, coding, and problem-solving skills. You will receive support from internal scientists and engineers in your efforts.

Required Qualifications

  • Master's degree in Computer Science , Electrical Engineering, Applied Mathematics, or related fields.
  • Proven knowledge and expertise in generative AI applications, including deep generative modeling, computer vision, and audio signal processing.
  • Strong analytical and programming skills in deep learning using frameworks and tools for machine learning (e.g., PyTorch ) and visualization (e.g., TensorBoard ).
  • Experience in research communities, including published papers at top-tier conferences such as CVPR, ICCV, ECCV, NeurIPS , ICLR, and ICML.
  • Excellent communication and presentation skills.

Preferred Qualifications

  • Currently enrolled in a relevant Ph.D. program in fields such as Computer Science, Electrical Engineering, Applied Mathematics, or related disciplines.

Working Location

Location flexible (Tokyo, NYC, remote)

The target hourly rate for this internship is $50.00 per hour. The individual will be paid hourly and eligible for overtime .

LI-AS1

All qualified applicants will receive consideration for employment without regard to any basis protected by applicable federal, state, or local law, ordinance, or regulation.

Disability Accommodation for Applicants to Sony Corporation of America Sony Corporation of America provides reasonable accommodation for qualified individuals with disabilities and disabled veterans in job application procedures. For reasonable accommodation requests, please contact us by email at careers@sonyusa.com or by mail to: Sony Corporation of America, People Experience Department, 25 Madison Avenue, New York, NY 10010. Please indicate the position you are applying for.

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