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Associate Remote Unity Game Developer Jobs in Orlando, FL

CI/CD & DevOps Practices: Familiar with building, deploying, and automating test runs in CI ... Family Leave * Remote * Hybrid work (for Orlando Associates) * Free Food & Snacks (Orlando)

CI/CD & DevOps Practices: Familiar with building, deploying, and automating test runs in CI ... Family Leave * Remote * Hybrid work (for Orlando Associates) * Free Food & Snacks (Orlando)

CI/CD & DevOps Practices: Familiar with building, deploying, and automating test runs in CI ... Family Leave * Remote * Hybrid work (for Orlando Associates) * Free Food & Snacks (Orlando)

This role is full-time and open to NYC-based or remote candidates. Key responsibilities: * Manage a ... Partner with our Product and Engineering teams to test, evaluate, and optimize AI-powered billing ...

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Associate Remote Unity Game Developer information

What are the key skills and qualifications needed to thrive as an Associate Remote Unity Game Developer, and why are they important?

To thrive as an Associate Remote Unity Game Developer, you need a solid understanding of C# programming, 3D mathematics, and the Unity engine, often backed by a degree in computer science or a related field. Familiarity with version control systems like Git, Unity's asset pipeline, and debugging tools is typically required. Strong problem-solving abilities, effective communication, and a collaborative mindset help individuals excel in distributed team environments. These skills ensure efficient development, high-quality game experiences, and smooth teamwork despite remote work challenges.

What is an Associate Remote Unity Game Developer?

An Associate Remote Unity Game Developer is an entry-level professional who works remotely to help design, develop, and test interactive games and applications using the Unity game engine. They collaborate with other developers, artists, and designers to create engaging gameplay experiences, often focusing on tasks like coding game mechanics, debugging, and integrating assets. Working remotely means they perform these duties from a location outside the main office, communicating with the team online. This role is ideal for those with foundational Unity and programming skills who want to start a career in game development.

What is the difference between Associate Remote Unity Game Developer vs Junior Unity Developer?

AspectAssociate Remote Unity Game DeveloperJunior Unity Developer
Required CredentialsBachelor's in Computer Science, Game Development, or related field; some certificationsSimilar educational background; entry-level certifications optional
Work EnvironmentRemote, collaborative teams, project-basedRemote or on-site, team-focused, learning environment
Employer & Industry UsageGame studios, indie developers, VR/AR companiesGame studios, tech companies, educational projects
Common Search & ComparisonYes, often compared for entry-level roles in Unity development

The Associate Remote Unity Game Developer typically has some experience or formal education, working on collaborative projects remotely. The Junior Unity Developer is an entry-level role, often suitable for recent graduates or those new to Unity. Both roles share similar credentials and work environments, but the associate position may involve more complex tasks and responsibilities.

What are some common challenges faced by Associate Remote Unity Game Developers and how can they be addressed?

Associate Remote Unity Game Developers often encounter challenges such as effective communication with distributed team members, managing code versioning collaboratively, and staying aligned with project milestones. To overcome these, regularly scheduled video meetings, clear documentation practices, and familiarity with tools like Git and project management platforms are essential. Additionally, proactively seeking feedback and participating in code reviews can help ensure your contributions fit seamlessly with the team's workflow.
What are the most commonly searched types of Remote Unity Game Developer jobs in Orlando, FL? The most popular types of Remote Unity Game Developer jobs in Orlando, FL are:
What are popular job titles related to Associate Remote Unity Game Developer jobs in Orlando, FL? For Associate Remote Unity Game Developer jobs in Orlando, FL, the most frequently searched job titles are:
What job categories do people searching Associate Remote Unity Game Developer jobs in Orlando, FL look for? The top searched job categories for Associate Remote Unity Game Developer jobs in Orlando, FL are:

Senior Agentic (AI) Engineer

Worth AI

Orlando, FL โ€ข On-site, Remote

$97K - $134K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 2 days ago


Job description

Worth AI is hiring a Senior Agentic AI Engineer to design and ship production agent systems that automate KYB, underwriting, and risk decisions on regulated financial data. You'll own agents end-to-end architecture, retrieval, tools, evals, and production deployment and partner closely with our Chief AI Officer, applied scientists, and platform teams.
Responsibilities
  • Design and ship multi-step agentic systems (planner/executor, tool-using, multi-agent, human-in-the-loop) for onboarding, underwriting, case review, and continuous monitoring.
  • Architect agent graphs in LangGraph (or comparable - CrewAI, AutoGen, Claude Agent SDK) with explicit state, durable execution, retries, and safe fallbacks.
  • Build the retrieval layer powering our agents - chunking, hybrid search, reranking, and grounded citation.
  • Own the eval stack: golden sets, offline regression suites, LLM-as-judge, online A/B and shadow evals, and red-teaming for jailbreaks, prompt injection, and PII leakage.
  • Expose agents to production systems via well-typed tools and MCP servers. Treat tool surface area as a product.
  • Drive production MLOps: deployment, versioning, traffic shaping, cost/latency budgets, tracing, and on-call playbooks for agent incidents.
  • Partner with security and compliance to keep agents inside SOC 2, GDPR, CCPA, and fair-lending posture - auditability and explainability built in, not bolted on.
  • Mentor engineers on agent patterns, prompt hygiene, eval discipline, and LLM failure modes.
  • Technology Stack
    • Languages: Python, Node.js, TypeScript
    • Agent / LLM frameworks: LangGraph, LangChain, Claude Agent SDK, MCP, OpenAI SDK
    • Models: Anthropic Claude, OpenAI, open-weight where appropriate
    • Retrieval & Data: PostgreSQL, pgvector, OpenSearch, Kafka, Redshift, Redis
    • Infra: AWS, Kubernetes (EKS), ArgoCD, Terraform
    • Evals & Observability: LangSmith / Langfuse / Braintrust-style tooling, DataDog

Requirements
  • 5+ years of software engineering experience, with 2+ years building production LLM or agentic systems (not just notebooks or demos).
  • Hands-on experience with a modern agent framework (LangGraph strongly preferred) and a track record of shipping agents that run, fail gracefully, and recover.
  • Strong RAG fundamentals chunking, embeddings, hybrid retrieval, reranking, grounding - and judgment about when RAG isn't the right answer.
  • Real eval experience golden sets, offline and online evaluations, used to make ship/no-ship calls.
  • Production MLOps fluency: deployed LLM workloads under real latency, cost, and reliability constraints.
  • Strong Python; comfortable in TypeScript / Node.js.
  • Solid systems engineering instincts APIs, async patterns, queues, databases, distributed system failure modes.
  • Calibrated communicator; thrives in ambiguous, fast-moving environments.
  • Prior experience in fintech, lending, payments, KYB/KYC, fraud, or AML.
  • Experience building MCP servers or other structured tool interfaces for LLMs.
  • Background in classical ML (ranking, scoring, calibration).
  • Experience designing explainable / auditable AI workflows for regulated environments.
  • Open-source contributions to agent frameworks, eval tooling, or retrieval libraries.
  • AWS depth (EKS, MSK, RDS, S3, Lambda) and IaC with Terraform.
Success Metrics
  • Agent Quality: Measurable improvements in task success rate, grounding accuracy, and hallucination rate on our eval suites.
  • Production Reliability: Agents you own meet defined SLOs for latency (P90/P99), tool-call success, and cost per task.
  • Velocity: New agent capabilities go from prototype to production in weeks, without skipping evals or guardrails.
  • Risk Posture: Zero material incidents tied to prompt injection, PII leakage, or unsafe tool use on agents you own.
  • Force Multiplier: Patterns, tools, and eval scaffolding you build get adopted across engineering.

All Remote Hires will be required to travel to Orlando, Florida at least twice per year for Town Halls and team collaboration, in addition to orientation in Orlando.
Benefits
  • Health Care Plan (Medical, Dental & Vision)
  • Retirement Plan (401k, IRA)
  • Life Insurance
  • Flexible Paid Time Off
  • 9 paid Holidays
  • Family Leave
  • Remote
  • Hybrid work (for Orlando Associates)
  • Free Food & Snacks (Orlando)
  • Wellness Resources