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Assistant Unity Game Developer Jobs in Texas (NOW HIRING)

Game Development - 2+ years working with modern game engines (e.g., Unreal Engine, Godot, Unity) or ... assist in code generation, review, or documentation. Beneficial Qualifications * Cross-Team ...

Lead Software Engineer - Automation

Austin, TX · On-site

$101K - $133K/yr

Game Development - 2+ years working with modern game engines (e.g., Unreal Engine, Godot, Unity) or ... assist in code generation, review, or documentation. Beneficial Qualifications * Cross-Team ...

Video Game Design Tutor

Plano, TX · Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Video Game Design Tutor

Austin, TX · Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

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Assistant Unity Game Developer information

What does an Assistant Unity Game Developer do?

An Assistant Unity Game Developer helps design, develop, and maintain video games and interactive experiences using the Unity game engine. They typically assist senior developers by writing scripts, creating basic game mechanics, and troubleshooting issues. Their role also involves collaborating with artists and designers to implement assets and ensure the game runs smoothly. This position is ideal for those looking to gain hands-on experience in game development and learn industry-standard practices.

What are the key skills and qualifications needed to thrive as an Assistant Unity Game Developer, and why are they important?

To thrive as an Assistant Unity Game Developer, you need a solid understanding of C# programming, knowledge of game development fundamentals, and experience with the Unity engine, often supported by a relevant degree or portfolio. Familiarity with Unity Editor, version control systems like Git, and basic knowledge of 3D modeling or animation tools is typically expected. Strong problem-solving skills, attention to detail, and effective communication help you collaborate within development teams and contribute creative solutions. These skills are crucial for producing high-quality, functional games and ensuring efficient team workflows in a fast-paced development environment.

What are some common challenges faced by Assistant Unity Game Developers when working on large team projects?

Assistant Unity Game Developers often encounter challenges related to managing project assets and ensuring consistency across a large team. Coordinating with designers, artists, and senior developers requires effective communication and version control skills to prevent conflicts and maintain workflow efficiency. Additionally, understanding and implementing team coding standards, as well as adapting to evolving project requirements, can be demanding but are important for professional growth and successful project delivery.
What are the most commonly searched types of Unity Game Developer jobs in Texas? The most popular types of Unity Game Developer jobs in Texas are:
What cities in Texas are hiring for Assistant Unity Game Developer jobs? Cities in Texas with the most Assistant Unity Game Developer job openings:
Technology Engineer (Retro Studios)

Technology Engineer (Retro Studios)

Nintendo of America Inc

Austin, TX • On-site

Full-time

Posted 5 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

83rd of 202 rated software companies


Job description

RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES: Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management. Maintain existing codebase and support the wider development team in diagnosing problems and coming up with good solutions. Research coding techniques and algorithms to keep current technological developments and advancements in the game industry. Work with content and engineering partners to identify problems and identify new solutions where required. Participate in development, optimization, and debugging of low-level systems like physics, animation, and memory management. *This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. SUMMARY OF REQUIREMENTS: Strong foundation in C/C++ skills. Strong understanding of linear algebra, calculus and 3D mathematics. Demonstrable prior work product: Personal projects, game jams, or a portfolio showcasing custom game development or engine work. Excellent communication skills and a desire to work in a collaborative environment. Strong debugging and analytical skills Experience working independently and comfort with self-direction. Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming. 0-2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work. PREFERRED SKILLS Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems. Experience with crash dumps and disassembly. Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.
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