1

Assistant Studio Engineer Jobs in Austin, TX (NOW HIRING)

Broadcast Engineer III

Austin, TX · On-site

$80K - $95K/yr

Maintain and change studio lights when necessary. * Advise operational and production staff on the technical capabilities of broadcast engineering systems and equipment to assist them to achieve ...

Monitor broadcast systems to ensure uninterrupted live programming. * Assist with diagnosing and ... Maintain studio lighting, cameras, and production equipment. * Maintain accurate documentation ...

Broadcast Engineer III

Austin, TX · On-site

$85K - $95K/yr

Maintain and change studio lights when necessary. * Advise operational and production staff on the technical capabilities of broadcast engineering systems and equipment to assist them to achieve ...

Broadcast Engineer III

Austin, TX · On-site

$85K - $95K/yr

Maintain and change studio lights when necessary. * Advise operational and production staff on the technical capabilities of broadcast engineering systems and equipment to assist them to achieve ...

next page

Showing results 1-20

Assistant Studio Engineer information

See Austin, TX salary details

$32.7K

$88K

$133.3K

How much do assistant studio engineer jobs pay per year?

As of Sep 4, 2026, the average yearly pay for assistant studio engineer in Austin, TX is $87,974.00, according to ZipRecruiter salary data. Most workers in this role earn between $69,900.00 and $103,600.00 per year, depending on experience, location, and employer.

What is an assistant studio engineer?

Assistant Studio Engineers are entry-level professionals who support lead engineers and producers in recording studios. Their duties typically include setting up microphones and equipment, maintaining studio gear, running cables, assisting with recording sessions, and handling basic troubleshooting. They often serve as a key link between technical staff and artists, ensuring sessions run smoothly. This role is a common starting point for those looking to build a career in audio engineering and music production.

What skills and qualifications are needed to thrive as an assistant studio engineer?

To thrive as an Assistant Studio Engineer, you need a solid understanding of audio engineering principles, sound recording techniques, and often a relevant degree or technical certification in audio production. Familiarity with digital audio workstations (DAWs) like Pro Tools, audio interfaces, mixing consoles, and studio hardware is typically required. Strong problem-solving skills, attention to detail, and the ability to communicate effectively with artists and senior engineers help you stand out in this role. These skills and qualities are crucial for ensuring high-quality recordings, smooth studio operations, and successful collaboration in fast-paced production environments.

What are common challenges faced by assistant studio engineers when working on commercial recording sessions?

Assistant Studio Engineers often encounter challenges such as managing tight session schedules, quickly troubleshooting technical issues with audio equipment, and adapting to the unique preferences of different producers and artists. They must remain organized while setting up microphones, patching equipment, and keeping detailed session notes, all while maintaining a calm and professional demeanor under pressure. Collaboration and clear communication with lead engineers, musicians, and studio staff are crucial for ensuring smooth sessions and gaining valuable hands-on experience.

What is the difference between Assistant Studio Engineer vs Recording Engineer?

AspectAssistant Studio EngineerRecording Engineer
CredentialsTypically an associate degree or equivalent experience in audio engineeringOften holds a bachelor's degree in audio engineering or related field
Work EnvironmentSupports recording sessions, sets up equipment, and assists senior engineersOperates recording equipment, mixes, and masters audio tracks
Employer & Industry UsageCommonly employed in recording studios, music production, and post-productionPrimarily found in professional recording studios, music, film, and broadcast industries

The Assistant Studio Engineer primarily supports and assists during recording sessions, focusing on setup and technical support, while the Recording Engineer takes the lead in operating equipment, mixing, and producing the final audio. Both roles require technical knowledge, but the Recording Engineer has more responsibility for the creative and technical outcome of the recordings.

Are assistant studio engineers in demand?

Assistant studio engineers are in steady demand in the music, film, and broadcasting industries, especially in locations with active production facilities. They often require technical skills, familiarity with recording equipment, and certifications, and employment opportunities depend on industry growth and project availability.

Do you need a degree to be an assistant studio engineer?

A degree is not strictly required to become an assistant studio engineer, but many employers prefer candidates with a background in audio engineering, music production, or related fields. Practical experience, technical skills, and familiarity with recording equipment and digital audio workstations are often more important than formal education for this role.

What do assistant studio engineers do?

Assistant studio engineers support the recording process by setting up equipment, maintaining studio gear, and assisting with technical tasks during recording sessions. They often handle tasks such as microphone placement, troubleshooting audio issues, and managing session documentation, working closely with lead engineers and producers to ensure smooth operations.

What cities near Austin, TX are hiring for Assistant Studio Engineer jobs?

Cities near Austin, TX with the most Assistant Studio Engineer job openings:

Infographic showing various Assistant Studio Engineer job openings in Austin, TX as of August 2026, with employment types broken down into 67% Full Time, and 33% Part Time. Highlights an 89% In-person, and 11% Remote job distribution, with an average salary of $87,974 per year, or $42.3 per hour.

Technology Engineer (Retro Studios)

Nintendo

Austin, TX • On-site

Full-time

Re-posted 11 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

157th of 247 rated software companies


Job description

RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
  • Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management.
  • Maintain existing codebase and support the wider development team in diagnosing problems and coming up with good solutions.
  • Research coding techniques and algorithms to keep current technological developments and advancements in the game industry.
  • Work with content and engineering partners to identify problems and identify new solutions where required.
  • Participate in development, optimization, and debugging of low-level systems like physics, animation, and memory management.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
  • Strong foundation in C/C++ skills.
  • Strong understanding of linear algebra, calculus and 3D mathematics.
  • Demonstrable prior work product: Personal projects, game jams, or a portfolio showcasing custom game development or engine work.
  • Excellent communication skills and a desire to work in a collaborative environment.
  • Strong debugging and analytical skills
  • Experience working independently and comfort with self-direction.
  • Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming.
  • 0-2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work.

PREFERRED SKILLS
  • Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems.
  • Experience with crash dumps and disassembly.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

What Nintendo employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom