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Assistant Indie Game Developer Jobs in Naperville, IL

Throughout the program, students collaborate on interdisciplinary teams with programmers, artists ... indie games, to art games, and games for change on established and experimental platforms. In ...

Lead Software Engineer

Chicago, IL · On-site

$140 - $180/hr

SteelSeries is the original esports brand at the intersection of gaming and culture, celebrating ... changes. * Assist product in defining the quarterly roadmap of work for the cloud platform team

Civil Engineer

Frankfort, IL · On-site

$65K - $72K/yr

Participate in the collection and analysis of data and preparation of satisfactory designs * Assist ... game, monthly office events like National Pie Day (3.14), potlucks or showing your support for your ...

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Assistant Indie Game Developer information

See Naperville, IL salary details

$16

$24

$42

How much do assistant indie game developer jobs pay per hour?

As of Aug 27, 2026, the average hourly pay for assistant indie game developer in Naperville, IL is $24.70, according to ZipRecruiter salary data. Most workers in this role earn between $18.94 and $26.88 per hour, depending on experience, location, and employer.

What is an assistant indie game developer?

An Assistant Indie Game Developer is a professional who supports the creation and development of independent video games. They typically work with small teams or solo developers, contributing to various aspects such as programming, art, design, or testing. Their responsibilities can range from implementing game features and fixing bugs to creating assets and assisting with project management. This role is essential for indie projects, where team members often wear multiple hats and collaborate closely. Assistant Indie Game Developers help bring creative game ideas to life while learning a broad set of industry skills.

How does an assistant indie game developer typically collaborate with other team members during a game project?

As an Assistant Indie Game Developer, you’ll often work closely with a small, multidisciplinary team, collaborating with artists, designers, programmers, and sometimes sound engineers. Your role may involve supporting the main developers by fixing bugs, implementing gameplay features, or prototyping new mechanics based on team feedback. Communication is highly valued, as frequent check-ins and brainstorming sessions help keep everyone aligned and ensure that creative ideas are integrated smoothly. Due to the collaborative nature of indie projects, you can expect a hands-on, dynamic environment where your contributions directly impact the game's final outcome.

What are the key skills and qualifications needed to thrive as an assistant indie game developer, and why are they important?

To thrive as an Assistant Indie Game Developer, you need a solid understanding of game design principles, basic programming skills (often in C# or Unity), and familiarity with digital art or sound design. Experience with game engines like Unity or Unreal Engine, as well as version control systems such as Git, is typically required. Creativity, teamwork, and problem-solving abilities are crucial soft skills that help you contribute effectively to small, collaborative teams. These competencies enable you to support the development process efficiently, adapt to changing project needs, and help deliver engaging indie games.

What cities near Naperville, IL are hiring for Assistant Indie Game Developer jobs?

Cities near Naperville, IL with the most Assistant Indie Game Developer job openings:

Adjunct Faculty in Game Design

Chicago, IL • On-site


DePaul University
Colleges, Universities, and Professional Schools • 1 - 5K employees

7.2

Company rating: 7.2 out of 10

Based on 29 frontline employees who took The Breakroom Quiz

385th of 623 rated colleges and universities

Good employer

Recommended by students

Recommended by parents


Full-time, Part-time

Re-posted 4 days ago


Job description

Description
DePaul's Jarvis College of Computing & Digital Media (CDM) is located in the heart of Chicago's Loop, the central business district of Chicago. Our students represent many different experiences, perspectives, and cultures, and the university strives to recruit and sustain a faculty community where all backgrounds are valued and supported. Part-time teaching positions are available throughout the academic year, including summer sessions. Academic course schedules fluctuate from quarter to quarter, and the college will work with selected individuals to determine a quarterly schedule. Courses are not guaranteed, however the college does its best to give ample notice about available courses. Applicants with expertise that matches course scheduling needs will be contacted for an interview.
The School of Design (SoD) offers a learning environment that nurtures the development of innovative designers, who embrace interdisciplinary methods to solve challenging problems. SoD offers a variety of undergraduate and graduate programs including Digital Communication and Media Arts, Game Design, Graphic Design, Human Centered Design, Industrial Design, and User Experience Design.
Qualifications
Minimum requirements include a master's degree in the discipline, or 18 semester/27 quarter hours of graduate work in the discipline, or an undergraduate degree with a minimum of five years demonstrated relevant professional experience. Exceptions may be considered with approval of the dean.
Application Instructions
The BS in Game Design degree prepares students to become leaders in the diversifying field of games. Throughout the program, students collaborate on interdisciplinary teams with programmers, artists, writers, and audio designers. The curriculum focuses on the entire development cycle from ideation to documentation, prototyping, implementation, iteration, and testing towards creating polished experiences. Students learn to evaluate and critique each other's work, communicate, problem-solve and design for clients. Throughout the process students will build a portfolio showcasing the diversity of their skill-sets ranging from indie games, to art games, and games for change on established and experimental platforms.
In addition to the required documents listed below, you may also submit a portfolio, teaching evaluations and a course syllabus as optional documents.
Considerations:
Exceptions to standard rates may apply to courses with unique credit hours, supervision, labs, clinical/practicum courses, coaching, administrative tasks, and courses that are either over-enrolled or under-enrolled.
General Compensation/Benefits Statement:
DePaul University has provided a compensation range that represents its good faith estimate of what the University may pay for the position at the time of posting. The salary offered to the selected candidate will be determined based on factors such as (but not limited to) the qualifications, education, experience, and training of the selected candidate, the scope and responsibilities of the position, departmental budget availability, internal salary equity considerations, and available market information.
DePaul University offers a variety of benefit options for qualified part-time employees. Further information regarding benefits can be found here: https://offices.depaul.edu/human-resources/benefits/part-time/Pages/default.aspx
About DePaul University's Academic Calendar:
Except for the College of Law, DePaul University operates on a quarter system. Classes in Autumn, Winter, and Spring quarters are 11 weeks in length (including finals week) and Summer courses, in two sessions, are typically 5 weeks in length. The College of Law operates on the semester system. Classes in the Fall and Spring semesters are 16 weeks in length (including finals week) and it offers a Summer Session of 7 weeks (including final exams).


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