1

Assistant Designer Jobs in Springfield, OR (NOW HIRING)

Level Designer

Eugene, OR · On-site +1

$70K - $92K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Level Designer Department: Design Employment Type: Fixed Term - Full Time Location: Eugene, OR Compensation: $70,000 - $92,000 / year Description Pipeworks Studios is seeking a Level Designer I or ...

Level Designer

Eugene, OR · On-site +1

$109K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Pipeworks Studios is seeking a Level Designer I or II, commensurate with experience, to develop open-world content for a high-profile AAA action-adventure title set within a legendary franchise. This ...

Nursing Assistant

Cottage Grove, OR · On-site

$32K - $42K/yr

General Purpose The Nurse Aide in Training is designed for individuals preparing to become Certified Nursing Assistants (CNAs). Under the supervision of licensed nursing staff, trainees receive hands ...

Veterinary Assistant

Springfield, OR · On-site

$16.25 - $20.50/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Veterinary Assistant/Veterinary Receptionist Hybrid Status: Seasonal, with potential for a ... Flexible scheduling designed with life outside of work in mind. * A collaborative team that values ...

New

Veterinary Assistant

Springfield, OR · On-site

$16.25 - $20.50/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Veterinary Assistant/Veterinary Receptionist Hybrid Status: Seasonal, with potential for a ... Flexible scheduling designed with life outside of work in mind. * A collaborative team that values ...

New

Retail Assistant Manager - Full-Time

Eugene, OR · On-site

$16.50 - $22.25/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

The Assistant Store Manager assists in the supervision of a store team focused on creating an ... It is not designed to contain or be interpreted as a comprehensive inventory of all duties ...

Activities Asst

Creswell, OR · On-site

$14 - $17/hr

General Purpose The primary purpose of the Activity Assistant is to assist the Activity Director ... designed to meet, in accordance with the comprehensive assessment, the interests and physical ...

Veterinary Assistant - 000390

Eugene, OR · On-site

$15.99 - $20.44/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

The Veterinary Assistant is a key member of the hospital team who supports and assists the ... Performance development plans designed to help you reach your established careers goals Relevant ...

Veterinary Assistant - 000390

Eugene, OR · On-site

$15.99 - $20.44/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

The Veterinary Assistant is a key member of the hospital team who supports and assists the ... Performance development plans designed to help you reach your established careers goals Relevant ...

Veterinary Assistant - 000390

Eugene, OR · On-site

$15.99 - $20.44/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

The Veterinary Assistant is a key member of the hospital team who supports and assists the ... Performance development plans designed to help you reach your established careers goals Relevant ...

Laundry Assistant

Eugene, OR · On-site

$14 - $17/hr

Our programs and services are designed to operate with superior quality in order to satisfy the ... Exhibit excellent customer service and a positive attitude towards patients * Assist in the ...

next page

Showing results 1-20

Assistant Designer information

See Springfield, OR salary details

$11

$25

$40

How much do assistant designer jobs pay per hour?

As of Aug 15, 2026, the average hourly pay for assistant designer in Springfield, OR is $25.49, according to ZipRecruiter salary data. Most workers in this role earn between $19.90 and $29.62 per hour, depending on experience, location, and employer.

How does an assistant designer typically collaborate with senior designers and other departments during a project?

As an Assistant Designer, you will work closely with senior designers by supporting them in tasks such as creating mood boards, preparing technical drawings, and sourcing materials. Collaboration often extends to working with production teams, merchandisers, and sometimes suppliers to ensure design concepts are accurately developed and executed. Regular team meetings and feedback sessions are common, providing opportunities to learn from experienced professionals and contribute ideas. Effective communication and organization are key to thriving in this collaborative environment.

What is the difference between Assistant Designer vs Junior Designer?

AspectAssistant DesignerJunior Designer
Required CredentialsAssociate's degree or relevant certification, some experienceBachelor's degree in design or related field, entry-level experience
Work EnvironmentSupports senior designers, collaborates on projectsExecutes design tasks under supervision, learns industry standards
Employer & Industry UsageCommon in fashion, graphic, interior design firmsEntry-level role in similar industries, often overlapping with assistant roles

The Assistant Designer typically supports senior designers and requires some experience or certification, while the Junior Designer is an entry-level role focused on executing design tasks under supervision. Both roles are common in creative industries like fashion, graphic, and interior design, but the Assistant Designer often involves more support responsibilities and collaboration with senior staff.

How much do assistant designers make?

Assistant designers typically earn between $40,000 and $60,000 annually, depending on experience, industry, and location. In larger markets or specialized fields, salaries can be higher, and additional skills such as proficiency in design software may influence compensation.

What are the key skills and qualifications needed to thrive as an assistant designer, and why are they important?

To thrive as an Assistant Designer, you need a solid understanding of design principles, proficiency in Adobe Creative Suite or similar software, and often a relevant degree or diploma in design. Familiarity with design tools such as Photoshop, Illustrator, InDesign, and experience with project management platforms is typically expected. Strong attention to detail, creativity, effective communication, and the ability to take feedback set successful candidates apart. These skills and qualities are crucial for supporting senior designers, delivering high-quality work, and ensuring smooth project workflows.

What is an assistant designer?

Although there are assistant designers in many industries, such as graphic design and marketing, in the fashion industry, an assistant designer works under the direction of a lead designer. You create and design new products or improve/modify existing products. Typically, a fashion house’s creative director develops a theme or structure to a collection. These are then interpreted by the art director and designers who create the actual look of each piece for a collection. Your duties are to sketch and design individual pieces, create color boards, and prepare tech sheets, which have the design specifications for the manufacturer to follow during production.

What does an assistant designer do?

An assistant designer supports lead designers by helping develop concepts, creating sketches, preparing design presentations, and managing project details. They often use design software such as Adobe Creative Suite and collaborate with teams to ensure project deadlines are met. This role typically requires strong organizational skills and a basic understanding of design principles.

What are the most commonly searched types of Designer jobs in Springfield, OR?

The most popular types of Designer jobs in Springfield, OR are:

What cities near Springfield, OR are hiring for Assistant Designer jobs?

Cities near Springfield, OR with the most Assistant Designer job openings:

Infographic showing various Assistant Designer job openings in Springfield, OR as of August 2026, with employment types broken down into 1% As Needed, 75% Full Time, 21% Part Time, 1% Temporary, and 2% Contract. Highlights an 98% Physical, 1% Hybrid, and 1% Remote job distribution, with an average salary of $53,017 per year, or $25.5 per hour.

Level Designer

Pipeworks Studios

Eugene, OR • On-site, Remote

$70K - $92K/yr

Temporary

Medical, Dental, Vision, Life, Retirement, PTO

Posted 9 days ago


Job description

Level Designer
Department: Design
Employment Type: Fixed Term - Full Time
Location: Eugene, OR
Compensation: $70,000 - $92,000 / year
Description
Pipeworks Studios is seeking a Level Designer I or II, commensurate with experience, to develop open-world content for a high-profile AAA action-adventure title set within a legendary franchise.
This role will design, build, and iterate on locations and points of interest that combine exploration, traversal, encounters, puzzles, and environmental storytelling. As part of a co-development team, the designer will collaborate closely with developers at Pipeworks and the project's core development team while taking meaningful ownership of assigned spaces.
This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office.
Day To Day
Responsibilities
  • Collaborate with level design leadership to define the goals, intended player experience, and quality bar for assigned content.
  • Design, block out, implement, and iterate on open-world locations and points of interest in Unreal Engine 5.
  • Create readable and engaging gameplay spaces that support exploration, traversal, encounters, puzzles, pacing, challenge, and environmental storytelling.
  • Use Blueprint and project-specific tools to implement objectives, triggers, encounter logic, scripted behaviors, state changes, and other interactive content.
  • Place, configure, and tune enemies, NPCs, gameplay objects, and environmental elements to support intended player behaviors and challenge.
  • Collaborate with design, engineering, art, production, QA, and partner teams to communicate design intent, resolve dependencies, and incorporate feedback.
  • Participate in playtests and design reviews, identify problems with flow or player experience, and iterate based on findings.
  • Create and maintain clear documentation, layout callouts, encounter notes, task updates, and acceptance criteria.
  • Maintain organized content, naming conventions, source control practices, and general level hygiene.
  • Identify risks, blockers, and dependencies early, and adapt effectively as project priorities or creative direction change.

Skills Knowledge and Expertise
Must Have Skills
  • Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a comparable modern game engine.
  • Practical experience using Blueprint or similar visual scripting tools to prototype and implement level-specific gameplay.
  • Strong understanding of level design fundamentals, including spatial composition, navigation, gameplay flow, sightlines, traversal, pacing, readability, and player guidance.
  • Experience creating encounters, puzzles, activities, or other interactive content within authored or open-world spaces.
  • Ability to work with AI behaviors, gameplay objects, scripted events, triggers, and environmental content.
  • Strong creative problem-solving skills and the ability to iterate within technical, production, and scope constraints.
  • Clear written and verbal communication skills, with the ability to collaborate across disciplines and with external development partners.
  • Familiarity with source control and collaboration tools such as Perforce, Jira, and Confluence, or equivalent tools.
  • Strong organization and attention to detail in a fast-paced, distributed development environment.

Nice-To-Have Skills
  • Experience developing open-world action-adventure content or comparable systemic, exploration-driven gameplay spaces.
  • Experience designing traversal challenges, environmental puzzles, or open-world activities.
  • Experience working in a AAA full or co-development environment.

Education and Experience
  • Level Designer I candidates should generally have two or more years of relevant professional experience. Candidates should demonstrate the ability to independently build and iterate on assigned level content while working with regular guidance from more experienced designers. Professional contribution to at least one shipped AA or AAA project is preferred.
  • Level Designer II candidates should generally have five or more years of relevant professional experience and experience contributing to at least two shipped AA or AAA projects. Candidates should demonstrate substantial ownership of levels, locations, encounters, or other authored gameplay content, along with greater autonomy in planning, implementation, iteration, and problem-solving
  • A portfolio demonstrating level layouts, playable spaces, blockouts, or shipped level-design work is preferred.

What We Can Offer You
A Flexible Working EnvironmentAlmost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 18-20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties

A Commitment to Diversity, Equity, and InclusionPipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.