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Assistant Animator Jobs in Michigan (NOW HIRING)

Create motion graphics, animations, lower thirds, title sequences, and supporting visual assets ... * Assist with the development of reusable multimedia templates, motion graphics packages ...

$13.75 - $18.50/hr

Produce short-form video content for digital marketing channels * Assist with maintaining brand ... Experience with motion graphics or animation * Understanding of design principles and current ...

$14 - $18.75/hr

Produce short-form video content for digital marketing channels * Assist with maintaining brand ... Experience with motion graphics or animation * Understanding of design principles and current ...

$14 - $18.50/hr

Produce short-form video content for digital marketing channels * Assist with maintaining brand ... Experience with motion graphics or animation * Understanding of design principles and current ...

$14.50 - $19.50/hr

Produce short-form video content for digital marketing channels * Assist with maintaining brand ... Experience with motion graphics or animation * Understanding of design principles and current ...

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Assistant Animator information

See Michigan salary details

$9

$34

$61

How much do assistant animator jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for assistant animator in Michigan is $34.35, according to ZipRecruiter salary data. Most workers in this role earn between $19.09 and $55.72 per hour, depending on experience, location, and employer.

Are assistant animators in demand right now?

Assistant animators are currently in moderate demand, especially in the animation and entertainment industries where skilled support staff are needed to assist senior animators and meet production deadlines. Job opportunities often depend on industry growth, project volume, and proficiency with animation software like Adobe Animate or Toon Boom. Staying updated with industry trends and developing strong technical skills can improve employment prospects.

What skills and qualifications are needed to be an assistant animator?

To thrive as an Assistant Animator, strong foundational skills in animation principles, attention to detail, and a relevant degree or coursework in animation or a related field are essential. Proficiency with industry-standard software such as Adobe After Effects, Toon Boom Harmony, or Autodesk Maya is typically required, and a robust portfolio can be an advantage. Excellent teamwork, communication, and time management skills are important for collaborating effectively and meeting production deadlines. These competencies ensure smooth workflow, high-quality output, and alignment with creative direction in animation projects.

What does an assistant animator do?

An Assistant Animator supports the animation team by creating in-between frames, cleaning up rough drawings, and ensuring smooth transitions between keyframes. They assist with character and background animations, maintain consistency in design, and often work with software like Adobe Animate, Toon Boom, or Blender. Additionally, they may help with organizing assets, rendering scenes, and making minor adjustments as directed by senior animators. Their role is crucial in streamlining the production workflow and maintaining high-quality animation standards.

What are the most commonly searched types of Animator jobs in Michigan? The most popular types of Animator jobs in Michigan are:
What are popular job titles related to Assistant Animator jobs in Michigan? For Assistant Animator jobs in Michigan, the most frequently searched job titles are:
What cities in Michigan are hiring for Assistant Animator jobs? Cities in Michigan with the most Assistant Animator job openings:
Infographic showing various Assistant Animator job openings in Michigan as of August 2026, with employment types broken down into 44% Full Time, and 56% Part Time. Highlights an 100% In-person job distribution, with an average salary of $71,448 per year, or $34.4 per hour.

Graphic Software Engineer

Pentangle Tech Services | P5 Group

Auburn Hills, MI โ€ข On-site

$132K - $163K/yr

Other

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Job Title: Graphics Software Engineer

Work Location: Auburn Hills, MI


Job Overview:

Seeking a talented design, implements, and optimizes rendering systems, shaders, and graphics features that deliver visual fidelity and real-time performance. The role is hands-on writing C++ and shader code, profiling CPU/GPU workloads, integrating art assets, and collaborating with UX tools (Altia Design/Kanzi Studio/Unity) and QA to ship stable, performant graphics for the target platforms Expect a balance of feature development, debugging, and performance engineering with frequent cross-discipline collaboration.


Responsibilities:

โ€ข Implement rendering features: Build lighting, materials, post processing, and animation systems to meet visual and functional requirements.

โ€ข Write and optimize shaders: Author HLSL/GLSL/Metal shaders and tune them for correctness and performance across GPUs.

โ€ข Profile and resolve bottlenecks: Use GPU/CPU profilers to identify hotspots and apply algorithmic or memory optimizations.

โ€ข Integrate 3D assets and pipelines: Work with artists and tools to import, validate, and optimize meshes, textures, and materials.

โ€ข Debug visual defects: Reproduce rendering issues, trace root causes, and implement robust fixes.

โ€ข Maintain code quality: Write unit and integration tests, participate in code reviews, and follow engine coding standards.

โ€ข Collaborate across teams: Coordinate with engine, tools, QA, and product to align on APIs, performance targets, and release scope.

โ€ข Support platform portability: Implement abstractions and fallbacks for multiple graphics, APIs, and hardware capabilities.


Requirements:

โ€ข Graphics Software Development Engineer GUI and HMI experience: 6 to 12 years in GUI/HMI software development using Altia Design, QT, CGI, Kanzi Studio, Unity, or Unreal Engine

โ€ข UI/UX asset handling: Hands on experience extracting and preparing assets from Photoshop, After Effects, Figma, Illustrator, and Confluence

โ€ข Real time animation modeling: Practical experience modelling animations and effects in Altia Design, Kanzi Studio, Unity, or Unreal Engine

โ€ข Model Based Development: Simulink/State flow and code generation tools (Embedded Coder, Target Link).

โ€ข Programming and scripting: C/C++/C# and scripting with MATLAB and Python

โ€ข Software architecture and integration: Strong knowledge of modular architecture design and system integration practices

โ€ข AUTOSAR Familiarity โ€” Working knowledge of AUTOSAR Classic and Adaptive concepts

โ€ข Requirements and change management: Experience analysing requirements and change requests, estimating development effort, and modeling requirements

โ€ข Debugging and verification โ€” Proven hands on software debugging skills across development and target environments

โ€ข Performance profiling and optimization: Experience profiling and optimizing CPU/GPU workloads and embedded rendering performance

โ€ข 3D asset optimization: Practical skills optimizing 3D assets (Blender, Maya, 3ds Max) for runtime performance

โ€ข Testing and logging tools: Experience with test harnesses, logging, and trace analysis tools

โ€ข Hardware knowledge: Familiarity with automotive SoCs and microcontroller constraints

โ€ข Process automation and CI/CD: Hands on experience automating builds, tests, and CI/CD pipelines for embedded software

โ€ข Version control: Proficiency with Git, GitHub, SVN or equivalent versioning tools

โ€ข PLM/ALM tools: Experience with Jira, Polarion, Jazz, or similar product/application lifecycle management systems

โ€ข Supplier and cross functional coordination: Proven ability to coordinate external personnel and cross functional teams

โ€ข Communication: Fluency in English for global collaboration and reporting

โ€ข Mindset: Strong problem-solving orientation, diligence, and focus on process optimization


Preferred Qualifications:

โ€ข Automotive embedded production experience: Proven history developing production software for automotive ECUs

โ€ข Operating systems: Experience with Linux, Android, QNX, Integrity, or other RTOSs

โ€ข Communication protocols: Knowledge of CAN, LIN, Ethernet, UART, SPI, and SOME/IP

โ€ข Process and safety standards: Familiarity with A SPICE and ISO 26262 functional safety practices

โ€ข Cybersecurity: Understanding of ISO 21434 and automotive cybersecurity considerations

โ€ข Test practices: Experience with test driven development and writing/verifying test cases and test suites

โ€ข Agile experience: Demonstrated ability to work in Agile Scrum environments

โ€ข Advanced development and AI: Experience applying AI/GenAI for development automation, documentation, or advanced feature work

โ€ข QNX specialization: Hands on development on QNX, using QNX Momentics IDE, and analyzing QNX logs/traces

โ€ข IPC and POSIX: Knowledge of inter process communications, SOME/IP, and POSIX APIs

โ€ข GenAI and AI assisted coding: Practical experience using AI coding assistants (e.g., GitHub Copilot) and GenAI tools to accelerate development and improve code quality

โ€ข Plan and review outsourced activities, provide technical and managerial oversight, and approve deliverables.

โ€ข Leverage AI and GenAI tools (e.g., GitHub Copilot) to accelerate development, automate documentation, and improve code quality