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Art Manager Game Jobs (NOW HIRING)

Director Art

Las Vegas, NV · On-site

$92K - $171K/yr

... games achieve best-in-industry presentation. This is a highly influential role where you will guide and align art leaders without direct team management, setting standards and elevating visual ...

This role is central to realizing the existing visual identity of the project in-game, and ensuring ... Manage external outsourcing relationships, maintaining quality, meeting deadlines, and staying ...

Art Director

Santa Monica, CA · On-site

$185K - $225K/yr

This role is central to realizing the existing visual identity of the project in-game, and ensuring ... Manage external outsourcing relationships, maintaining quality, meeting deadlines, and staying ...

OR

$120K - $126K/yr

... managing art team members REQUIRED SKILLS At least 3 years in an Art Director role At least one shipping title experience as an Art Director Experience with game engine implementation Demonstrable ...

Creative Director

New York, NY · On-site

$188K - $331K/yr

... art field working on computer games or entertainment OR equivalent experience. * 5+ years people management experience (e.g., serving as a Lead Artist, Art Manager, Creative Director, etc.

OR

$120K - $126K/yr

... manage teams through creation of game assets Be accountable to the art director visual goals and directions Required Skills Deep understanding of the environment art decisions that matter to ...

Production Art Director

$208K - $312K/yr

... directly managing art team members REQUIRED SKILLS • At least 3 years in an Art Director role • At least one shipping title experience as an Art Director • Experience with game engine ...

Environment Art Lead

$153K - $230K/yr

... manage teams through creation of game assets • Be accountable to the art director visual goals and directions Required Skills • Deep understanding of the environment art decisions that matter to ...

$93K - $98K/yr

We are currently looking for an Art Lead in Netherlands. In this role, you will lead and elevate ... management * 20 paid vacation days annually * Opportunity to work on high-profile game projects ...

... our game visuals while managing quality expectations for both internal and external development ... Support the Art Direction of external development teams; translating and upholding the creative ...

... our game visuals while managing quality expectations for both internal and external development ... Support the Art Direction of external development teams; translating and upholding the creative ...

... our game visuals while managing quality expectations for both internal and external development ... Support the Art Direction of external development teams; translating and upholding the creative ...

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Art Manager Game information

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How much do art manager game jobs pay per hour?

As of Jun 16, 2026, the average hourly pay for art manager game in the United States is $20.94, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $23.80 per hour, depending on experience, location, and employer.

What are Art Managers in the game industry?

Art Managers in the game industry oversee the visual aspects of a video game's development. They lead and coordinate a team of artists, ensuring that the game's artistic vision is maintained and that all visual assets meet quality standards and deadlines. Art Managers collaborate closely with other departments, such as game design and programming, to ensure cohesive visual storytelling. Their responsibilities often include mentoring artists, managing schedules and resources, and reviewing artwork to maintain a consistent style throughout the project.

What are the key skills and qualifications needed to thrive as an Art Manager in the gaming industry, and why are they important?

To thrive as an Art Manager in the gaming industry, you need a strong background in visual arts, game design principles, and team leadership, often supported by a degree in art, design, or a related field. Familiarity with industry-standard tools like Adobe Creative Suite, Autodesk Maya, Unity or Unreal Engine, and project management software is typically required. Excellent communication, problem-solving abilities, and the capacity to inspire and guide creative teams set top candidates apart. These skills ensure cohesive visual direction, efficient workflow, and successful delivery of high-quality game art assets.

How does an Art Manager in the gaming industry typically collaborate with other departments during game development?

Art Managers in game development play a key role in cross-functional collaboration, regularly working with designers, programmers, producers, and marketing teams. They ensure that the visual elements align with the game's overall vision and technical requirements, often participating in meetings to provide feedback and resolve challenges. Balancing creative goals with project deadlines, Art Managers also coordinate with external vendors or outsourcing partners when necessary. This collaborative environment requires strong communication and leadership skills to keep the art team synchronized with broader project objectives.
Infographic showing various Art Manager Game job openings in the United States as of June 2026, with employment types broken down into 96% Full Time, 3% Part Time, and 1% Contract. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $43,561 per year, or $20.9 per hour.
Adjunct Faculty, Game Art - Unreal Instructor

Adjunct Faculty, Game Art - Unreal Instructor

Rocky Mountain College of Art + Design

Lakewood, CO • On-site

$2.4K - $3.3K/wk

Full-time, Part-time

Posted 13 days ago


Job description

Adjunct Faculty, Game Art (On Campus)
Salary: $2,440 (lecture) - $3,340 (studio) per class, per term
Location: Lakewood, CO
Rocky Mountain College of Art +Design is looking for a Part -Time Professor who has expertise in Game Art. The faculty member works with the Chair and Program Lead of the Game Art program, working closely with students, faculty, and administrative staff to advance teaching, student clubs and activities, co-curricular experiences, and curriculum development. They will work closely with academic leadership with a focus on teaching, monitoring and improving student learning and success, and performing duties as assigned by the Chair and the Program Lead.
RMCAD's Digital Arts + Media Department offers degree programs rooted in industry-aligned practices, emerging technologies, and interdisciplinary collaboration. The successful applicant will have demonstrated expertise in Unreal Engine 5, with an emphasis on blueprinting, 3D asset and animation integration, as well as materials and lighting. This position supports the continued design, development, and delivery of dynamic, studio-centered curricula and the advancement of learning outcomes to prepare students for leadership in an evolving digital landscape.
Required Qualifications
  • A graduate degree (MA, MS, MFA, MDes, or equivalent) in Game Art, Game Design, relevant field, OR a bachelor's degree with a sustained record of professional or studio-based work in these areas.
  • Proficiency using and teaching industry-leading game development software Unreal Engine 5 (and recent versions).
  • Using templates and blueprints to help students rapidly prototype game ideas with out-of-the-box components.
  • Real-time global illumination and high-detail geometry management in Lumen and Nanite.
  • Designing Niagra visual effects (VFX) and particle systems.
  • Authoring complex materials and procedural textures.
  • Authorized Unreal Instructor
  • Examples of pedagogical approaches that align with the institution's mission and values, along with evidence of effective and inclusive teaching that values a diverse student body.

Preferred Qualifications
  • A terminal degree (MFA or PhD) in Art, Design, or a related discipline OR equivalent professional distinction recognized at a national or international level.
  • 2+ years of teaching experience in an accredited postsecondary institution with proven expertise in teaching Game Art or related digital media.
  • A sustained record of professional or studio-based work in Game Art or related digital media, demonstrated through published games either studio based or independently.
  • a technically minded artist who understands composition, color theory, and lighting, and can utilize this knowledge to better explain blueprints in a way that respects a more artist-centric workflow.
  • Understanding of core game design concepts particularly as they apply to level design and level construction, story (narratological) and play (ludological).
  • Ongoing engagement with contemporary, emerging industry practices and pipelines with demonstrated expertise Unreal Engine as it also relates to real-time cinematics, virtual production, virtual twins, and rapid game prototyping.
  • Courses taught may include Environment Production I, Environment Production II, Environment Production III, 3D Computer Fundamentals, and 3D Lighting and Materials.
  • Candidates should have experience with blueprinting game prototypes with out-of-the-box game templates in Unreal Engine as well as 3D asset and animation integration as it relates to game development and design.
  • Knowledge of Unreal Engine, Autodesk Maya, Blender, Adobe Substance 3D Suite, and ZBrush is preferred.

Rocky Mountain College of Art + Design is an Equal Opportunity Employer