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Ar Vr Manager Jobs (NOW HIRING)

Prototyper III

Seattle, WA · On-site

$17 - $21/hr

Portfolio showcasing experiences developed for AR/VR platforms. * Excellent collaboration and communication skills. * Ability to work independently and manage multiple projects simultaneously.

Experience with AR/VR and game development * Creativity, verbal and written communication skills and problem solving ability are required. * Previous experience using the computer to create layouts ...

$150K - $225K/yr

Experience with engineering builds, managing cross-phase deliverables, high-volume manufacturing, or module integration experience * Self‑driven with excellent project management, meticulous ...

As Product Lifecycle Management (PLM) Analyst at Meta Meta's AR/VR hardware division, you will take on a critical role in bringing AR/VR to our customers. You will work side by side with engineering ...

... managing cross-phase deliverables Experience defining and executing a validation program from conception to conclusion in a fast-paced, dynamic environment High-volume manufacturing or module ...

... managing cross-phase deliverables, high-volume manufacturing, or module integration experience Self-driven with excellent project management, meticulous attention to detail, and strong written and ...

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Ar Vr Manager information

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$24.5K

$59.5K

$116K

How much do ar vr manager jobs pay per year?

As of Sep 11, 2026, the average yearly pay for ar vr manager in the United States is $59,525.00, according to ZipRecruiter salary data. Most workers in this role earn between $42,000.00 and $68,500.00 per year, depending on experience, location, and employer.

What is an AR VR manager?

AR/VR Managers are professionals responsible for overseeing the development, implementation, and management of augmented reality (AR) and virtual reality (VR) projects within an organization. They work closely with designers, developers, and stakeholders to ensure that AR/VR experiences align with business objectives and user needs. Their role includes project management, team leadership, technology evaluation, and ensuring the successful deployment of immersive technologies across various platforms.

What are the key skills and qualifications needed to thrive as an AR VR manager?

To thrive as an AR/VR Manager, you need expertise in augmented and virtual reality technologies, project management, and a background in computer science or a related field. Experience with AR/VR development platforms (such as Unity or Unreal Engine), familiarity with 3D modeling tools, and relevant certifications are highly beneficial. Strong leadership, communication, and creative problem-solving skills set top performers apart in this role. These skills and qualities are crucial for successfully leading innovative AR/VR projects, aligning technical teams, and delivering engaging digital experiences.

What are some common challenges faced by an AR VR manager when leading cross-functional teams?

As an AR/VR Manager, one of the main challenges is ensuring effective communication and alignment across diverse teams such as design, engineering, and product management. These teams often have different priorities and technical languages, making collaboration complex. Additionally, managing the fast-evolving nature of AR/VR technology requires staying updated on industry advancements and adapting project goals accordingly. Building prototypes and user testing can also be resource-intensive, so balancing innovation with practical deadlines is crucial.

What is the difference between Ar Vr Manager vs AR VR Developer?

AspectAr Vr ManagerAR VR Developer
Required CredentialsBachelor's in AR/VR, project management experienceBachelor's in Computer Science, programming skills in Unity/Unreal
Work EnvironmentTeam leadership, client interaction, project oversightDesign, coding, prototyping in development labs or offices
Industry UsageOversees AR/VR projects across industries like gaming, healthcareDevelops AR/VR applications and experiences

The Ar Vr Manager focuses on leading AR/VR projects, managing teams, and coordinating with clients, while the AR VR Developer primarily designs and codes AR/VR applications. Both roles require technical knowledge, but their responsibilities and work environments differ significantly.

What are the most commonly searched types of Ar Vr jobs?

The most popular types of Ar Vr jobs are:

What are popular job titles related to Ar Vr Manager jobs?

For Ar Vr Manager jobs, the most frequently searched job titles are:

Senior System Power Architect, Augmented Reality/Virtual Reality Workloads

San Diego, CA • On-site

Google Inc.
Software Development • 10K+ employees

Other

Re-posted 24 days ago


Google rating

8.8

Company rating: 8.8 out of 10

Based on 103 frontline employees who took The Breakroom Quiz


Job description

Senior System Power Architect, Augmented Reality/Virtual Reality Workloads

Share Senior System Power Architect, Augmented Reality/Virtual Reality Workloads

Mid

Experience driving progress, solving problems, and mentoring more junior team members; deeper expertise and applied knowledge within relevant area.

  • Bachelor’s degree in Electrical Engineering, Computer Engineering, Computer Science, Physics, or a specialized field (e.g., Optics, Sensors, Audio/DSP, etc.), or equivalent practical experience.
  • 4 years of experience in SoC architecture, power/performance modeling, or pre-silicon verification.
  • Experience with low-power design methodologies or power management techniques (e.g., power gating, DVFS, low-power states).
  • Experience with memory subsystems, interconnects, or data paths to DDR.
Preferred qualifications:
  • Master's degree or PhD in Electrical Engineering, Computer Engineering, Physics, or a related field (e.g., Optics, Sensors, Audio/DSP).
  • Experience specifically analyzing or architecting mobile/wearable SoCs for AR, VR, or computer vision applications.
  • Experience with architectural simulators or power estimation tools (e.g., Synopsys PrimePower, ANSYS PowerArtist, or proprietary modeling frameworks).
  • Practical knowledge of low-power islands (LPI) or always-on subsystem architectures.
  • Excellent communication skills to translate complex architectural trade-offs into clear product decisions for leadership.
About the job

As a Silicon Power and Performance Architect for Pixel AR/VR, you will drive the engaged and architectural analysis that defines the future of Google's consumer hardware. AR and VR use cases demand immersive, zero-latency experiences under incredibly tight thermal and power constraints. You will analyze how spatial computing workloads impact the broader Pixel system-on-chip (SoC) power envelope, identifying bottlenecks, evaluating competitor architectures, and proposing silicon-level optimizations to ensure Pixel remains a market leader.

The Platforms and Devices team encompasses Google's various computing software platforms across environments (desktop, mobile, applications), as well as our first party devices and services that combine the best of Google AI, software, and hardware. Teams across this area research, design, and develop new technologies to make our user's interaction with computing faster and more seamless, building innovative experiences for our users around the world.

Individual pay is determined by factors including job-related skills, experience, and relevant education or training.

US: $159000 - $230000 (USD) + 15% bonus target + equity + benefits

Learn more about benefits at Google .

  • Benchmark and model next-generation AR/VR use cases against industry competitors to identify architectural gaps and opportunities.
  • Analyze end-to-end workloads (spatial mapping, hand tracking, passthrough video) to quantify their impact on total Pixel power consumption.
  • Leverage low-power design techniques, specifically optimizing the utilization of low-power islands (LPIs) to keep ambient AR/VR tasks highly efficient.
  • Map and optimize critical data paths from the display/sensors through the SoC fabric and the path to DDR, ensuring maximum bandwidth with minimal power overhead.
  • Partner with software, product, and hardware teams to translate architectural insights into actionable silicon requirements for future Pixel SoCs.

Google is proud to be an equal opportunity and affirmative action employer. We are committed to building a workforce that is representative of the users we serve, creating a culture of belonging, and providing an equal employment opportunity regardless of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), expecting or parents-to-be, criminal histories consistent with legal requirements, or any other basis protected by law. See also Google's EEO Policy , Know your rights: workplace discrimination is illegal , Belonging at Google , and How we hire .

Google is a global company and, in order to facilitate efficient collaboration and communication globally, English proficiency is a requirement for all roles unless stated otherwise in the job posting.

To all recruitment agencies: Google does not accept agency resumes. Please do not forward resumes to our jobs alias, Google employees, or any other organization location. Google is not responsible for any fees related to unsolicited resumes.

Equity is granted exclusively and discretionarily by Alphabet Inc. on the basis of an agreement concluded between you and Alphabet Inc. Alphabet Inc. is your sole contractual partner with respect to equity grants. GSU grants are not guaranteed, are discretionary, are subject to approval by the Alphabet Inc. board of directors or its delegate, the terms of the relevant Alphabet Inc. stock plan, and your grant agreement. They have no impact on statutory payments. Current or past grants do not confer an acquired right.

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