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Ar Vr Design Jobs (NOW HIRING)

We develop core capacity across a range of product domains including Avatars, AR/VR remote presence ... Design and prototype automation for calibration in collaboration with mechanical engineers and ...

Prototyper III

Seattle, WA · On-site

$17 - $21/hr

The ideal candidate will have experience in Unity and C# development, with a focus on building experiential prototypes for AR/VR headsets.The main function of a Prototyper is to research, design, and ...

In this role, you will drive physical design strategy for Machine Learning IP across the full implementation flow for custom silicon targeting AR/VR platforms, working at the intersection of ...

Experience with XR (AR/VR/MR) projects is a plus, as some of the teams involved work in this space ... Design a standardized QA framework/process that can scale across teams and projects, accounting for ...

UX Researcher

Redmond, WA · On-site

$50 - $55/hr

RESPONSIBILITIES: - Design & conduct research to guide the development of novel audio-centric AR/VR user experiences, leveraging a range of qualitative and quantitative UX research approaches and ...

Simulation Engineer 3

Southfield, MI · On-site

$107K - $133K/yr

Define, develop, and deploy AR/VR use cases that support engineering, manufacturing, quality, safety, training, collaboration, and operational effectiveness objectives. * Design and implement ...

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Ar Vr Design information

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$14

$27

$44

How much do ar vr design jobs pay per hour?

As of Aug 9, 2026, the average hourly pay for ar vr design in the United States is $27.99, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $31.73 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an AR/VR designer, and why are they important?

To thrive as an AR/VR Designer, you need strong skills in 3D modeling, UX/UI design, and a solid understanding of spatial computing, often supported by a degree in design, computer science, or a related field. Familiarity with tools like Unity, Unreal Engine, Blender, and AR/VR SDKs, as well as knowledge of platforms such as Oculus or HoloLens, is typically required. Creativity, problem-solving, and effective communication are crucial soft skills for collaborating with cross-functional teams and translating concepts into immersive experiences. These skills and qualifications are essential for creating engaging, user-friendly AR/VR applications that push technological boundaries and meet user needs.

What are some common challenges AR/VR designers face when working on cross-functional teams?

AR/VR Designers often collaborate closely with developers, product managers, and 3D artists, which can present challenges in aligning creative vision with technical feasibility. Communication gaps can arise when translating design concepts into interactive prototypes, especially given the rapidly evolving nature of AR/VR technologies. Effective designers proactively seek feedback, clarify requirements, and stay flexible to changes, ensuring smooth collaboration and successful project outcomes.

What is AR/VR design?

AR/VR design refers to the process of creating immersive digital experiences using augmented reality (AR) and virtual reality (VR) technologies. AR/VR designers develop interactive environments, objects, and user interfaces that blend digital elements with the real world (AR) or simulate entirely virtual spaces (VR). This field combines principles of user experience (UX), user interface (UI), 3D modeling, and spatial design to ensure users can intuitively engage with these new mediums. AR/VR designers often work in industries like gaming, education, healthcare, and retail to build compelling and effective digital experiences.

What is the difference between Ar Vr Design vs 3D Artist?

AspectAr Vr Design3D Artist
CredentialsRelevant degrees or certifications in AR/VR, 3D modeling, or related fieldsDegree in 3D animation, fine arts, or related disciplines often preferred
Work EnvironmentDesign studios, tech companies, AR/VR development teamsAnimation studios, gaming companies, visual effects firms
Industry UsagePrimarily in AR/VR application development and immersive experiencesIn gaming, film, advertising, and visual effects

While both roles involve 3D modeling skills, Ar Vr Design focuses on creating immersive AR/VR experiences, integrating interactive elements and spatial design. A 3D Artist typically produces static or animated 3D assets for various media. The main difference lies in the application: Ar Vr Designers specialize in immersive environments, whereas 3D Artists create assets for multiple platforms.

More about Ar Vr Design jobs
What cities are hiring for Ar Vr Design jobs? Cities with the most Ar Vr Design job openings:
What states have the most Ar Vr Design jobs? States with the most job openings for Ar Vr Design jobs include:
Infographic showing various Ar Vr Design job openings in the United States as of August 2026, with employment types broken down into 50% Full Time, 25% Part Time, and 25% Temporary. Highlights an 100% In-person job distribution, with an average salary of $58,220 per year, or $28 per hour.

Computer Vision Engineer, Reality Labs

Meta

Redmond, WA • On-site

$154K - $217K/yr

Full-time

Re-posted 14 days ago


Meta rating

7.8

Company rating: 7.8 out of 10

Based on 45 frontline employees who took The Breakroom Quiz

136th of 242 rated software companies


Job description

The Reality Labs organization is helping more people around the world come together and connect through Augmented and Virtual Reality (AR/VR) products. With global departments dedicated to research and development in computer vision, machine learning, haptics, social interaction, and more, RL is committed to advancing the state of the art through ongoing research and development. The potential to change the world is immense - and we're just getting started. Our Mixed Reality (XR) organization is focused on cutting-edge research and development of machine perception technologies from early concepts to production level across all of Facebook's AR/VR products and surfaces. These include Oculus products, Facebook Glasses and Family of Apps (Facebook, Instagram, Messenger, WhatsApp). We develop core capacity across a range of product domains including Avatars, AR/VR remote presence/calling, AR Commerce, AR Sharing, Spatial, Calibration and more. In this role, you will be researching and applying a range of software, computer vision and machine learning techniques for solving challenges that bridge virtual and real worlds and will impact billions of people. We're addressing a variety of technical challenges in the areas of real-time image processing, 3D graphics, SLAM, scene reconstruction, machine perception, visualization and human interaction. As well there are opportunities to collaborate with researchers in Reality Labs (RL) and Facebook AI Research (FAIR).
Responsibilities
Design and develop novel factory and online calibration algorithms for sensors and displays. Design and prototype automation for calibration in collaboration with mechanical engineers and prototyping technicians
• Collaborate with cross-functional engineering and research teams from Reality Labs and FAIR in computer vision, machine learning, and graphics
• Participate in cutting edge research in computer vision that can be applied to AR/VR product development
• Define projects for other engineers to achieve impact based on your direction
• Contribute to engineering best practices, code quality standards, and technical culture within your team
Minimum Qualifications
• Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
• 3+ years of experience developing and designing Computer Vision and Perception algorithms for Robotics technologies and systems
• Experience engineering in C++
• Prototyping and engineering experience in at least ONE relevant specialization area in Computer Vision or Perception for Robotics: Camera Calibration, Online Calibration, State Estimation, Sensor Fusion, 3D Reconstruction, Camera Pose Estimation, Structure-From-Motion
• MS degree in Computer Science, Computer Vision, Robotics or a related technical field
Preferred Qualifications
• Publication track record at conferences such as SIGGRAPH, CVPR, NIPS, ECCV, ICCV, ISMAR, ICML, RSS, ICRA, IROS, etc
• Industry experience working on projects such as: Camera Calibration, Online Calibration, State Estimation, Sensor Fusion, 3D Reconstruction, Camera Pose Estimation, Structure-From-Motion
• PhD degree in Computer Science, Computer Vision, Robotics or a related technical field
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics.
Equal Employment Opportunity
Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here.

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