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Ar Developer Jobs in Kentucky (NOW HIRING)

$90 - $130/hr

Work closely with AR engineers to design around real-world tracking, mobile hardware, performance, safety, and environmental constraints. * Collaborate with animation, VFX, audio, character art, and ...

$110 - $170/hr

Lead Unity development for an augmented reality (AR) / virtual reality (VR) product, backed by advanced AI computer vision models * Work within a team of machine learning engineers, software ...

$70 - $105/hr

Springdale, AR - Springdale, AR 72764 The Process Engineer's basic purpose is to develop, implement and support manufacturing processes, programming and tooling. PRINCIPAL ACCOUNTABILITIES

New

$50 - $70/hr

Mechanical Engineering New Graduate | Rogers, AR 100% Employee-Owned | Big‑firm resources, local‑team relationships, ONE IMEG culture This posting is for Summer 2027 New Graduate opportunities.

$55 - $75/hr

Electrical Engineering New Graduate | Rogers, AR 100% Employee-Owned | Big-firm resources, local-team relationships, ONE IMEG culture This posting is for December 2026 New Graduate opportunities.

$120 - $170/hr

AR; BO; BR; CL; CO; EC; GY; PY; PE; SR; UY; VE) Job type Full-time Role Engineering, Devops Experience 3+ years Visa US citizen/visa only Skills Kubernetes, Docker, Microservices, AI Agents About the ...

$55 - $96/hr

... XR, AR, or other immersive platforms. * Technical Skills: Strong proficiency in C# and object ... programming. * Technical Skills: Strong understanding of Unity architecture, including scenes ...

New

$90 - $140/hr

MES Implementation - Process Controls Engineer Job Category : Quarterly Check-in (IC) Requisition ... AR 72712, USA Springdale Bentonville Bentonville, AR 906 McClain Rd Suite 3003 Bentonville, AR ...

$110 - $145/hr

Senior Curriculum Developer, sUAS Operations - Remote EligibleBuild scalable, performance-based ... AR/VR, and interactive visualization. Apply AI‑assisted workflows to accelerate curriculum ...

$80 - $110/hr

PROJECT ENGINEER 2 Full Time Professional Glen Rock, PA, US Job Summary: This is a full-time ... Communicate effectively with AR associates, suppliers, contractors, and customers. * Conduct ...

$110 - $170/hr

The Software Developer will lead the design, development, testing, and deployment of advanced ... of AR 25-2 for privileged access to systems. * Candidates with an active or interim SECRET ...

New

$70 - $100/hr

The Project Engineer III is responsible for managing all aspects of project assignments using the ... This position will serve Rheem North America located in Fort Smith, AR .This role follows our ...

$220 - $292/hr

Staff Optical Test & Calibration Engineer, AR/VR Displays - EagleEye Important: if an employer asks you to log into their system via iCloud or Google, send a code, an SMS or Telegram password, run ...

$150 - $225/hr

San Francisco Bay Area, California, United States Hardware Apple is seeking an optical engineer with a passion for translating next-generation display technologies to reality. You will bridge design ...

$65 - $95/hr

Arkansas 5082 Hwy 4 North Arkansas City, AR 71630, USA Arkansas 5082 Hwy 4 North Arkansas City, AR ... Your Development The Clearwater Paper Early Career Engineer role is a rotational development ...

$193 - $289/hr

Principal Engineer, XR Software** to join our XR Software organization and help drive the next generation of Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and wearable computing ...

$110 - $150/hr

The PLM Systems Engineer plays a critical role in Rheem's Digital Enterprise organization ... AR, or Montgomery, AL (Hybrid). This role follows our hybrid work arrangement, with team members ...

New

$120 - $170/hr

POSITION - Lead Optical Characterization Engineer Mar 30, 2026 Company Myrias Optics, Inc. is a ... Together, we can shape next-generation optical systems for consumer devices, AR/VR, medical ...

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Ar Developer information

See Kentucky salary details

$14

$45

$70

How much do ar developer jobs pay per hour?

As of Sep 5, 2026, the average hourly pay for ar developer in Kentucky is $45.89, according to ZipRecruiter salary data. Most workers in this role earn between $35.10 and $56.15 per hour, depending on experience, location, and employer.

What is an AR developer?

AR Developers are professionals who design, build, and implement augmented reality (AR) experiences. They use programming languages, 3D modeling, and specialized AR platforms to create digital content that overlays or interacts with the real world through devices like smartphones, tablets, or AR headsets. AR Developers often work in industries such as gaming, marketing, education, and retail to enhance user engagement and provide immersive experiences. Their work may involve creating interactive apps, visualizations, or training simulations using tools like Unity, Unreal Engine, ARKit, or ARCore.

What are the key skills and qualifications needed to thrive as an AR developer, and why are they important?

To thrive as an AR Developer, you need strong programming skills (such as C#, C++, or JavaScript), a solid understanding of 3D modeling, and experience with relevant AR platforms, typically supported by a degree in computer science or related fields. Familiarity with tools like Unity, Unreal Engine, ARKit, ARCore, and certifications in AR/VR development are highly beneficial. Creativity, problem-solving, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and translating concepts into immersive experiences. These skills and qualities ensure the ability to build engaging, technically sound AR applications that meet user and business needs.

What are some common challenges AR developers face when integrating augmented reality features into existing mobile apps?

AR Developers often encounter challenges related to device compatibility, performance optimization, and ensuring seamless user experiences when adding AR features to existing mobile apps. Balancing high-quality graphics with smooth real-time processing on diverse devices can be demanding. Collaborating closely with UI/UX designers and backend developers is crucial to ensure AR elements are intuitive and responsive. Staying updated with the latest AR frameworks and best practices is also key to overcoming these challenges efficiently.

What is the difference between Ar Developer vs VR Developer?

AspectAR DeveloperVR Developer
Required CredentialsBachelor's in Computer Science, related certifications (e.g., AR development courses)Bachelor's in Computer Science, related certifications (e.g., VR development courses)
Work EnvironmentMobile devices, AR glasses, outdoor/indoor environmentsVR headsets, simulation labs, controlled indoor environments
Industry UsageRetail, healthcare, education, gamingGaming, training simulations, virtual tours
Common Search/ComparisonYesYes

AR Developers focus on creating augmented reality experiences that overlay digital content onto the real world, often using mobile devices or AR glasses. VR Developers design immersive virtual environments primarily experienced through VR headsets. While both roles require similar technical skills and certifications, their work environments and application areas differ significantly, with AR being more integrated into real-world settings and VR emphasizing fully virtual experiences.

What job categories do people searching Ar Developer jobs in Kentucky look for?

The top searched job categories for Ar Developer jobs in Kentucky are:

What cities in Kentucky are hiring for Ar Developer jobs?

Cities in Kentucky with the most Ar Developer job openings:

Infographic showing various Ar Developer job openings in Kentucky as of August 2026, with employment types broken down into 80% Full Time, 6% Part Time, and 14% Contract. Highlights an 83% Physical, 5% Hybrid, and 12% Remote job distribution, with an average salary of $95,455 per year, or $45.9 per hour.

AR Game Designer -- Mobile & WebAR

FS Studio

On-site

$90 - $130/hr

Other

Posted 15 days ago


Job description

About the Project

We are developing an augmented reality entertainment experience that transforms physical family-friendly, Horror-themed tombstones into interactive monster encounters.

The product combines physical retail merchandise with two levels of digital experience:

Phase One — WebAR: A frictionless 10–15 second cinematic experience triggered by scanning a QR code. The monster appears to emerge directly from the physical tombstone.

Phase Two — Mobile Game: A native iOS and Android experience where players confront monsters in their own environment using a supernatural “Van Helsing-inspired” weapon system, capture them, and return them to their graves.

We are looking for an AR Game Designer to own the gameplay design and help turn the creative concept into simple, compelling, highly repeatable interactions.

What You’ll Do
  • Define the core gameplay loop for short-form AR monster encounters.
  • Design intuitive mechanics that work naturally with a smartphone camera and physical tombstone.
  • Develop the interaction between the player, monster, environment, and virtual weapon.
  • Design a supernatural weapon mechanic capable of firing plasma or fantastical energy, weakening/capturing monsters, and dragging them back into their graves.
  • Determine how each monster (3) behaves during encounters and where character-specific mechanics add meaningful value.
  • Design encounters that are immediately understandable and satisfying within approximately 15–30 seconds while supporting longer play sessions.
  • Establish progression, scoring, replayability, difficulty, rewards, and player feedback systems.
  • Explore how leaderboard and competitive mechanics can extend engagement.
  • Help determine whether multiplayer/social gameplay belongs in the initial product or future roadmap.
  • Design onboarding that requires minimal instruction and gets users into the experience quickly.
  • Work closely with AR engineers to design around real-world tracking, mobile hardware, performance, safety, and environmental constraints.
  • Collaborate with animation, VFX, audio, character art, and engineering so gameplay mechanics feel integrated rather than layered onto the experience.
  • Prototype, playtest, evaluate, and rapidly iterate mechanics based on client and user feedback.
  • Help establish systems that can expand beyond Halloween into additional characters, seasonal variants, collectibles, and future experiences.
What We’re Looking For
  • Professional experience as a Game Designer, AR Game Designer, Systems Designer, or Gameplay Designer.
  • Experience designing mobile, AR, VR/XR, location-based, or other interactive real-time experiences.
  • Strong understanding of short-form gameplay loops and immediate player feedback.
  • Ability to translate a broad creative idea into clearly defined mechanics, rules, states, and interactions.
  • Strong understanding of player motivation, progression, reward, difficulty, and replayability.
  • Experience designing gameplay around physical movement, camera-based interaction, or spatial environments.
  • Ability to communicate mechanics clearly through design documentation, diagrams, prototypes, and direct collaboration with developers.
  • Comfortable working in a fast-moving prototype environment where gameplay is continuously tested and refined.
  • A portfolio of work is mandatory.
Nice to Have
  • Hands-on Unity experience.
  • Experience with AR Foundation, ARKit, ARCore, 8th Wall, or comparable AR platforms.
  • Experience designing combat, capture, projectile, aiming, or physics-based mechanics.
  • Experience with physical products, toys-to-life, location-based entertainment, or connected collectibles.
  • Familiarity with multiplayer and leaderboard systems.
  • Experience designing family-friendly horror entertainment.
The Design Challenge

The gameplay should be family friendly and simple enough to understand immediately but satisfying enough that players want to do it again.

This is not intended to become a complicated combat game. The “magic” comes from seeing a physical object come alive, confronting the creature in your own environment, and having an interaction that feels responsive, theatrical, and fun.

The physical tombstone, AR character, weapon, VFX, animation, spatial audio, and gameplay should feel like one experience and not separate features.

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