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Apprentice 3D Hard Surface Artist Jobs in Bothell, WA

Take advantage of an artistic outlet as your work creatively to complete repairs, usually in an ... Pass background check ABOUT SURFACE EXPERTS Surface Experts is a comprehensive hard surface repair ...

Take advantage of an artistic outlet as your work creatively to complete repairs, usually in an ... Pass background check ABOUT SURFACE EXPERTS Surface Experts is a comprehensive hard surface repair ...

This description reflects a Surface Experts Technician position focused on artistic approach to ... About Surface Experts Surface Experts is a comprehensive hard surface repair company that fixes ...

Painter Apprentice

Seattle, WA · On-site

$18.25 - $22.75/hr

If you show up on time, work hard, and align with our core values, there's no limit to how far you ... Learning & Support * Assist experienced painters with surface prep, masking, caulking, sanding, and ...

Cleaning of hard surface areas such as litter pick up, biohazard removal, and graffiti removal ... artistic pursuits and natural beauty. Our Commitment The University of Washington is committed to ...

You are able to be the paintbrush of the artist, the chisel of the sculptor - intuiting and ... Create and update 3D CAD surfaces and solid bodies to assist the product development process and ...

Solve hard production problems: Tackle the issues thatblockadoption: temporal coherence across shot ... Own the integration surface: Define how Firefly Foundry models plug into Nuke, Houdini, Maya, After ...

Project Engineer

Redmond, WA · Hybrid

$103K - $130K/yr

... hard-surface trails, bridges/structures, site/civil projects in national parks and on corporate ... Demonstrated proficiency with AutoCAD Civil 3D, MicroStation/OpenRoads, or similar design software.

Project Engineer

Redmond, WA · On-site

$103K - $130K/yr

... hard-surface trails, bridges/structures, site/civil projects in national parks and on corporate ... Demonstrated proficiency with AutoCAD Civil 3D, MicroStation/OpenRoads, or similar design software.

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Apprentice 3D Hard Surface Artist information

See Bothell, WA salary details

$22

$44

$76

How much do apprentice 3d hard surface artist jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for apprentice 3d hard surface artist in Bothell, WA is $44.11, according to ZipRecruiter salary data. Most workers in this role earn between $30.38 and $54.28 per hour, depending on experience, location, and employer.

What does an apprentice 3D hard surface artist do?

An Apprentice 3D Hard Surface Artist assists in creating digital models of objects with hard, defined surfaces, such as vehicles, machinery, weapons, or architectural elements for use in video games, films, or other digital media. Their work typically involves learning industry-standard 3D modeling software, following design specifications, and collaborating with senior artists and other team members. As apprentices, they focus on developing their modeling, texturing, and rendering skills while gaining practical experience in a professional studio environment.

What are the key skills and qualifications needed to thrive as an apprentice 3D hard surface artist?

To thrive as an Apprentice 3D Hard Surface Artist, you need a foundational understanding of 3D modeling, texturing, and digital sculpting, often supported by a relevant degree or portfolio. Familiarity with industry-standard tools like Autodesk Maya, Blender, ZBrush, and Substance Painter is typically expected. Strong attention to detail, creativity, and good communication skills help you collaborate effectively and refine your work based on feedback. These skills and qualities are important to deliver high-quality, realistic assets that meet project specifications and contribute to the success of the creative team.

What are typical collaboration opportunities for an apprentice 3D hard surface artist within a game development team?

As an Apprentice 3D Hard Surface Artist, you will frequently collaborate with concept artists, environment artists, and technical artists to ensure your models fit the project’s visual style and technical requirements. You'll also work closely with animators and game designers to understand how your assets will be used in gameplay, leading to regular feedback sessions and revisions. This collaborative environment helps you build a strong professional network, learn best practices from experienced team members, and develop a holistic understanding of the game production pipeline.

What is the difference between Apprentice 3D Hard Surface Artist vs Junior 3D Modeler?

AspectApprentice 3D Hard Surface ArtistJunior 3D Modeler
CredentialsBasic knowledge of 3D software, portfolio, possibly related courseworkSimilar; often entry-level, focusing on modeling skills
Work EnvironmentGame, film, or design studios focusing on hard surface assetsGame or animation studios, general modeling tasks
Industry UsageUsed in industries requiring detailed hard surface models like vehicles, machineryUsed across various 3D modeling tasks, including organic and hard surface

The Apprentice 3D Hard Surface Artist specializes in creating detailed hard surface models like vehicles and machinery, often requiring specific knowledge of hard surface techniques. The Junior 3D Modeler has a broader focus on general 3D modeling, which may include organic and hard surface assets. While both roles are entry-level and share similar credentials, the apprentice role emphasizes developing specialized hard surface skills within a relevant industry environment.

What are the most commonly searched types of 3D Hard Surface Artist jobs in Bothell, WA?

The most popular types of 3D Hard Surface Artist jobs in Bothell, WA are:

What job categories do people searching Apprentice 3D Hard Surface Artist jobs in Bothell, WA look for?

The top searched job categories for Apprentice 3D Hard Surface Artist jobs in Bothell, WA are:

Infographic showing various Apprentice 3D Hard Surface Artist job openings in Bothell, WA as of June 2026, with employment types broken down into 2% As Needed, 24% Full Time, 58% Part Time, and 16% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $91,745 per year, or $44.1 per hour.

Concept Artist [206843] at Aquent Talent Redmond, WA

Shell Lubricants Hub Hamburg

Redmond, WA • On-site

$60 - $90/hr

Other

Posted 4 days ago


Job description

Concept Artist [206843] at Aquent Talent – Redmond, WA.

Overview

We’re partnering with a leading game studio that is seeking a talented Concept Artist to breathe fresh life into an evolving experience. This is your chance to be at the heart of visual development, creating the foundational imagery that will define entire worlds and excite millions of players.

Responsibilities
  • Collaborate closely with the Art Director, Lead Concept Artist, and other artists to define the project’s visual identity, from broad stylistic vision to intricate individual elements.
  • Develop and maintain a deep understanding of the game’s universe and technological constraints.
  • Proactively seek and integrate feedback from the Art Director and relevant departments to refine visual concepts.
  • Produce precise orthographic (construction) drawings for environments, props, characters, vehicles, and weapons.
  • Support the Art Director, Lead Concept Artist, and Senior Concept Artists by providing studio feedback throughout production.
  • Actively participate in regular team meetings, contributing to a collaborative creative environment.
Impact & Contribution

Your artistic vision will be the blueprint for new game experiences, guiding 3D teams and external partners in bringing worlds to life. You will be a key contributor to the visual storytelling, ensuring consistency and innovation across all game assets.

Must-Have Qualifications
  • A compelling portfolio showcasing strong concept work, particularly with hard surface examples such as sci‑fi elements, vehicles, props, and crates (3D art is not applicable for this role).
  • A Bachelor’s degree or diploma with a strong emphasis on Art.
  • Experience shipping at least one AAA game title.
  • An outstanding grasp of human anatomy, animal anatomy, industrial design, and architectural design, complemented by strong traditional art fundamentals.
  • Exceptional mastery of either Photoshop or Painter.
  • Proven ability to work collaboratively, openly embracing direction and adapting to change.
  • Demonstrated experience in FPS (First-Person Shooter) and sci‑fi genres.
  • Strong draftsman skills and solid fundamentals in composition, lighting, and design.
Nice-to-Have Qualifications
  • Familiarity with industry-standard tools such as Unreal and Blender.
Equal‑Opportunity Employer Statement

Aquent is an equal‑opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, veteran status, and other legally protected characteristics.

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