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Animation Technical Director Jobs in Colorado (NOW HIRING)

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Animation Technical Director information

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$27.3K

$121.5K

$244K

How much do animation technical director jobs pay per year?

As of Sep 7, 2026, the average yearly pay for animation technical director in Colorado is $121,461.00, according to ZipRecruiter salary data. Most workers in this role earn between $71,500.00 and $162,500.00 per year, depending on experience, location, and employer.

What does an animation technical director do?

An Animation Technical Director (TD) is responsible for developing and maintaining the technical aspects of animation production. They create tools, scripts, and workflows to streamline animation pipelines and solve technical challenges. TDs collaborate with animators, modelers, and software engineers to optimize performance and ensure seamless integration of assets. Their role is essential in balancing artistic vision with technical efficiency in animated films, TV shows, or video games.

What are the key skills and qualifications needed to thrive as an animation technical director?

To thrive as an Animation Technical Director, you need a strong background in computer graphics, programming (such as Python or C++), and animation pipeline management, often supported by a relevant degree in computer science, animation, or a related field. Familiarity with industry-standard software like Maya, Houdini, and proprietary production tools, as well as scripting and shot management systems, is essential. Problem-solving, effective communication, and the ability to collaborate with artists and engineers are key soft skills in this role. These skills ensure the smooth integration of artistic and technical elements, allowing for efficient production pipelines and high-quality animated content.

What are popular job titles related to Animation Technical Director jobs in Colorado?

For Animation Technical Director jobs in Colorado, the most frequently searched job titles are:

What job categories do people searching Animation Technical Director jobs in Colorado look for?

The top searched job categories for Animation Technical Director jobs in Colorado are:

What cities in Colorado are hiring for Animation Technical Director jobs?

Cities in Colorado with the most Animation Technical Director job openings:

Infographic showing various Animation Technical Director job openings in Colorado as of August 2026, with employment types broken down into 1% As Needed, 88% Full Time, 7% Part Time, 1% Temporary, 2% Contract, and 1% Nights. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $121,461 per year, or $58.4 per hour.

Senior Software Engineer

Odyssey Systems Consulting Group, Ltd.

Colorado Springs, CO • On-site

$130K - $160K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 11 days ago


Job description

Position Summary
We are seeking a Senior Software Engineer to be a primary technical contributor on the Multimode Threat Engagement Simulation Platform. You will own significant portions of the stack end-to-end - building the Julia computation backend, the React/TypeScript/CesiumJS frontend, and the CI/CD pipeline that delivers standalone Windows and Linux artifacts - with a primary emphasis on high-performance and scientific computing. You will work closely with the Lead Engineer on architecture decisions and with domain engineers (RF, EO/IR) to implement their physics models in a performant, maintainable form.
This role demands genuine depth in high-performance compute application development. The backend is not a conventional web API - it runs trajectory integration, Monte Carlo simulation across thousands of runs, and real-time surrogate model inference. You should be comfortable profiling and optimizing numerical code, reasoning about parallelism, and making informed trade-offs between simulation fidelity and throughput.
***Contingent upon contract award***
Responsibilities
High-Performance Computation Backend
  • Implement and optimize the Julia physics computation server: trajectory integration (RK4/RK45 schemes via DifferentialEquations.jl), SGP4 orbital propagation (SatelliteToolbox.jl), and Monte Carlo driver with Threads.@threads parallelism
  • Profile and optimize computation-critical paths; benchmark throughput and latency against program requirements (e.g., 10,000 Monte Carlo runs within a defined wall-clock target)
  • Integrate ONNX.jl surrogate model inference for real-time parameter sweep capabilities; ensure inference latency meets the <1ms interactive target
  • Implement CZML generation from physics outputs - trajectory arcs, satellite orbital paths, coverage footprints - for time-dynamic Cesium visualization
  • Design and maintain the mission data model: JSON serialization, versioned file format with backward compatibility, and cross-platform path handling for Windows and Linux
  • Implement the HTTP.jl API layer with well-defined request/response schemas, appropriate error handling, and structured logging

Frontend and Visualization
  • Build React/TypeScript components for the mission planning interface: tabbed mission overview, asset and task tree views, mission parameter forms, and the analysis panel
  • Integrate and maintain the CesiumJS/Resium 3D globe: asset markers, trajectory rendering, satellite ground tracks, coverage footprints, and CZML-driven animation with the Cesium timeline
  • Manage frontend application state (mission data, UI state, async physics query results) using appropriate state management patterns for a data-heavy desktop application
  • Implement data-driven analysis visualizations - trajectory plots, Pk curves, Monte Carlo distribution charts - using Recharts, Plotly.js, or equivalent

DevOps and Cross-Platform Packaging
  • Maintain the CI/CD pipeline in GitHub Actions: automated builds producing Windows NSIS installers and Linux AppImages from a single codebase
  • Manage PackageCompiler.jl sysimage builds for the Julia physics server binary on both target platforms
  • Maintain electron-builder configuration and platform-specific packaging scripts; validate installer behavior on clean Windows and Linux test environments
  • Implement build-time embedding of ONNX model files and asset resources; manage versioning of bundled artifacts

***Contingent upon contract award***
Qualifications
Citizenship: Must be a US citizen
Minimum Required Qualifications
Clearance: Active Secret Clearance
Education: B.S. in Computer Science, Software Engineering, Electrical Engineering, Physics, or related STEM field
Years of Experience: 5+ years of software development experience, with demonstrated depth in at least one of the following areas: scientific computing, numerical simulation, high-performance computing, or data-intensive desktop applications
Certifications: NA
Additional Skills
  • Proficiency in TypeScript/React or equivalent modern frontend framework
  • Experience with a compiled or JIT-compiled high-performance language (Julia, C++, Rust, Fortran, or Python with NumPy/Numba/Cython extensions)
  • Understanding of parallel computing patterns relevant to numerical workloads: thread-level parallelism, SIMD, memory-access optimization
  • Experience with REST API design and implementation as a client-server boundary within a single-machine application

Preferred Qualifications
Clearance: Active TS/SCI
Education: MS degree
Certifications: NA
Preferred Skills
  • Direct experience with Julia and the SciML / DifferentialEquations.jl ecosystem; PackageCompiler.jl sysimage generation
  • Experience with CesiumJS, Resium, and CZML for 3D geospatial visualization
  • Familiarity with orbital mechanics, trajectory simulation, or atmospheric modeling at an implementation level (not just theoretical)
  • Experience with ONNX Runtime, ONNX.jl, or equivalent ML inference frameworks
  • Experience with Electron and electron-builder for cross-platform desktop deployment
  • Familiarity with at least one sensor or physics domain: radar detection, EO/IR performance, acoustic propagation, or multi-sensor tracking - at the level of understanding model inputs/outputs and integrating them correctly

Additional Information
Location: Colorado Springs, CO or Boston, MA
Travel: Approx. 15-20%
Remote, Onsite, or Hybrid: Hybrid
#LI-JK1
***Contingent upon contract award***
Company Overview
Odyssey is a world-class technical, engineering, and integration company serving the warfighting ecosystem with airborne integration, ISR, C2, and warfighter readiness capabilities. Odyssey meets the military's operational needs by integrating layered defense systems from equipment, technology, and services to data, information, and business operations. We streamline defense acquisition and sustainment, engineering the technical battlefield with domain-specific proficiency to ensure lethality. Odyssey is dedicated to excellent contract execution, peak organizational performance, and fostering a workplace built on employee care.
Odyssey is proud to live out our core values of commitment, ambition, and respect in our work and communities through OdysseyCares, a philanthropic group focused on giving back through direct donations, an employer match program, and volunteering events.
Equal Opportunity Employer/Protected Veterans/Individuals with Disabilities
Please Note:
Final compensation for this position will be determined by various factors such as the Federal Government contract labor categories and contract wage rates, relevant work experience, specific skills and competencies, geographic location, education, and certifications.
This position is filled through continuous recruitment and will remain open until a sufficient pool of applications has been received.
Hired applicants may be eligible for benefits, including but not limited to, medical, dental, vision, life insurance, Tricare supplement, short-term disability, long-term disability, 401(k) match, flexible spending accounts, health savings accounts, employee assistance program, learning and development benefit, paid time off, and holidays.
Odyssey Benefits