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Animation Team Jobs (NOW HIRING)

Leading and mentoring a lean animation team, fostering autonomy, accountability, and growth through clear expectations, constructive feedback, and thoughtful development. * Balancing leadership with ...

Senior Cinematic Animator

$76.92 - $86.06/hr

Participate actively in cinematic team feedback sessions, presenting work and incorporating constructive critique. * Demonstrate a strong grasp of animation and camera principles essential for ...

Lead a team of animators on a show * Be the key contact for production and supervisor/s. Maintain clear communication, deal with creative challenges, provide solutions and adapt to changes in ...

We are a diverse team of developers driven by a passion for our art, united by our core values and ... What We Need: We are looking for a Senior Technical Animation Designer to be responsible for ...

As a member of our animation team, you'll be working closely with our artists and directors to create world-class video and animation. Most importantly, you'll help us do work that delivers on the ...

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Animation Team information

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How much do animation team jobs pay per hour?

As of Jul 2, 2026, the average hourly pay for animation team in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What are the roles in animation team?

An animation team typically includes roles such as storyboard artists, character designers, 3D modelers, riggers, animators, texture artists, lighting artists, and compositors. Each role contributes specific skills, often using tools like Adobe Animate, Maya, or Blender, to create cohesive animated content. Collaboration and understanding of animation principles are essential in this team environment.

What careers are in animation?

Careers in animation include roles such as character animator, storyboard artist, 3D modeler, visual effects artist, and animation director. These positions often require skills in software like Adobe After Effects, Maya, or Blender, and may involve working in film, television, video games, or advertising industries.

What jobs can I do with animation?

With animation skills, you can pursue roles such as animator, character designer, storyboard artist, motion graphics artist, 3D modeler, or visual effects artist. These jobs often require proficiency in software like Adobe After Effects, Maya, or Blender and may involve working in film, television, video game development, advertising, or online media.

How does an Animation Team typically collaborate with other departments during a production?

An Animation Team works closely with various departments such as storyboarding, modeling, rigging, lighting, and compositing to bring a project to life. Regular meetings and feedback sessions ensure that the animation aligns with the project's vision and technical requirements. Effective communication and teamwork are essential, as animators often need to adapt their work based on input from directors, producers, and technical leads. This collaborative structure helps maintain consistency and quality throughout the production pipeline.

What does an animation team do?

An animation team is responsible for creating animated content for films, TV shows, video games, or advertisements. They design characters, backgrounds, and sequences using software like Adobe Animate or Maya, collaborating to produce smooth, visually appealing animations that tell a story or convey a message.

What is the difference between Animation Team vs Animator?

AspectAnimation TeamAnimator
CredentialsTypically requires a degree in animation, graphic design, or related fieldsUsually holds a degree or certification in animation or digital arts
Work EnvironmentCollaborative, often within a studio or production teamFocused on individual work, often freelance or in-house
Industry UsageUsed in film, TV, gaming, and advertising projectsRefers to a single professional creating animations
Search & Comparison IntentUnderstanding team roles vs individual roles in animation projects

The Animation Team encompasses a group of professionals working together on animation projects, while an Animator is an individual specialist responsible for creating animations. The team collaborates to produce complex projects, whereas an animator focuses on the technical and creative aspects of animation creation.

What are animation teams and what do they do?

Animation teams are groups of creative professionals who collaborate to design, create, and produce animated content for film, television, video games, advertising, or digital media. Their work involves storyboarding, character design, modeling, rigging, animating, and post-production editing. Members of an animation team typically include animators, storyboard artists, background artists, technical directors, and editors. Together, they bring stories and characters to life using a variety of animation techniques, including 2D, 3D, and stop-motion. Animation teams play a crucial role in the entertainment and media industries.

What are the key skills and qualifications needed to thrive as a member of an Animation Team, and why are they important?

To thrive as a member of an Animation Team, you need strong artistic ability, a solid understanding of animation principles, and often a degree or certificate in animation or a related field. Proficiency with industry-standard software such as Adobe After Effects, Autodesk Maya, or Blender is typically required. Creativity, strong communication, and teamwork skills help individuals excel in collaborative and deadline-driven environments. These skills ensure the delivery of high-quality, engaging animations that meet project goals and client expectations.
More about Animation Team jobs
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What states have the most Animation Team jobs? States with the most job openings for Animation Team jobs include:
Lead Gameplay Animator

Other

Posted 18 days ago


Job description

What's the one game you couldn't put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark we're chasing. Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.

Great games begin with people who dare to dream big. If that sounds exciting, you might be exactly who we're looking for.

Bonfire is a group of experienced and ambitious developers, proud to be creating our first original IP: Arkheron. It is a fast-paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower. In a world built from memories, you will loot powerful items to create and adapt a unique build-out that will change your strategy and combat experience with every Ascension.

The best way to understand our Art team is in their own words - here's how they describe their work.

Our goal is to immerse players in an extraordinary and haunting realm. From initial concept art to final in-game elements, we are crafting a compelling aesthetic experience that seamlessly blends with and brings to life the game's narrative, level design, combat and audio. We play the game daily and our deep understanding of it allows us to deliver visuals that put the player experience first, while still pushing artistic boundaries to fully capture the unique tone and unforgettable atmosphere of the Arkheron's world.

As our Lead Animator, you'll be accountable for how our game moves and how our animation discipline grows. You'll set vision, mentor artists, evolve pipelines, and hold the quality bar high for a competitive, combat-driven multiplayer experience. At the same time, you'll stay close to the craft, guiding combat feel and gameplay clarity from prototype through polish, helping ensure that every movement in our world carries intention and that the team behind it continues to level up.

YOU'LL CONTRIBUTE BY:
  • Inspiring and guiding the animation discipline, setting the creative vision and quality bar for characters and combat in a competitive multiplayer game.
  • Leading and mentoring a lean animation team, fostering autonomy, accountability, and growth through clear expectations, constructive feedback, and thoughtful development.
  • Balancing leadership with hands-on creation, contributing directly to gameplay animation while setting standards and pushing ideas forward independently.
  • Partnering with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience.
  • Owning combat feel and moment-to-moment gameplay expression, ensuring characters are readable, responsive, expressive, and impactful.
  • Driving production clarity and execution, prioritizing animation goals, pipelines, and team focus while balancing fidelity, performance, and schedule.
  • Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships.
  • Guiding and reviewing external animation partners, maintaining a high craft bar across both internal and outsourced work.
  • Contributing to studio-wide hiring, onboarding, and team-building efforts to grow and strengthen the animation discipline.
  • Fostering accountability and self-sufficiency, empowering the team to solve problems proactively while maintaining strong collaboration.
 WE'RE EXCITED ABOUT YOU BECAUSE YOU:
  • Have proven experience creating high-quality, in-game animations, ideally across multiple shipped titles.
  • Are energized by competitive multiplayer combat and understand the critical role animation plays in readability, feel, and fairness.
  • Bring a strong understanding of combat systems and how animation drives responsiveness and player satisfaction.
  • Have experience developing animation systems, ideally in new or evolving engines.
  • Are comfortable owning features end-to-end, from early exploration through final implementation.
  • Are highly skilled at conveying character through gameplay animation, not just cinematics.
  • Push for animation excellence while always putting gameplay quality first.
  • Thrive in tight-knit, highly collaborative teams and communicate clearly across disciplines.
  • Are self-directed, adaptable, and able to focus on what matters most for the game right now.
  • Believe great games are built by great teams that put people first.
  • Value trust, openness, humility, curiosity, and enjoy learning alongside others.
  • Have a growth mindset and care deeply about helping teammates develop.
  • Want to make a meaningful impact on a new IP and shape both the role and the studio as we grow.
 THIS MIGHT NOT BE THE ROLE FOR YOU IF:
  • You prefer to focus solely on individual contribution and don't enjoy coaching, mentoring, or guiding others.
  • You're looking for a role where the animation vision is already fully defined and doesn't require iteration or collaboration.
  • You're uncomfortable balancing creative ambition with gameplay, tech, and production realities.
  • You prefer rigid role boundaries and aren't excited by wearing multiple hats in a small, evolving team.
  • Competitive multiplayer games-or the tradeoffs they require-don't genuinely excite you.
  • You're seeking a highly siloed environment rather than a studio where cross-discipline collaboration is constant and expected
 YOU'LL LOVE WORKING AT BONFIRE BECAUSE WE:
  • Embrace bold challenges with creativity and courage, making the tough calls to build a game we're proud to play every day.
  • Keep fun at the core: we play Arkheron daily, staying grounded as players. If it's not more fun than yesterday, we fix it. We don't chase trends; we listen by playing.
  • Stay truly independent, with decisions driven by the team - not by investors or a board.
  • Thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don't.

The base salary range for this role is $196,500 - $247,133. Depending on your experience and level (whether you're closer to mid-level or principal), your offer may land above or below that range. We don't just look at years on a resume - we think about the impact you can have on the team and the game. Of course, compensation at Bonfire goes beyond salary. Every new teammate receives equity, plus a full benefits package and some extra perks to make work (and life) better. When we connect, we'll happily walk you through the full details.

Want to get a feel for what it's like to work here? You can check out more about our culture, team, benefits, and perks at www.bonfirestudios.com. And don't worry - anything you share with us in the application process is just for recruiting and won't be shared. You can read more in our privacy policy.