1

Animation Td Jobs (NOW HIRING)

Unreal Technical Artist

New Orleans, LA · On-site

$122K - $146K/yr

This person will collaborate closely with the VFX Supervisor, Unreal Supervisor, CG artists, and TD ... animation, Virtual Production, or cinematic production. * Strong proficiency in Unreal Engine ...

Itshipsa coordinated stack of image, video, animation, and 3D generation models that need to work ... Required * 5 - 10+ years in VFX engineering, pipeline TD, or tools development with shipped credits ...

Itshipsa coordinated stack of image, video, animation, and 3D generation models that need to work ... Required * 5 - 10+ years in VFX engineering, pipeline TD, or tools development with shipped credits ...

Itshipsa coordinated stack of image, video, animation, and 3D generation models that need to work ... Required * 5 - 10+ years in VFX engineering, pipeline TD, or tools development with shipped credits ...

Itshipsa coordinated stack of image, video, animation, and 3D generation models that need to work ... Required * 5 - 10+ years in VFX engineering, pipeline TD, or tools development with shipped credits ...

It ships a coordinated stack of image, video, animation, and 3D generation models that need to work ... Required * 5 - 10+ years in VFX engineering, pipeline TD, or tools development with shipped credits ...

Showing results 21-31

Animation Td information

See salary details

$11K

$172.5K

How much do animation td jobs pay per year?

As of Sep 10, 2026, the average yearly pay for animation td in the United States is $171,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $171,000.00 and $171,000.00 per year, depending on experience, location, and employer.

What cities are hiring for Animation Td jobs?

Cities with the most Animation Td job openings:

What states have the most Animation Td jobs?

States with the most job openings for Animation Td jobs include:

What are popular job titles related to Animation Td jobs?

For Animation Td jobs, the most frequently searched job titles are:

Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

San Francisco, CA • On-site

The Walt Disney Company
Amusement, Gambling, and Recreation • 10K+ employees

$103K - $132K/yr

Other

Re-posted 4 hours ago


Key responsibilities

  • Work with Art Directors, Lighting Leads, and concept artwork to design lighting setups for environments, characters, and interactive game assets.

  • Collaborate with environment, character, and VFX artists to achieve desired aesthetics and performance through material shader and geometry work.

  • Identify, triage, and fix bugs working with engineering and relevant departments.


Walt Disney Company rating

7.5

Company rating: 7.5 out of 10

Based on 132 frontline employees who took The Breakroom Quiz


Job description

Lighting Artist / Technical Director – Expression of Interest – ILM San Francisco

Job ID 10152348 | Location San Francisco, California, United States | Business Industrial Light & Magic | Date posted May 26, 2026

Job Summary

This posting is an opportunity to submit your resume for future consideration. This role is not currently open; we anticipate it may be open in the future. If you would like to be considered, submit your resume. You may receive an email or call from a recruiter if and when the role becomes available.

Position Summary

ILM’s Interactive team advances the studio’s legacy of innovation by developing original immersive experiences across virtual reality, augmented reality, and location-based platforms. We are seeking a Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Lighting Artist is responsible for bringing the best out of our environments and combining artistic talent and technical ability. You will work closely with the Department Supervisor of Lighting and development/production teams on design and implementation of lighting setups and pipelines.

What You’ll Do
  • Work with Art Directors, Lighting Leads, and concept artwork to design lighting setups for environments, characters, and interactive game assets.
  • Have deep understanding of lightmap baking, dynamic lighting tools, image-based specular lighting, indirect light probes, post-process volumes, and real-time rendering.
  • Collaborate with environment, character, and VFX artists to achieve desired aesthetics and performance through material shader and geometry work.
  • Partner with level designers to animate dynamic lighting or transitions via level blueprint or sequencer.
  • Actively participate in improving workflows, optimizations, and best practices.
  • Identify, triage, and fix bugs working with engineering and relevant departments.
  • Take final projects to a high degree of polish and optimization.
What We’re Looking For
  • 5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film.
  • Strong aesthetic sense for lighting and color theory.
  • Strong technical knowledge of current real-time lighting toolsets, including atmospheric effects, post-processing, color grading, and HDR IBL workflows.
  • Able to effectively take direction and know what looks good and why.
  • Experience with Unreal/Unity or equivalent game engine, including dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting.
  • Shaders: in-depth knowledge of real-time shader implementations, limitations in VR, knowledge of PBR pipelines, and subsurface shaders.
  • Materials: experienced in the development, authoring, and organization of efficient materials via the UE4 material editor.
  • Fluency in Windows, JIRA, Perforce or equivalent OS, workload and data management tools.
  • Excellent communication, organization, and problem-solving skills, and self-motivated.
  • Bonus points for:
    • Strong traditional art, photography, or film studies background.
    • Proficiency with profiling tools for diagnosing performance issues related to lighting.
    • Experience with one or more of: Maya, Unity, Substance Designer/Painter, Zbrush or Mudbox, Houdini, Mari, 3D Studio Max, Photoshop, Nuke.
    • Interest and capacity to work with proprietary toolsets.
Compensation

The hiring range for this position in San Francisco is $103,812 to $132,930 per year. The base pay offered will take into account internal equity and may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and other benefits.

EEO Statement

Lucasfilm Entertainment Company (LLC Payroll Svc), part of the Industrial Light & Magic, is an equal opportunity employer. Applicants will receive consideration for employment without regard to race, religion, color, sex, sexual orientation, gender identity, gender expression, national origin, ancestry, age, marital status, military or veteran status, medical condition, genetic information, disability, or any other basis prohibited by federal, state, or local law.

#J-18808-Ljbffr

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Walt Disney logo

About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

Social media