... studio. We help leaders in medical, scientific, and technical industries use emerging technology to ... Implement and refine art assets, animations, particle systems, UI elements, and interaction ...
... studio. We help leaders in medical, scientific, and technical industries use emerging technology to ... Implement and refine art assets, animations, particle systems, UI elements, and interaction ...
Students in our studio-based bachelor and masters program engage in narrative and storytelling through a number of media and platforms including Mixed Media, Animation, VR/AR, Interaction Design ...
Students in our studio-based bachelor and masters program engage in narrative and storytelling through a number of media and platforms including Mixed Media, Animation, VR/AR, Interaction Design ...
Students in our studio-based bachelor and masters program engage in narrative and storytelling through a number of media and platforms including Mixed Media, Animation, VR/AR, Interaction Design ...
Students in our studio-based bachelor and masters program engage in narrative and storytelling through a number of media and platforms including Mixed Media, Animation, VR/AR, Interaction Design ...
... studio. We help leaders in medical, scientific, and technical industries use emerging technology to ... Implement and refine art assets, animations, particle systems, UI elements, and interaction ...
... studio. We help leaders in medical, scientific, and technical industries use emerging technology to ... Implement and refine art assets, animations, particle systems, UI elements, and interaction ...
Technical Artist, Character
$123K - $147K/yr
Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once ... You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our ...
Technical Artist, Character
$123K - $147K/yr
Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once ... You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our ...
Technical Artist, Character
Raleigh, NC · On-site
$123K - $147K/yr
Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once ... You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our ...
Quick apply
Technical Artist, Character
Raleigh, NC · On-site
$123K - $147K/yr
Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once ... You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our ...
Technical Artist, Character
Raleigh, NC · On-site
$123K - $147K/yr
Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once ... You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our ...
Technical Artist, Character
Raleigh, NC · On-site
$123K - $147K/yr
Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once ... You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our ...
Combat Designer
Raleigh, NC · On-site
Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once ... Working closely with programmers, animators, and other designers, you'll help shape and refine the ...
Quick apply
Combat Designer
Raleigh, NC · On-site
Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once ... Working closely with programmers, animators, and other designers, you'll help shape and refine the ...
Combat Designer
Raleigh, NC · On-site
Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once ... Working closely with programmers, animators, and other designers, you'll help shape and refine the ...
Combat Designer
Raleigh, NC · On-site
Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once ... Working closely with programmers, animators, and other designers, you'll help shape and refine the ...
Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once ... Working closely with programmers, animators, and other designers, you'll help shape and refine the ...
Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once ... Working closely with programmers, animators, and other designers, you'll help shape and refine the ...
Autodesk 3DS Max Tutor
Chapel Hill, NC · Remote
$18 - $40/hr
Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and environmental lighting, creating keyframe animations, and configuring render ...
Autodesk 3DS Max Tutor
Chapel Hill, NC · Remote
$18 - $40/hr
Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and environmental lighting, creating keyframe animations, and configuring render ...
NPC Designer
Raleigh, NC · On-site
Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once ... Working closely with programmers, animators, and other designers, you'll implement and refine ...
Quick apply
NPC Designer
Raleigh, NC · On-site
Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once ... Working closely with programmers, animators, and other designers, you'll implement and refine ...
NPC Designer
Raleigh, NC · On-site
Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once ... Working closely with programmers, animators, and other designers, you'll implement and refine ...
NPC Designer
Raleigh, NC · On-site
Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once ... Working closely with programmers, animators, and other designers, you'll implement and refine ...
Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once ... Working closely with programmers, animators, and other designers, you'll implement and refine ...
Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once ... Working closely with programmers, animators, and other designers, you'll implement and refine ...
Combat Designer
Raleigh, NC · On-site
AGBO is an artist-led independent studio founded by Anthony and Joe Russo, known for shaping the ... Animation, VFX, and Audio teams to ensure combat actions feel responsive and impactful • ...
Combat Designer
Raleigh, NC · On-site
AGBO is an artist-led independent studio founded by Anthony and Joe Russo, known for shaping the ... Animation, VFX, and Audio teams to ensure combat actions feel responsive and impactful • ...
Art and Design Adjunct - Graphic Design
Durham, NC · On-site
$14.50 - $19.25/hr
A. degree in Art with concentrations in Graphic Design and Innovation, Animation and Interactive Media, Studio Art, Art Studies, and Pre-Architecture, as well as a B.S. degree in Apparel Design. The ...
Art and Design Adjunct - Graphic Design
Durham, NC · On-site
$14.50 - $19.25/hr
A. degree in Art with concentrations in Graphic Design and Innovation, Animation and Interactive Media, Studio Art, Art Studies, and Pre-Architecture, as well as a B.S. degree in Apparel Design. The ...
Senior Support Technician
Raleigh, NC · On-site
$21 - $28.75/hr
Qualifications & Skills: * 4-8 years of experience in an IT support role for a video game studio strongly preferred. Experience supporting Animation and VFX will also be considered. Experience ...
Senior Support Technician
Raleigh, NC · On-site
$21 - $28.75/hr
Qualifications & Skills: * 4-8 years of experience in an IT support role for a video game studio strongly preferred. Experience supporting Animation and VFX will also be considered. Experience ...
Senior Support Technician
Raleigh, NC · On-site
$21 - $28.75/hr
Qualifications & Skills: * 4-8 years of experience in an IT support role for a video game studio strongly preferred. Experience supporting Animation and VFX will also be considered. Experience ...
Senior Support Technician
Raleigh, NC · On-site
$21 - $28.75/hr
Qualifications & Skills: * 4-8 years of experience in an IT support role for a video game studio strongly preferred. Experience supporting Animation and VFX will also be considered. Experience ...
Senior Support Technician
Raleigh, NC · On-site
$21 - $28.75/hr
Qualifications & Skills: * 4-8 years of experience in an IT support role for a video game studio strongly preferred. Experience supporting Animation and VFX will also be considered. Experience ...
Quick apply
Senior Support Technician
Raleigh, NC · On-site
$21 - $28.75/hr
Qualifications & Skills: * 4-8 years of experience in an IT support role for a video game studio strongly preferred. Experience supporting Animation and VFX will also be considered. Experience ...
Senior Technical Designer, Events
Raleigh, NC · On-site
$99K - $106K/yr
Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once ... Implement designs in Unreal Engine using Blueprints, working hand in hand with engineers, animators ...
Quick apply
Senior Technical Designer, Events
Raleigh, NC · On-site
$99K - $106K/yr
Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once ... Implement designs in Unreal Engine using Blueprints, working hand in hand with engineers, animators ...
Animation Studio information
See Raleigh, NC salary details
$10.7K - $25K
0% of jobs
$25K - $39.2K
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$39.2K - $53.5K
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$53.5K - $67.8K
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$67.8K - $82K
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$82K - $96.3K
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$96.3K - $110.6K
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$110.6K - $124.9K
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$124.9K - $139.1K
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$139.1K - $153.4K
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$157K is the 25th percentile. Wages below this are outliers.
$153.4K - $167.7K
100% of jobs
$10.7K
$167.7K
How much do animation studio jobs pay per year?
What is the typical workflow and team structure like in an animation studio?
In an animation studio, projects usually move through a well-defined pipeline that includes concept development, storyboarding, modeling, texturing, animating, and post-production. Team members often specialize in different areas such as character design, background art, animation, and compositing, working together under the guidance of a director or project manager. Daily work involves regular check-ins, creative reviews, and close collaboration to ensure consistency and timely progress. This structure supports creativity while maintaining organization, enabling the studio to deliver polished content efficiently and effectively.
What is an Animation Studio job?
An Animation Studio job involves creating visual content using 2D or 3D animation techniques for film, television, advertisements, video games, or digital media. Professionals in an animation studio may work as animators, storyboard artists, modelers, or visual effects specialists. These roles require creativity, technical skills, and proficiency in animation software like Maya, Blender, or After Effects. The job can involve collaborating with directors, writers, and designers to bring stories and characters to life.
What are the key skills and qualifications needed to thrive in the Animation Studio position, and why are they important?
To thrive in an Animation Studio, individuals typically need strong artistic skills, proficiency in animation principles, and a background in digital media or related fields. Familiarity with industry-standard software such as Adobe Creative Suite, Toon Boom Harmony, or Autodesk Maya is essential, and formal education in animation or visual arts is often preferred. Teamwork, creative problem-solving, and effective communication are valuable soft skills that set candidates apart. These abilities are crucial for producing high-quality animations, meeting client deadlines, and ensuring smooth collaboration within a creative team.

Full-time
Medical, Dental, Vision, Retirement, PTO
Posted 23 days ago
Job description
Interactive Experience Designer (Unity)
ABOUT LUCID DREAM
Lucid Dream is a custom game and interactive experience studio. We help leaders in medical, scientific, and technical industries use emerging technology to transform the way they engage, train, and explain complex science to providers and patients. Inspired by games, we create immersive and interactive experiences for VR/AR, mobile, desktop, and web - transforming education and engagement through purposeful play.
Located in the heart of downtown Durham, NC, our office at the historic American Tobacco Campus is a short walk from world-class dining and entertainment venues including the Durham Bulls Athletic Park and the Durham Performing Arts Center (DPAC).
ABOUT THE ROLE
As an Interactive Experience Designer at Lucid Dream, you'll help shape the future of games-inspired science communication, immersive storytelling, and training. First and foremost, you're a designer with a keen eye for polish, brand style, and professional work - and you pair that sensibility with enough hands-on Unity experience to bring your own work to life in a scene. You'll be one artist on a small but dedicated team, contributing your craft to a shared visual vision rather than owning every experience on your own. The work is collaborative: you'll create polished assets, integrate them into Unity scenes, and handle the setup and interactivity that make them feel alive.
We're looking for the instincts of an early adopter - someone who's genuinely excited about new tools and pipelines, and who's often first to try them and bring back what works. You don't need to be a coder, but you should be comfortable with basic scripting inside Unity and curious about where emerging tools, including AI, can sharpen the creative process without compromising craft.
Please note this is a hybrid position requiring three days of in-office work per week in Durham, NC, and two days work-from-home.
PRIMARY RESPONSIBILITIES
Art, Scene-Building & Light Interactive Implementation
- Create polished, design-forward art assets and contribute them to Unity scenes across VR, AR, desktop, mobile, and web-based experiences
- Help build, organize, and polish Unity scenes alongside the team - environments, UI, animation states, lighting, materials, shaders, and visual effects
- Partner with the Creative Director and fellow artists to translate client vision, brand requirements, and scientific content into compelling, cohesive visuals
- Handle the basic interactivity hookups needed to bring your assets to life in a scene
- Prototype visual and interactive concepts in Unity to quickly pressure-test ideas before they hit full production
- Implement and refine art assets, animations, particle systems, UI elements, and interaction feedback inside Unity
- Participate in playtesting, bug fixing, performance optimization, and polish throughout the project lifecycle
- Support live deployments by helping troubleshoot visual or interaction issues and keeping your assets deployment-ready
Creative Production & Emerging Tools
- Bring an early-adopter mindset to the studio - actively explore, evaluate, and pilot new tools, plugins, and pipelines (including generative AI for 2D/3D, AI coding assistants for Unity, and other emerging creative tech) and share what's worth adopting
- Help define studio best practices for when and how new tools should be used in client-facing work, balancing speed and experimentation with quality, originality, and production needs
- Contribute to reusable Unity templates, prefabs, interaction patterns, and production frameworks that make the team faster and more consistent over time
Creative Collaboration & Technical Problem-Solving
- Work as a contributing artist on the team - integrating your work cleanly into shared Unity scenes and using version control to hand off, and pick up where others left off
- Contribute to project planning by estimating asset needs and flagging production risks early
- Troubleshoot visual, animation, and interaction issues in the work you contribute, across platforms
- Support a complex, high-performing team where multiple, months-long projects are worked on simultaneously
WHAT YOU'LL NEED TO SUCCEED
- A portfolio that demonstrates high-quality, client-ready, brand-aligned polish - the kind of finish that holds up in marketing and client-facing work. Game-industry experience is welcome, but a reel built solely around in-game content (characters, environments, combat or weapon animation) won't show us what we need; we need to see that presentation-grade polish too
- Strong affinity for organization and clean implementation at the project, scene, asset, and scripting levels
- A strong artistic foundation and a refined eye for design, layout, brand style, and elegance - including visual design, composition, color, form, & motion
- Comfort with animation fundamentals - timing, easing, motion design, and object and UI animation (character animation is not required for this role)
- Hands-on comfort working in Unity to integrate art assets, build and polish scenes, wire up basic interactions, and optimize for performance and platform constraints
- Comfort working with Unity C# scripts - including with the assistance of AI coding tools
- 3-5 years demonstrated experience working as part of a collaborative studio or in-house team
- Working familiarity with version control for Unity projects (Unity Version Control, Perforce, Git, or similar), and the discipline to onboard quickly into our source control workflow
- A genuine early-adopter mindset - you actively seek out new tools, workflows, and pipelines, test them quickly, and bring the team along on what's worth keeping
- Strong communication skills and the ability to explain creative and technical decisions clearly to both creative and client-facing audiences
- Strong experience with 3D asset creation and animation
- Experience with XR development in Unity is a strong plus
NICE TO HAVE
- Background in having worked in agency, brand, marketing, or client-services creative, or any environment where polish and brand consistency were non-negotiable
- Experience working with medically accurate art assets where details matter
- Experience shipping mobile, desktop, or web-based interactive experiences alongside VR/XR work
- Familiarity with Substance Painter, Adobe Creative Suite, Figma, or similar creative tools
- Experience creating shaders, visual effects, lighting setups, or custom Unity editor tools
- Familiarity with Apple Vision Pro, iOS, Unreal Engine, WebGL, or other interactive development platforms
- Experience building reusable Unity prefabs, templates, design systems, or custom editor tools
WHAT WE OFFER
- Robust company culture committed to our core mission and values
- Amazing group of talented colleagues, and a management team dedicated to transparent leadership and helping everyone grow and thrive
- Competitive salary
- Employer-sponsored health, vision, and dental
- 401(k) Retirement Plan with company match
- Responsible Paid Time-Off Policy
- Hybrid Work policy
- Parental Leave Policy
- Downtown Durham office with parking
- Monthly team-building events
- The opportunity to help shape how emerging tools - including generative AI and real-time interactive tech - show up in our creative production
Lucid Dream is an Equal Opportunity Employer that gives all qualified applicants consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or veteran status. We are committed to creating an inclusive environment for all employees based on mutual respect. All employment is decided on the basis of qualifications, merit, and business need.
No recruiters - principals only please!