2

Animation Software Engineer Remote Jobs in Austin, TX

The Software Team is seeking a Staff Software Engineer to help bridge the gap between complex ... Our people-first culture and global support system, including the remote work option and Employee ...

New

Senior Software Engineer I

Austin, TX ยท On-site +1

$121K - $160K/yr

Our engineering team releases new software every week, moves at a fast pace, and works directly ... AWS We are a remote-first development organization that values flexibility in how our teams work.

Collaborate with some of the most driven minds in tech, all while working in a remote-first ... About the Role CharterUP is seeking a Senior Software Engineer - Frontend to design, build, and own ...

This is a fully remote position What you'll own * The codebase. A full-stack Python + TypeScript ... places software can make a difference, and we are a company where a single engineer can own a ...

Software Engineer L2

Austin, TX ยท On-site +1

$217K/yr

This is a fully remote position What you'll own * The codebase. A full-stack Python + TypeScript ... places software can make a difference, and we are a company where a single engineer can own a ...

This is a fully remote position What you'll own * The codebase. A full-stack Python + TypeScript ... places software can make a difference, and we are a company where a single engineer can own a ...

Description Principal Software Engineer Why YOU want this position At Enverus, we're committed to empowering the global quality of life by helping our customers make energy affordable and accessible ...

New

Senior Software Engineer (US)

Austin, TX ยท On-site +1

$121K - $160K/yr

Dabble US HQ is located in Austin, Texas, but our remote-first culture means our team thrives ... Overview As a key member of the Technology team, the Senior Software Engineer (US) plays a hands-on ...

next page

Showing results 1-20

Animation Software Engineer Remote information

See Austin, TX salary details

$62.9K

$146.2K

$203.7K

How much do animation software engineer remote jobs pay per year?

As of Jun 27, 2026, the average yearly pay for animation software engineer remote in Austin, TX is $146,227.00, according to ZipRecruiter salary data. Most workers in this role earn between $118,900.00 and $171,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Animation Software Engineer (Remote), and why are they important?

To thrive as an Animation Software Engineer (Remote), you need strong programming skills (typically in C++ or Python), a solid understanding of computer graphics, and a relevant degree in computer science or a related field. Familiarity with animation pipelines, 3D engines like Unity or Unreal, and version control systems such as Git is essential. Excellent problem-solving, collaboration, and written communication skills help bridge remote teamwork and creative technical challenges. These skills ensure the development of efficient, innovative animation tools and seamless integration with creative teams, even in a remote setting.

What is the difference between Animation Software Engineer Remote vs 3D Artist Remote?

AspectAnimation Software Engineer Remote3D Artist Remote
Required CredentialsBachelor's in Computer Graphics, Animation, or related field; proficiency in animation software and programmingBachelor's in Fine Arts, Animation, or related; strong skills in 3D modeling and rendering software
Work EnvironmentCollaborative teams, software development projects, remote coding and animation tasksDesign studios or freelance, creating 3D models, textures, and visual assets remotely
Employer & Industry UsageTech companies, gaming, film, and animation studiosGame development, film, advertising, and freelance art projects

Animation Software Engineer Remote and 3D Artist Remote share overlapping skills in animation and digital tools but differ mainly in focus: the engineer emphasizes programming and software development, while the 3D artist concentrates on visual design and modeling. Both roles are common in remote work environments within creative and tech industries.

What does an Animation Software Engineer do when working remotely?

An Animation Software Engineer working remotely designs, develops, and maintains software tools and systems used for creating animations in films, video games, or other multimedia projects. They collaborate with artists, animators, and other engineers to implement features such as rendering engines, animation pipelines, and user interfaces. Remote Animation Software Engineers use communication tools to coordinate tasks, participate in code reviews, and troubleshoot technical issues, ensuring that animation teams can work efficiently from different locations.

How do Animation Software Engineers typically collaborate with artists and animators in a remote setting?

Animation Software Engineers working remotely often collaborate closely with artists and animators through digital communication tools and project management platforms. Regular video meetings, shared documentation, and real-time feedback channels help ensure that technical solutions align with creative vision. Engineers may participate in iterative review cycles, addressing technical challenges such as rendering performance or tool usability based on artist feedback. Building strong communication skills and being proactive in addressing issues are key to fostering a productive remote team environment.
What job categories do people searching Animation Software Engineer Remote jobs in Austin, TX look for? The top searched job categories for Animation Software Engineer Remote jobs in Austin, TX are:
What cities near Austin, TX are hiring for Animation Software Engineer Remote jobs? Cities near Austin, TX with the most Animation Software Engineer Remote job openings:
Staff Software Engineer - Platform

Staff Software Engineer - Platform

Apptronik

Austin, TX โ€ข Remote

Other

Posted 12 days ago


Job description

JOB SUMMARY

As a Staff Platform Engineer, you will define the technical strategy for how our robotics software is built, packaged, and delivered - from a developer's laptop to a walking humanoid robot. You will own the vision and architecture for our C++ build platform, transforming it into a world-class system that scales with a growing engineering organization and an increasingly complex hardware portfolio.

This role goes beyond building great infrastructure - it requires driving alignment across software, robotics, and embedded teams, shaping engineering culture around build reliability and developer velocity, and ensuring that platform investments are tightly coupled to company-wide program milestones. You'll be the technical authority on build systems and developer tooling, operating as a force multiplier that makes every engineer at Apptronik faster and more effective.

ESSENTIAL DUTIES AND RESPONSIBILITIES or KEY ACCOUNTABILITIES

  • Define and own the long-term technical roadmap for the C++ build platform, aligning infrastructure investments with software program timelines and organizational growth
  • Architect scalable build infrastructure - including remote caching, remote execution, and cross-compilation for x86, ARM, and Jetson targets - and drive strategic technology decisions through RFCs that gain cross-team alignment
  • Set the standards for hermetic, reproducible builds and artifact provenance that become the engineering-wide default
  • Own high-performance build environments and the end-to-end artifact lifecycle - from build output through packaging, versioning, and delivery to physical robots
  • Architect and optimize CI/CD pipelines at scale; instrument build health metrics and establish SLOs for build performance, CI reliability, and developer iteration speed
  • Manage the C++ dependency ecosystem, balancing developer flexibility with reproducibility and long-term maintainability
  • Partner with engineering leadership to shape the developer productivity roadmap and advocate for sustained investment in platform infrastructure
  • Drive cross-team initiatives to consolidate fragmented build patterns, eliminate toil, and resolve systemic productivity problems that span team boundaries
  • Mentor engineers across the organization on build best practices, acting as the go-to technical authority for build systems and developer infrastructure
  • Serve as the escalation point for complex, cross-domain issues spanning application code, build systems, containerization, and infrastructure
SKILLS AND REQUIREMENTS
  • Deep expertise with C/C++ and its build ecosystem (e.g., CMake, Bazel, Meson), with the ability to reason about toolchains, linkers, compilers, and build behavior at a systems level
  • Proven ability to architect and operate build infrastructure at scale, including CI/CD pipelines, caching systems, and cross-compilation environments
  • Strong command of the Linux operating system - including internals, networking, file systems, permissions, and resource management
  • Proficiency in scripting and automation (Python, Bash) with an emphasis on building maintainable, production-grade tooling
  • Demonstrated experience driving technical strategy beyond your immediate team - through design docs, RFCs, or technical proposals that influenced engineering-wide decisions
  • Track record of identifying and solving ambiguous, org-wide technical problems that no single team owns
  • Excellent communication skills - ability to translate complex build and infrastructure concepts for diverse audiences and advocate for platform investment to leadership
  • Solid understanding of core networking fundamentals (TCP/IP, DNS, HTTP)
EDUCATION and/or EXPERIENCE
  • Bachelor's degree in Computer Science, Computer Engineering, or a related field, or equivalent practical experience.
  • 5+ years of relevant experience in a DevOps, Software Engineering, or Build/Release Engineering role.
  • A proven track record of supporting software development teams by building and maintaining reliable infrastructure and effective tooling.
PHYSICAL REQUIREMENTS
  • Prolonged periods of sitting at a desk and working on a computer
  • Must be able to lift 15 pounds at times
  • Vision to read printed materials and a computer screen
  • Hearing and speech to communicate