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Animation Software Engineer Remote Jobs in Austin, TX

Site Reliability Engineer

Austin, TX · Remote

$56.50 - $75/hr

Site Reliability Engineer (SRE) - Platform Infrastructure team (100% Remote - USA) Site Reliability ... Software) Austin, TX $150,000.00-$175,000.00 1 week ago Austin, TX $140,000.00-$170,000.00 1 month ...

Kforce has a client seeking a remote Software Engineer to join their team. Summary: This person will be working on a portal as well as all the API's that connect all the data regarding all of the ...

Principal Software Engineer

Austin, TX · On-site +1

$133.80K - $179.40K/yr

EPE is seeking a thoughtful, and highly skilled Principal Software Engineer who will have a senior ... This position will be remote US Travel : Occasional travel may be needed (10% or less) EPE is an ...

Principal Software Engineer

Austin, TX · On-site +1

$133.80K - $179.40K/yr

EPE is seeking a thoughtful, and highly skilled Principal Software Engineer who will have a senior ... This position will be remote US Travel : Occasional travel may be needed (10% or less) EPE is an ...

Principal Software Engineer

Austin, TX · On-site +1

$133.80K - $179.40K/yr

EPE is seeking a thoughtful, and highly skilled Principal Software Engineer who will have a senior ... This position will be remote US Travel : Occasional travel may be needed (10% or less) EPE is an ...

Senior Software Engineer

Austin, TX · On-site +1

$140K - $185K/yr

Atom Computing is looking for a Senior Software Engineer to implement the quantum computing ... remote. Responsibilities * Develop and maintain public API features and open-source SDKs for ...

Senior Software Engineer

Austin, TX · On-site +1

$140K - $185K/yr

Atom Computing is looking for a Senior Software Engineer to implement the quantum computing ... remote. Responsibilities * Develop and maintain public API features and open-source SDKs for ...

Software Engineer, Product

Austin, TX · Remote

$140K - $160K/yr

If you're passionate about solving massive-scale engineering challenges and eager to be part of a fast-paced remote startup culture, we encourage you to apply to join our team today! As a Software ...

Senior Software Engineer

Austin, TX · On-site +1

$121.40K - $160.10K/yr

Ideal Candidate * 4+ years of software engineering in a VC backed startup environment or fast paced ... Located and able to work in SF Bay Area (with remote opportunities) Job Responsibilities Overall:

Boomi Integration Engineer Remote | Contract Robert Half is partnering with a manufacturing ... Science, Software Engineering, or related field. • Expert experience developing enterprise ...

Sr. Software Engineer

Austin, TX · On-site +1

$121.40K - $160.10K/yr

CDK Global, LLC Job Title: Sr. Software Engineer Worksite: 11809 Domain Dr., Suite 200 Austin, TX ... remote teams. Support production issue resolutions per need. Participate in the development ...

Sr. Software Engineer

Austin, TX · On-site +1

$121.40K - $160.10K/yr

CDK Global, LLC Job Title: Sr. Software Engineer Worksite: 11809 Domain Dr., Suite 200 Austin, TX ... remote teams. Support production issue resolutions per need. Participate in the development ...

As a Software Engineer, CICD you will integrate tightly with teams across the company, and span all ... This includes remote caching, remote execution, target identification and selection, etc. * Operate ...

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Showing results 1-20

Animation Software Engineer Remote information

See Austin, TX salary details

$62.9K

$146.2K

$203.7K

How much do animation software engineer remote jobs pay per year?

As of May 29, 2026, the average yearly pay for animation software engineer remote in Austin, TX is $146,227.00, according to ZipRecruiter salary data. Most workers in this role earn between $118,900.00 and $171,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Animation Software Engineer (Remote), and why are they important?

To thrive as an Animation Software Engineer (Remote), you need strong programming skills (typically in C++ or Python), a solid understanding of computer graphics, and a relevant degree in computer science or a related field. Familiarity with animation pipelines, 3D engines like Unity or Unreal, and version control systems such as Git is essential. Excellent problem-solving, collaboration, and written communication skills help bridge remote teamwork and creative technical challenges. These skills ensure the development of efficient, innovative animation tools and seamless integration with creative teams, even in a remote setting.

How do Animation Software Engineers typically collaborate with artists and animators in a remote setting?

Animation Software Engineers working remotely often collaborate closely with artists and animators through digital communication tools and project management platforms. Regular video meetings, shared documentation, and real-time feedback channels help ensure that technical solutions align with creative vision. Engineers may participate in iterative review cycles, addressing technical challenges such as rendering performance or tool usability based on artist feedback. Building strong communication skills and being proactive in addressing issues are key to fostering a productive remote team environment.

What does an Animation Software Engineer do when working remotely?

An Animation Software Engineer working remotely designs, develops, and maintains software tools and systems used for creating animations in films, video games, or other multimedia projects. They collaborate with artists, animators, and other engineers to implement features such as rendering engines, animation pipelines, and user interfaces. Remote Animation Software Engineers use communication tools to coordinate tasks, participate in code reviews, and troubleshoot technical issues, ensuring that animation teams can work efficiently from different locations.

What is the difference between Animation Software Engineer Remote vs 3D Artist Remote?

AspectAnimation Software Engineer Remote3D Artist Remote
Required CredentialsBachelor's in Computer Graphics, Animation, or related field; proficiency in animation software and programmingBachelor's in Fine Arts, Animation, or related; strong skills in 3D modeling and rendering software
Work EnvironmentCollaborative teams, software development projects, remote coding and animation tasksDesign studios or freelance, creating 3D models, textures, and visual assets remotely
Employer & Industry UsageTech companies, gaming, film, and animation studiosGame development, film, advertising, and freelance art projects

Animation Software Engineer Remote and 3D Artist Remote share overlapping skills in animation and digital tools but differ mainly in focus: the engineer emphasizes programming and software development, while the 3D artist concentrates on visual design and modeling. Both roles are common in remote work environments within creative and tech industries.

What are popular job titles related to Animation Software Engineer Remote jobs in Austin, TX? For Animation Software Engineer Remote jobs in Austin, TX, the most frequently searched job titles are:
What cities near Austin, TX are hiring for Animation Software Engineer Remote jobs? Cities near Austin, TX with the most Animation Software Engineer Remote job openings:

Senior Software Engineer [REMOTE]

Upbound - Job Posting

Austin, TX • Remote

$121.40K - $160.10K/yr

Other

Posted 28 days ago


Job description

Upbound is hiring a Senior Software Engineer to help us build and operate Upbound Spaces, the multiple control plane management software at the heart of the Upbound Platform. As part of the Spaces team, you will help us scale Upbound to reliably support thousands of control planes, while also extending enterprise control plane management and operations both in the cloud and on premises. Our team is expanding, and this is the perfect opportunity for you to make a significant engineering impact in both development and production operations.

What You'll Do
  • Actively build and operate Upbound Spaces in production, troubleshooting and resolving issues across multi-tenant SaaS environments, as well as contributing to Upbound's open-source projects, including Crossplane.
  • Take ownership of building features in high demand by Upbound's customers and deliver new functionality that will delight and amaze our users.
  • Investigate and debug complex issues in customer environments, including multi-control plane scenarios, resource reconciliation problems, and performance bottlenecks.
  • Communicate through thoughtful and thorough design documents for new initiatives and detailed post-incident reviews that drive system improvements.
  • Support the full project lifecycle for highly scalable and reliable services running in a cloud environment - discovery, analysis, architecture, design, review, documentation, building, migration, automation, deployment, production-readiness, and ongoing operational support.
  • Write and maintain Go code that interfaces with the Kubernetes API, such as operators, controllers, add-ons, etc., with a focus on observability, debuggability, and operational excellence.
  • Deploy, manage, and troubleshoot our Kubernetes services in production, using metrics, logs, and traces to identify and resolve issues quickly.
  • Build and maintain operational tooling for debugging customer environments, analyzing control plane health, and automating incident response.
  • Author documentation, user guides, runbooks, and blog posts to support and promote new features that you release.
  • Support the software release cycle for Spaces self-hosted distributions, including diagnosing issues in customer-managed deployments.
  • Participate in on-call rotation to support Upbound Cloud, responding to incidents and driving them to resolution.
What You'll Bring
  • Have experience operating production cloud services at scale: monitoring, alerting, incident response, post-mortems, and continuous improvement of service reliability.
  • Have strong debugging skills across distributed systems, including experience with observability tools (Prometheus, Grafana, OpenTelemetry, distributed tracing) and techniques for diagnosing issues in production environments.
  • Have experience building and operating controllers that interact with the Kubernetes API server, including troubleshooting reconciliation loops, managing API rate limits, and optimizing controller performance.
  • Are comfortable working directly with customers to understand, reproduce, and resolve complex technical issues in their environments.
  • Take responsibility and ownership for solving problems even if they are outside your lane, especially during incidents affecting customer workloads.
  • Demonstrate excellence in your work, constantly trying to improve your skills and the operational posture of the systems you build.
  • Have empathy for customers and keep them in mind as you build solutions, understanding that reliability and debuggability are features.
  • Realize the importance of clear communication and effective collaboration to work as a team, deliver great results, and support customers through technical challenges.
  • Help create a safe environment where everyone can contribute, learn from failures, share on-call knowledge, and help each other grow as operators and engineers.

 #LI-REMOTE