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Animation Software Engineer Remote Jobs in Albuquerque, NM

The Associate Software Engineer is an early-career engineering role responsible for contributing to ... Remote first work environment * Choice of a HDHP or PPO Medical plan, we pay 100% of the premium ...

Software Engineer

Rio Rancho, NM ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

Software Engineer

Albuquerque, NM ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

iOS Engineer -Remote

Albuquerque, NM ยท Remote

$166K - $191K/yr

Own the entire software development process from timeline estimation to coding, testing and release ... remote work reimbursement, paid time off, employee assistance programs, and more. Benefits are ...

Staff Software Engineer

Albuquerque, NM ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

Senior Software Engineer

Albuquerque, NM ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

Senior Software Engineer

Rio Rancho, NM ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

Staff Software Engineer

Rio Rancho, NM ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

AI Automation Engineer -Remote

Albuquerque, NM ยท On-site +1

$202K - $234K/yr

Use AI as much as possible to automate your own process of creating this software * Collaborate ... Experience creating LLM-backed tools involving prompt engineering and automated evals * 5+ years of ...

Software Engineer Analyst

Rio Rancho, NM ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

Backend Software Engineer

Rio Rancho, NM ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

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Animation Software Engineer Remote information

See Albuquerque, NM salary details

$61.6K

$143K

$199.2K

How much do animation software engineer remote jobs pay per year?

As of Jun 10, 2026, the average yearly pay for animation software engineer remote in Albuquerque, NM is $142,998.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,300.00 and $167,700.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Animation Software Engineer (Remote), and why are they important?

To thrive as an Animation Software Engineer (Remote), you need strong programming skills (typically in C++ or Python), a solid understanding of computer graphics, and a relevant degree in computer science or a related field. Familiarity with animation pipelines, 3D engines like Unity or Unreal, and version control systems such as Git is essential. Excellent problem-solving, collaboration, and written communication skills help bridge remote teamwork and creative technical challenges. These skills ensure the development of efficient, innovative animation tools and seamless integration with creative teams, even in a remote setting.

What is the difference between Animation Software Engineer Remote vs 3D Artist Remote?

AspectAnimation Software Engineer Remote3D Artist Remote
Required CredentialsBachelor's in Computer Graphics, Animation, or related field; proficiency in animation software and programmingBachelor's in Fine Arts, Animation, or related; strong skills in 3D modeling and rendering software
Work EnvironmentCollaborative teams, software development projects, remote coding and animation tasksDesign studios or freelance, creating 3D models, textures, and visual assets remotely
Employer & Industry UsageTech companies, gaming, film, and animation studiosGame development, film, advertising, and freelance art projects

Animation Software Engineer Remote and 3D Artist Remote share overlapping skills in animation and digital tools but differ mainly in focus: the engineer emphasizes programming and software development, while the 3D artist concentrates on visual design and modeling. Both roles are common in remote work environments within creative and tech industries.

What does an Animation Software Engineer do when working remotely?

An Animation Software Engineer working remotely designs, develops, and maintains software tools and systems used for creating animations in films, video games, or other multimedia projects. They collaborate with artists, animators, and other engineers to implement features such as rendering engines, animation pipelines, and user interfaces. Remote Animation Software Engineers use communication tools to coordinate tasks, participate in code reviews, and troubleshoot technical issues, ensuring that animation teams can work efficiently from different locations.

How do Animation Software Engineers typically collaborate with artists and animators in a remote setting?

Animation Software Engineers working remotely often collaborate closely with artists and animators through digital communication tools and project management platforms. Regular video meetings, shared documentation, and real-time feedback channels help ensure that technical solutions align with creative vision. Engineers may participate in iterative review cycles, addressing technical challenges such as rendering performance or tool usability based on artist feedback. Building strong communication skills and being proactive in addressing issues are key to fostering a productive remote team environment.
What are popular job titles related to Animation Software Engineer Remote jobs in Albuquerque, NM? For Animation Software Engineer Remote jobs in Albuquerque, NM, the most frequently searched job titles are:
Infographic showing various Animation Software Engineer Remote job openings in Albuquerque, NM as of June 2026, with employment types broken down into 92% Full Time, and 8% Part Time. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $142,998 per year, or $68.7 per hour.
Associate Software Engineer (Open3D) - Remote

Associate Software Engineer (Open3D) - Remote

micro1 AI

Albuquerque, NM โ€ข Remote

$20 - $120/hr

Part-time

Posted 8 days ago


Job description

Job Title: Junior Software Engineer (Open 3D Engine)


Job Type: Contractor


Location: Remote


Job Summary: Join our client's team as a Junior Software Engineer (Open 3D Engine) and play a pivotal role in training next-generation AI systems for 3D environments. You will leverage your O3DE expertise, spanning the Component Entity System, Atom Renderer, and physics simulations, to generate high quality, synthetic data, enabling AI models to learn, reason, and construct high performance, AAA quality digital worlds.


Key Responsibilities:

  1. Design, develop, and implement interactive 3D scenes and simulations using Open 3D Engine (O3DE) for AI training purposes.
  2. Leverage the full suite of O3DE toolsโ€”including Atom Renderer, Component Entity System, Gems, and Asset Processorโ€”to create high-fidelity, effective environments.
  3. Collaborate with the customerโ€™s team to transform conceptual ideas into finished AI training workflows and simulations.
  4. Integrate Python and C++ scripts for enhanced functionality and automation within O3DE projects.
  5. Utilize AWS services to support robust, scalable 3D simulation deployment and asset management.
  6. Document processes and communicate progress clearly through strong written and verbal updates.
  7. Troubleshoot and optimize simulation performance, ensuring accuracy and efficiency for AI training objectives.


Required Skills and Qualifications:

  1. Hands-on experience with O3DE (Open 3D Engine), including a deep understanding of core tools and asset workflows.
  2. Proficiency in Python and C++ for 3D scene development and automation.
  3. Experience building interactive 3D environments from concept to completion, tailored for simulation and AI training.
  4. Familiarity with Atom Renderer, Component Entity System, Gems, and Asset Processor within O3DE.
  5. Strong written and verbal communication skills, with the ability to clearly document and present technical concepts.
  6. Basic knowledge of AWS infrastructure and its application for cloud-based development and deployment.
  7. Background in game development, simulation, or real-time graphics projects.


Preferred Qualifications:

  1. Previous experience working directly on AI training or simulation projects within O3DE.
  2. Exposure to asset management pipelines and collaborative development environments.
  3. Demonstrated initiative in adopting new O3DE tools and staying current with engine updates.