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Animation Software Engineer Remote Jobs in Albuquerque, NM

Remote Job Summary: We are looking for experienced software engineers to help train and evaluate next-generation AI systems through real-world software engineering tasks. This role is best suited for ...

iOS Engineer -Remote

Albuquerque, NM ยท Remote

$166K - $191K/yr

Own the entire software development process from timeline estimation to coding, testing and release ... remote work reimbursement, paid time off, employee assistance programs, and more. Benefits are ...

AI Automation Engineer -Remote

Albuquerque, NM ยท On-site +1

$202K - $234K/yr

Use AI as much as possible to automate your own process of creating this software * Collaborate ... Experience creating LLM-backed tools involving prompt engineering and automated evals * 5+ years of ...

This position is remote and requires a Secret security clearance. Maximus TCS (Technology and ... Integrates AI/ML capabilities into software applications and system architectures using APIs and ...

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Animation Software Engineer Remote information

See Albuquerque, NM salary details

$61.6K

$143K

$199.2K

How much do animation software engineer remote jobs pay per year?

As of Jul 5, 2026, the average yearly pay for animation software engineer remote in Albuquerque, NM is $142,998.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,300.00 and $167,700.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Animation Software Engineer (Remote), and why are they important?

To thrive as an Animation Software Engineer (Remote), you need strong programming skills (typically in C++ or Python), a solid understanding of computer graphics, and a relevant degree in computer science or a related field. Familiarity with animation pipelines, 3D engines like Unity or Unreal, and version control systems such as Git is essential. Excellent problem-solving, collaboration, and written communication skills help bridge remote teamwork and creative technical challenges. These skills ensure the development of efficient, innovative animation tools and seamless integration with creative teams, even in a remote setting.

What is the difference between Animation Software Engineer Remote vs 3D Artist Remote?

AspectAnimation Software Engineer Remote3D Artist Remote
Required CredentialsBachelor's in Computer Graphics, Animation, or related field; proficiency in animation software and programmingBachelor's in Fine Arts, Animation, or related; strong skills in 3D modeling and rendering software
Work EnvironmentCollaborative teams, software development projects, remote coding and animation tasksDesign studios or freelance, creating 3D models, textures, and visual assets remotely
Employer & Industry UsageTech companies, gaming, film, and animation studiosGame development, film, advertising, and freelance art projects

Animation Software Engineer Remote and 3D Artist Remote share overlapping skills in animation and digital tools but differ mainly in focus: the engineer emphasizes programming and software development, while the 3D artist concentrates on visual design and modeling. Both roles are common in remote work environments within creative and tech industries.

What does an Animation Software Engineer do when working remotely?

An Animation Software Engineer working remotely designs, develops, and maintains software tools and systems used for creating animations in films, video games, or other multimedia projects. They collaborate with artists, animators, and other engineers to implement features such as rendering engines, animation pipelines, and user interfaces. Remote Animation Software Engineers use communication tools to coordinate tasks, participate in code reviews, and troubleshoot technical issues, ensuring that animation teams can work efficiently from different locations.

How do Animation Software Engineers typically collaborate with artists and animators in a remote setting?

Animation Software Engineers working remotely often collaborate closely with artists and animators through digital communication tools and project management platforms. Regular video meetings, shared documentation, and real-time feedback channels help ensure that technical solutions align with creative vision. Engineers may participate in iterative review cycles, addressing technical challenges such as rendering performance or tool usability based on artist feedback. Building strong communication skills and being proactive in addressing issues are key to fostering a productive remote team environment.
Infographic showing various Animation Software Engineer Remote job openings in Albuquerque, NM as of June 2026, with employment types broken down into 70% Full Time, 17% Part Time, and 13% Contract. Highlights an 48% Physical, 3% Hybrid, and 49% Remote job distribution, with an average salary of $142,998 per year, or $68.7 per hour.
Software Engineer - AI Trainer

Software Engineer - AI Trainer

micro1 AI

Albuquerque, NM โ€ข Remote

$100 - $230/hr

Part-time

Posted 26 days ago


Job description

Job Title: Software Engineering


Job Type: Contractor (10-15 hours per week)

Location: Remote


Job Summary:


We are looking for experienced software engineers to help train and evaluate next-generation AI systems through real-world software engineering tasks. This role is best suited for developers who can reason through unfamiliar codebases, explain engineering decisions clearly, and solve practical backend, full-stack, systems, or infrastructure-related problems.


On this project, you will be creating Reinforcement Learning Environments which test an AI model's ability to find and patch security vulnerabilities in code. Your task will be to create a reproducible RL env in which a known CVE is present/injected in the repository and must be fixed by the model.


As an expert you will be creating Reinforcement Learning Environments which test and AI modelโ€™s ability to solve complex software engineering problems related to fixing code, creating features, refactoring code and optimizing performance. You will be tasked with creating a reproducible environment and golden reference solution for the problem.


Required Skills and Qualifications:


  1. 3+ years of hands-on software engineering experience.
  2. Strong experience in at least one backend or full-stack engineering environment, such as Python, JavaScript/TypeScript, , Java, C++, Go or Rust
  3. A Cybersecurity/SecOps background or exposure is highly preferred
  4. Strong understanding of software engineering fundamentals, including debugging, testing, code quality, architecture, and technical tradeoffs.
  5. Ability to explain complex engineering decisions clearly and objectively.
  6. Comfortable reading and reasoning through unfamiliar code or technical requirements


Compensation Structure

Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expertโ€™s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.


Start Timeline & Availability

We typically fill roles within 48 hours and are looking for experts ready to jump in right away. If selected, we expect you to start your first tasks within 24โ€“48 hours of completing onboarding.