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Animation Job Jobs in Washington (NOW HIRING)

Coordinate with storyboard artists, animators, voice talent, and production staff to ensure scripts support effective visual storytelling and animation production. * Ensure scripts are appropriately ...

Coordinate with storyboard artists, animators, voice talent, and production staff to ensure scripts support effective visual storytelling and animation production. * Ensure scripts are appropriately ...

Autodesk 3DS Max Tutor

Bowie, MD · Remote

$18 - $40/hr

Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and ...

In this role, you will develop engaging digital media, graphics, animations, and multimedia content that support training, learning, and mission-focused initiatives. Working alongside a collaborative ...

Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and ...

Autodesk 3DS Max Tutor

Laurel, MD · Remote

$18 - $40/hr

Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and ...

Showing results 21-40

Animation Job information

What are some common challenges faced by animators when working on collaborative projects?

A common challenge animators face in collaborative projects is ensuring consistency in style and movement across different scenes, especially when multiple team members are involved. Communication with directors, storyboard artists, and other animators is essential to maintain a unified vision and meet tight production deadlines. Adapting to feedback and making revisions quickly is also a frequent part of the process. Animators often use shared asset libraries and project management tools to streamline collaboration and keep everyone aligned.

What are the key skills and qualifications needed to thrive as an Animator, and why are they important?

To thrive as an Animator, you need strong drawing skills, a solid understanding of motion and timing, and typically a degree in animation or a related field. Proficiency with industry-standard software such as Adobe After Effects, Autodesk Maya, or Toon Boom Harmony is essential, and certifications in these tools can be advantageous. Creativity, attention to detail, and effective communication skills help animators bring characters and stories to life and collaborate with teams. These abilities ensure high-quality, engaging animations that meet project goals and client expectations.

What is the difference between Animation Job vs 3D Modeler?

AspectAnimation Job3D Modeler
Required SkillsAnimation principles, storytelling, timingModeling, texturing, topology
Work EnvironmentFilm, TV, gaming, advertisingGame development, film, product visualization
Tools UsedAdobe After Effects, Maya, BlenderMaya, ZBrush, 3ds Max
Common Industry UsageBrings characters and scenes to lifeCreates detailed 3D assets and models

Animation Jobs focus on bringing characters and scenes to life through movement and storytelling, while 3D Modelers specialize in creating detailed 3D assets. Both roles often collaborate in the entertainment and gaming industries but require different skill sets and tools.

What are animation jobs?

Animation jobs involve creating moving images using drawings, computer graphics, models, or other visual media. Professionals in this field may work on films, television shows, video games, advertising, or web content. Common roles include animators, character designers, storyboard artists, and visual effects artists. These jobs require creativity, technical skills, and often proficiency with animation software such as Adobe After Effects, Maya, or Blender. Animation professionals collaborate with directors, writers, and other team members to bring stories and concepts to life.
What are popular job titles related to Animation Job jobs in Washington? For Animation Job jobs in Washington, the most frequently searched job titles are:
What job categories do people searching Animation Job jobs in Washington look for? The top searched job categories for Animation Job jobs in Washington are:
What cities in Washington are hiring for Animation Job jobs? Cities in Washington with the most Animation Job job openings:
Infographic showing various Animation Job job openings in Washington as of July 2026, with employment types broken down into 74% Full Time, 11% Part Time, 6% Temporary, 6% Contract, and 3% Summer. Highlights an 86% In-person, 6% Hybrid, and 8% Remote job distribution.
Instructor or Assistant Professor of Game Design

Instructor or Assistant Professor of Game Design

George Mason University

Fairfax, VA • On-site

Other

Posted 16 hours ago


George Mason University rating

8.3

Company rating: 8.3 out of 10

Based on 19 frontline employees who took The Breakroom Quiz

123rd of 611 rated colleges and universities


Job description

Instructor or Assistant Professor of Game Design
  • 10003050
  • Fairfax, VA
  • Instructional Faculty
  • Opening on: Aug 29 2025
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Department: Col of Visual and Performing Arts

Classification: 9-month Instructional Faculty

Job Category: Instructional Faculty

Job Type: Full-Time

Work Schedule: N/A - I/R Faculty

Location: Fairfax, VA

Workplace Type: Hybrid Eligible

Salary: Salary commensurate with education and experience

Criminal Background Check: Yes

About the Department:

1. Offers undergraduate game design courses leading to a BFA in Computer Game Design;
2. Provides mentorship and guidance in game production to students pursuing majors and minors in Computer Game Design; and
3. Supports a cohesive faculty and staff to carry out objectives 1 and 2.

About the Position:

Teaches undergraduate Game Design, 3D Modeling, and Animation courses and helps develop this future track in the Computer Game Design Program. Pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.

Responsibilities:

  • Teaches undergraduate Game Design, 3D Modeling, and Animation courses;
  • Helps develop this future track in the Computer Game Design Program; and
  • Pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.

Required Qualifications:

  • Bachelor's degree in related field;
  • 5+ years experience in Game Design or related industry, or Master's degree in related field;
  • Experienced in all facets of 3D Modeling and Animation for game design and development, including technical, managerial and artistic advances; current research (traditional and applied); and industry developments;
  • Extensive experience working with all primary game design, production, and management software applications, engines, and tools, as well as related hardware;
  • Applicable experience (minimum of five years is desired) in the industry; and expertise using current professional game engines, editors and project management software;
  • Knowledgeable about all facets of 3D Modeling and Animation for game design and development, including technical, managerial and artistic advances; current research (traditional and applied); and industry developments;
  • Extensive knowledge working with all primary game design, game programming, and management software applications, engines, and tools, as well as related hardware;
  • Knowledge of 3D Modeling and animation software utilized in the industry;
  • Knowledge of workflow in multi-platform game production and publication;
  • Excellent interpersonal and presentation skills;
  • Proven critical thinking, problem-solving, and judgment skills;
  • Ability to successfully interact with the industry business and governmental communities;
  • Has a demonstrated commitment and ability to work collaboratively within a complex work environment; and
  • Possesses an approach that fosters a respectful, nonthreatening workplace environment.

Preferred Qualifications:

  • Master's degree in related field;
  • 5+ years experience in the Game Design industry and publication of major entertainment or serious games, or Terminal degree in Game related discipline; and
  • Demonstrated ability working with a diverse population of artists, students, faculty, staff, and community members.

Instructions to Applicants:

For full consideration, applicants must apply for Instructor or Assistant Professor of Game Design at https://jobs.gmu.edu/. Complete and submit the online application to include three professional references with contact information, and provide a Cover Letter/Letter of Intent with Resume for review.

Posting Open Date: August 29, 2025

For Full Consideration, Apply by: September 12, 2025

Open Until Filled: Yes


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