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Animation Game Developer Jobs (NOW HIRING)

Game Designer

Las Vegas, NV · On-site

$148K/yr

This role is responsible for directing the execution of the vision by game artists, animators and developers. The Game Designer works in a collaborative small team environment with a group of ...

Game Designer

Las Vegas, NV · On-site

$148K/yr

This role is responsible for directing the execution of the vision by game artists, animators and developers. The Game Designer works in a collaborative small team environment with a group of ...

Senior Gameplay Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

... animation direction across the game, providing constructive feedback as necessary. * Communicate effectively with other disciplines, including Designers, Programmers, Writers, Project Managers, Art ...

This position works closely with artists, animators, game designers, and software developers to build immersive and entertaining games. Job Requirements * Intermediate to Sophisticated level in Music ...

Lead Gameplay Engineer

Irvine, CA · On-site

$100 - $125/hr

... other game developers * Ability to work well in a fluid, changing environment as creative challenges evolve * Deep knowledge of gameplay systems involving AI, animation, physics, and ...

Game Designer

$158K/yr

This role is responsible for directing the execution of the vision by game artists, animators and developers in a collaborative small team environment. Responsibilities : • Participates in the ...

3D Artist

New York, NY · Remote

$55/hr

Collaborate with designers, developers, animators, and other creative team members. * Review ... Experience with animation, game development, product visualization, or VFX is an advantage.

... animation direction across the game, providing constructive feedback as necessary. * Communicate effectively with other disciplines, including Designers, Programmers, Writers, Project Managers, Art ...

Pursuing or completing a degree in Education, Computer Science, Engineering, Art, or a related field. * Experience in game design and/or animation desirable * Proficient in software and tools related ...

Lead Animator

Novato, CA · On-site

$123K - $182K/yr

In this role, you'll collaborate with a passionate group of game developers to craft high-end player characters and AI animations that support responsive, immersive gameplay-bringing the richly ...

Lead Animator

Novato, CA · On-site

$123K - $182K/yr

In this role, you'll collaborate with a passionate group of game developers to craft high-end player characters and AI animations that support responsive, immersive gameplay-bringing the richly ...

Lead Animator

Novato, CA · On-site

$150 - $200/hr

In this role, you'll collaborate with a passionate group of game developers to craft high-end player characters and AI animations that support responsive, immersive gameplay- bringing the richly ...

Lead Gameplay Programmer

Alpharetta, GA · On-site

$125K - $139K/yr

As an independent developer and publisher, Templar develops the games that we want, on our own ... Experience with open-world or co-op game systems. * Strong knowledge of Unreal's animation, AI, and ...

Lead Animator

Novato, CA · Remote

$123K - $182K/yr

In this role, you'll collaborate with a passionate group of game developers to craft high-end player characters and AI animations that support responsive, immersive gameplay-bringing the richly ...

Showing results 41-60

Animation Game Developer information

See salary details

$32.5K

$108.5K

$180K

How much do animation game developer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for animation game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What cities are hiring for Animation Game Developer jobs?

Cities with the most Animation Game Developer job openings:

What are popular job titles related to Animation Game Developer jobs?

For Animation Game Developer jobs, the most frequently searched job titles are:

Infographic showing various Animation Game Developer job openings in the United States as of September 2026, with employment types broken down into 3% Internship, 64% Full Time, 23% Part Time, 1% Temporary, and 9% Contract. Highlights an 89% Physical, 1% Hybrid, and 10% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.

Visiting Assistant Professor, Game Design & Technical Art

Old Westbury, NY • On-site

New York Institute of Technology
Colleges, Universities, and Professional Schools • 1 - 5K employees

Full-time

Retirement, PTO

Re-posted 18 days ago


Job description

Overview

New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.

The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.

For more information, visit nyit.edu.

New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry.  The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.

Responsibilities

The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.

The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.

Qualifications

The minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.

A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.

Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.

Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.

The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.

Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.

Other Information

New York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of  generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.

New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.

In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.

Minimum SalaryUSD $70,000.00/Yr.Maximum SalaryUSD $70,000.00/Yr.Employment Type: OTHER