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Animation Developer Jobs in Santa Clara, CA (NOW HIRING)

Simulation Engineer

San Mateo, CA · On-site

$100 - $300/hr

Position Overview We are seeking talented simulation engineers to create expansive simulated worlds ... Experience in game development, CGI, or animation. * Knowledge of robot design, controls, and robot ...

New

IOS Engineer

Palo Alto, CA

$60.75 - $83.75/hr

... Core Animation, Core Audio, Core Graphics, UIKit, GCD (grand central dispatch) and REST APIs ... Experience with Android Ability to be an high powered engineer who strives to understand the ...

Android Developer

Palo Alto, CA · On-site

$65.50 - $86/hr

... Animations, Graphics, Locations, and Sensors packages/libraries Excellent problem solving, critical thinking and communication skills Entrepreneurial minded- understands the demands of a private ...

Android Developer

Palo Alto, CA · On-site

$65.50 - $86/hr

... Animations, Graphics, Locations, and Sensors packages/libraries Excellent problem solving, critical thinking and communication skills Entrepreneurial minded- understands the demands of a private ...

Android Developer

Palo Alto, CA · On-site

$65.50 - $86/hr

... programming experience, with apps in the app store. * Maintain best practices throughout the code ... Animations, Graphics, Locations, and Sensors packages/libraries * Excellent problem solving ...

Android Developer

Palo Alto, CA · On-site

$65.50 - $86/hr

... programming experience, with apps in the app store. * Maintain best practices throughout the code ... Animations, Graphics, Locations, and Sensors packages/libraries * Excellent problem solving ...

Sr. Android Developer

Mountain View, CA · On-site

$68.50 - $86.75/hr

We offer an excellent compensation package We are looking for Sr. Android Developer in Mountain ... animations to networking operations and unit test Design, implement, document, test, and tune ...

Unreal XD Tech

Redwood City, CA · On-site

$61.25 - $79.50/hr

Create polished interactions, transitions, and UI animations. * Collaborate with designers, artists, and engineers to deliver intuitive user experiences. * Optimize UI systems for performance and ...

Showing results 41-60

Animation Developer information

See Santa Clara, CA salary details

$41

$68

$87

How much do animation developer jobs pay per hour?

As of Aug 20, 2026, the average hourly pay for animation developer in Santa Clara, CA is $68.69, according to ZipRecruiter salary data. Most workers in this role earn between $61.83 and $75.67 per hour, depending on experience, location, and employer.

What does an animation developer do?

An Animation Developer is responsible for creating and integrating animations into digital products like video games, apps, websites, and interactive media. They combine artistic skills with technical knowledge, using tools such as Unity, Unreal Engine, or Adobe Animate to bring characters and environments to life. Animation Developers also collaborate with designers, programmers, and artists to ensure smooth, visually appealing animations that enhance user experiences. Their work often involves coding, testing, and troubleshooting animations to achieve the desired effects.

What are the key skills and qualifications needed to thrive as an animation developer, and why are they important?

To thrive as an Animation Developer, you need a strong grasp of animation principles, computer graphics, and programming languages like JavaScript or C++, often backed by a degree in computer science, digital media, or a related field. Proficiency with animation software such as Adobe Animate, Unity, Blender, or Maya, and familiarity with relevant APIs or frameworks, is typically required. Creativity, attention to detail, and effective communication are crucial soft skills that help bring concepts to life and collaborate with multidisciplinary teams. These skills enable the creation of engaging, technically sound animations that meet project goals and user expectations.

What are some common challenges animation developers face when working on cross-functional teams?

Animation Developers often collaborate closely with designers, programmers, and project managers, which can present challenges in aligning creative vision with technical constraints. Effective communication is key, as developers must interpret design briefs into functional animations while ensuring performance and compatibility across platforms. Balancing the artistic aspects of animation with optimization for different devices and game engines is also a frequent challenge. Staying adaptable and fostering open dialogue within the team can help address these issues and lead to successful project outcomes.

What is the difference between Animation Developer vs Motion Designer?

AspectAnimation DeveloperMotion Designer
Required CredentialsBachelor's in Computer Graphics, Animation, or related field; knowledge of programming languagesBachelor's in Graphic Design, Animation, or related field; strong design portfolio
Work EnvironmentPrimarily in tech companies, gaming, or software development; focus on interactive animationsAdvertising agencies, media, or entertainment; focus on visual storytelling and branding
Employer & Industry UsageUsed in software, gaming, and interactive media industriesCommon in advertising, film, and digital media industries

Animation Developers focus on creating interactive and programmatic animations often for digital platforms, requiring coding skills. Motion Designers primarily craft visual animations for branding, advertising, and media, emphasizing design and storytelling. While both roles involve animation, their tools, environments, and objectives differ significantly.

Are animation developers in demand right now?

Animation developers are in high demand due to the growth of digital media, gaming, and entertainment industries. Skills in 3D modeling, animation software, and programming languages like Python or C++ increase employability, especially in environments requiring real-time rendering and interactive content.

What are popular job titles related to Animation Developer jobs in Santa Clara, CA?

For Animation Developer jobs in Santa Clara, CA, the most frequently searched job titles are:

What cities near Santa Clara, CA are hiring for Animation Developer jobs?

Cities near Santa Clara, CA with the most Animation Developer job openings:

Infographic showing various Animation Developer job openings in Santa Clara, CA as of June 2026, with employment types broken down into 44% Full Time, 25% Part Time, and 31% Contract. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution, with an average salary of $142,869 per year, or $68.7 per hour.

Keynote Shader And Effects Engineer

TEKsystems

Cupertino, CA

$143.28/hr

Contractor

Medical, Dental, Vision, Life, Retirement, PTO

Posted 19 days ago


Job description

Keynote Shader & Effects Engineer

Client: Apple

Duration: 12-Month Contract

Start Date: October 2026

Position Overview

Apple's Keynote team is seeking a highly skilled Shader & Effects Engineer to help design, develop, and optimize the advanced visual effects and animations that power Keynote's custom rendering engine. This role is ideal for an engineer who thrives at the intersection of graphics programming, visual design, and creative technology.

The successful candidate will bring deep expertise in real-time rendering and shader development while demonstrating the artistic sensibility needed to transform creative concepts into visually compelling experiences. This individual will play a key role in creating the high-impact effects, transitions, and animations seen by millions of users across Apple's ecosystem.

Responsibilities
  • Design, prototype, and implement advanced shader-driven visual effects and animations.
  • Develop and maintain high-performance graphics solutions optimized for Apple Silicon devices.
  • Create visually compelling real-time effects while maintaining strict rendering and performance requirements.
  • Collaborate closely with designers and engineers to translate creative vision into polished user experiences.
  • Apply modern graphics techniques to solve complex visual and technical challenges.
  • Optimize GPU performance to achieve smooth, high-fidelity rendering across a variety of hardware platforms.
  • Research and implement state-of-the-art rendering technologies and industry best practices.
  • Own graphics features and effect systems throughout the full development lifecycle, from concept through production.
Required Qualifications
  • Bachelor's degree in Computer Science or equivalent practical experience.
  • Minimum of 5 years of professional experience in graphics, rendering, or shader development.
  • Proven experience developing and optimizing real-time graphics applications.
  • Strong understanding of rendering pipelines, rasterization, compute shaders, render passes, resource binding, and GPU/CPU synchronization.
  • Experience writing production-quality shader code using Metal, GLSL, HLSL, Vulkan, or similar technologies.
  • Demonstrated ability to optimize graphics workloads for performance-sensitive applications.
  • Experience shipping graphics features, visual effects, or rendering systems in production environments.
  • Strong communication skills and ability to collaborate effectively across technical and creative teams.
Preferred Qualifications
  • Deep expertise with Metal Shading Language (MSL) and the Apple graphics ecosystem.
  • Experience working with Core Animation, Core Graphics, or related Apple technologies.
  • Familiarity with modern graphics research, including SIGGRAPH and GDC content.
  • Experience with Motion, Adobe After Effects, or other visual effects and animation tools.
  • Exposure to machine learning, computer vision, or image-processing applications within graphics workflows.
  • generative art, creative coding, procedural graphics, or interactive media.
  • Artistic, design, or motion graphics experience.
Ideal Candidate Profile

This is not a traditional software engineering role. The ideal candidate combines advanced graphics engineering expertise with a strong appreciation for visual design and aesthetics. They understand how to create art through code and have a track record of developing sophisticated visual effects rather than simply implementing graphics features.

Successful candidates often come from backgrounds such as:

  • Graphics Engineering
  • Rendering Engineering
  • GPU Engineering
  • Technical Art
  • Creative Technology
  • Real-Time Visualization
  • Visual Effects Engineering
  • Interactive Media Development
  • AR/VR Graphics

Candidates with experience in creative coding communities, generative art projects, or graphics-focused technical communities are especially encouraged to apply.

Portfolio Submission Required

A portfolio is a critical component of the evaluation process. Candidates should provide examples demonstrating advanced graphics and shader development capabilities, including one or more of the following:

  • ShaderToy projects
  • GitHub repositories
  • Personal portfolio websites
  • Graphics demonstrations
  • Visual effects breakdowns
  • Shipped products featuring custom rendering or shader work
  • Interactive graphics projects
  • Generative art or creative coding examples
Interview Process
  1. Initial phone interview focused on technical experience and portfolio review.
  2. Three 45-minute technical interviews with team members.
  3. Final interview round may be scheduled based on team feedback.
Job Type & Location

This is a Contract position based out of Cupertino, CA.

Pay and Benefits

The pay range for this position is $143.28 - $143.28/hr.

Eligibility requirements apply to some benefits and may depend on your job classification and length of employment. Benefits are subject to change and may be subject to specific elections, plan, or program terms. If eligible, the benefits available for this temporary role may include the following: • Medical, dental & vision • Critical Illness, Accident, and Hospital • 401(k) Retirement Plan – Pre-tax and Roth post-tax contributions available • Life Insurance (Voluntary Life & AD&D for the employee and dependents) • Short and long-term disability • Health Spending Account (HSA) • Transportation benefits • Employee Assistance Program • Time Off/Leave (PTO, Vacation or Sick Leave)

Workplace Type

This is a fully onsite position in Cupertino,CA.

Application Deadline

This position is anticipated to close on Aug 14, 2026.

About TEKsystems

We're partners in transformation. We help clients activate ideas and solutions to take advantage of a new world of opportunity. We are a team of 80,000 strong, working with over 6,000 clients, including 80% of the Fortune 500, across North America, Europe and Asia. As an industry leader in Full-Stack Technology Services, Talent Services, and real-world application, we work with progressive leaders to drive change. That's the power of true partnership. TEKsystems is an Allegis Group company.

The company is an equal opportunity employer and will consider all applications without regards to race, sex, age, color, religion, national origin, veteran status, disability, sexual orientation, gender identity, genetic information or any characteristic protected by law.

About TEKsystems and TEKsystems Global Services

We’re a leading provider of business and technology services. We accelerate business transformation for our customers. Our expertise in strategy, design, execution and operations unlocks business value through a range of solutions. We’re a team of 80,000 strong, working with over 6,000 customers, including 80% of the Fortune 500 across North America, Europe and Asia, who partner with us for our scale, full-stack capabilities and speed. We’re strategic thinkers, hands-on collaborators, helping customers capitalize on change and master the momentum of technology. We’re building tomorrow by delivering business outcomes and making positive impacts in our global communities. TEKsystems and TEKsystems Global Services are Allegis Group companies. Learn more at TEKsystems.com.

The company is an equal opportunity employer and will consider all applications without regard to race, sex, age, color, religion, national origin, veteran status, disability, sexual orientation, gender identity, genetic information or any characteristic protected by law.

San Francisco Fair Chance Ordinance: Pursuant to the San Francisco Fair Chance Ordinance, for all positions located in the city and county of San Francisco, we will consider for employment qualified applicants with arrest and conviction records.

Massachusetts Lie Detector: It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability.

Use of Artificial Intelligence (AI): We may use Artificial Intelligence (AI) to support parts of our hiring process, including sourcing, screening, and evaluating candidates. AI helps assess applications and qualifications, but final decisions are made by our hiring team. By applying, you acknowledge and agree that your application may be reviewed using AI tools.


TEKsystems logo

About TEKsystems

Sourced by ZipRecruiter

We're partners in transformation. We help clients activate ideas and solutions to take advantage of a new world of opportunity. We are a team of 80,000 strong, working with over 6,000 clients, including 80% of the Fortune 500, across North America, Europe and Asia. As an industry leader in Full-Stack Technology Services, Talent Services, and real-world application, we work with progressive leaders to drive change. That's the power of true partnership. TEKsystems is an Allegis Group company.

Industry

It services

Company size

1,001 - 5,000 Employees

Headquarters location

Hanover, MD, US