1

Animation Assistant Jobs in Seattle, WA (NOW HIRING)

... Animation, as well as Master's degree programs in Computer Science and Digital Art. DigiPen ... Manage Student Teaching Assistants, supervising their timecards and reviewing their weekly hours ...

Showing results 41-60

Animation Assistant information

What is an animation assistant?

Animation Assistants are professionals who support animators and animation teams in creating animated films, television shows, video games, and other multimedia projects. Their responsibilities often include cleaning up rough animations, preparing backgrounds, managing files, and assisting with in-between frames. Animation Assistants help ensure the animation process runs smoothly by handling various technical and organizational tasks. They are essential in maintaining the production schedule and supporting the creative vision of the lead animators.

What are the key skills and qualifications needed to thrive as an animation assistant, and why are they important?

To thrive as an Animation Assistant, you need a foundational understanding of animation principles, drawing skills, and a relevant degree or coursework in animation or a related field. Familiarity with industry-standard software such as Adobe Creative Suite, Toon Boom, or Autodesk Maya is typically required. Strong organizational skills, attention to detail, and the ability to communicate effectively with the animation team are critical soft skills for this role. These capabilities ensure the smooth execution of animation projects, support the creative process, and help deliver high-quality visual content on schedule.

What are the most common challenges animation assistants face when working on fast-paced productions?

Animation Assistants often work under tight deadlines, which can make time management and maintaining high-quality work challenging. They may need to quickly adapt to changing project requirements or feedback from senior animators and directors. Staying organized while juggling multiple tasks, such as cleaning up animation frames and preparing assets for the animation pipeline, is crucial. Collaborating closely with other team members also requires strong communication skills to ensure consistency and meet production goals.

What is the difference between Animation Assistant vs Graphic Designer?

AspectAnimation AssistantGraphic Designer
Required SkillsBasic animation software, understanding of animation principlesDesign software, visual communication skills
Work EnvironmentAnimation studios, media companiesAdvertising agencies, print and digital media
Typical TasksAssist in creating animations, support senior animatorsDesign logos, layouts, visual branding
CredentialsDiploma or certificate in animation or related fieldDegree in graphic design or visual arts

While both roles involve visual creativity, an Animation Assistant primarily supports animation projects with technical skills in animation software, whereas a Graphic Designer focuses on visual branding and static designs. The roles often overlap in creative environments, but their core responsibilities and skill sets differ.

How to get an animation assistant job with no experience?

To get an animation assistant job with no experience, focus on building foundational skills in animation software like Adobe After Effects or Toon Boom, and create a portfolio of personal or school projects. Internships, volunteering, or entry-level positions can provide practical experience and help demonstrate your interest and commitment to the field.

What are the most commonly searched types of Animation jobs in Seattle, WA?

The most popular types of Animation jobs in Seattle, WA are:

What are popular job titles related to Animation Assistant jobs in Seattle, WA?

For Animation Assistant jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Animation Assistant jobs in Seattle, WA look for?

The top searched job categories for Animation Assistant jobs in Seattle, WA are:

What cities near Seattle, WA are hiring for Animation Assistant jobs?

Cities near Seattle, WA with the most Animation Assistant job openings:

Infographic showing various Animation Assistant job openings in Seattle, WA as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution.

Adjunct Faculty - Game Development and Production (Evergreen)

DigiPen Institute of Technology

Redmond, WA โ€ข On-site

$5.4K - $13K/mo

Part-time

Re-posted 23 days ago


Job description

Adjunct - Department of Game Development and Production (Evergreen)
Located in Redmond, Washington, DigiPen Institute of Technology is a small college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, Computer Engineering, and Digital Art and Animation, as well as Master's degree programs in Computer Science and Digital Art. DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country by the Princeton Review for more than a decade.
To learn more, visit: https://www.digipen.edu/ .
Position: Adjunct Faculty - Department of Game Development and Production
Reports to: Game Development and Production Department Chair
The Department of Game Development and Production at DigiPen Institute of Technology invites applicants for potential future positions of Adjunct Faculty - Game Development and Production Instructor. Join our faculty team and help students develop the necessary skills to succeed in their chosen fields.
Making a video game is no easy task - not only for the technical skills required, but also due to the challenges that come from working as part of a multidisciplinary creative team. Our faculty from the Department of Game Development and Production bring decades of insight and experience in team-based collaboration, with a specific emphasis on game and software production. Through the project-based courses they teach, students learn the ins and outs of product development, user experience, testing and iteration, project management, and more.
After completing the application process, you may be invited to participate in the interview process. If accepted, you will be added to our pool of pre-approved adjuncts. The Department of Game Development and Production hires adjunct faculty from the pool of pre-approved adjuncts each semester on an as-needed basis.
The Department of Game Development and Production is accepting applications for adjunct instructors for courses in:
  • Design Process
  • Digital Production
  • Narrative Design
  • Game Mechanics
  • 2D / 3D Game Design
  • Project / Production

This is an ongoing posting. For more information about DigiPen's offerings, visit:
Current Courses | DigiPen
Essential Functions/Duties
  • Teach team-based courses in Game Software Design and Production, such as 2D and 3D game development, game production pipelines and team dynamics and roles
  • Grade, review and critique student team project-based work, providing creative direction and critique to students as well as technical guidance for the tools required in the course
  • Lecture and teach in classroom and/or lab settings
  • Mentor student teams in research-based or industry-driven projects
  • Participate in teaching-related service roles, including scheduled office hours, archiving of student work, and program assessment activities
  • Teach courses in accordance with departmental policies and procedures
  • Prepare and submit (on Moodle) timely grade reports and other reports on student performance
  • Demonstrate evidence of teaching experience that supports a diverse student body and individuals from a variety of backgrounds and experiences
  • Organize class activities, demos, and assignments
  • Relate assignments and tests to learning outcomes
  • Manage Student Teaching Assistants, supervising their timecards and reviewing their weekly hours, if required
  • Provide input, create, and improve course materials
  • Offer weekly office hours
  • In-person teaching, with online classes when necessary, in Redmond, WA

Knowledge, Skills and Abilities
  • Extensive knowledge of the subject areas in which the individual is responsible for instruction
  • Knowledge and understanding of principles of curriculum development
  • Knowledge and understanding of the fundamentals of effective communication and of effective instruction
  • Skills in Word, PowerPoint, Moodle, and MS Teams
  • In-person teaching, with online classes when necessary

Qualifications / Competencies
  • Bachelor's degree and 4+ years of experience and knowledge within the game industry
  • Strong grasp of fundamentals of game development
  • Strong understanding of team dynamics, team organization, and team communication
  • Ability to provide quality feedback, practical work solutions, and instruction
  • Ability to communicate the art, audio, design and programming team's roles, tasks and expectations
  • Working knowledge of game design fundamentals and best practices
  • Excellent interpersonal and communication skills
  • Relevant academic experience and/or relevant industry experience
  • Solid grounding in interdisciplinary teaching
  • Excellent interpersonal communication skills
  • Comfortable with technology
  • Ability to accommodate a wide variety of learning styles, special needs, etc.

Salary Range:
$5,400 - $13,608 per term, depending on credit hours, class size, and faculty rank
Not benefits eligible.
Application Procedure:
Applications should include, or you will be asked to provide, the following:
โ€ข A cover letter
โ€ข Current curriculum vitae / rรฉsumรฉ
โ€ข Academic Transcripts of most recently attended educational institutions
โ€ข Statement of teaching philosophy
โ€ข Statement of experience on maximizing quality and engagement across broad subjects and perspectives
Upon accepting an offer of employment with us, the candidate will receive an invitation for a required background check, employment verification, and 5-panel drug screen as a part of the hiring process.
APPLICATION DEADLINE: Complete application files will be accepted on a continuous basis and remain active for one year. While we sincerely appreciate all applications, only those candidates selected for an interview will be contacted.
Additional Notes:
  • All Adjunct positions are part-time, temporary assignments (for no more than one semester at a time), dependent upon student enrollment and instructional needs, and subject to budget consideration and approval. DigiPen Institute of Technology reserves the right to extend application deadlines and/or not to offer advertised positions.

Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws.
For further information, please review the Know Your Rights notice from the Department of Labor.