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Ai Game Programming Jobs (NOW HIRING)

If you have a strong background in game development, graphics programming, and engine architecture , and enjoy working close to the engine rather than gameplay logic, this opportunity is for you.

Lead Gameplay Programmer

Alpharetta, GA · On-site

$125K - $139K/yr

Qualifications : * 6+ years of professional programming experience, with at least 3 years in ... A deeper understanding of game AI and NPC behaviors. * Familiarity with mission, quest, or dialogue ...

Working alongside a focused team of product managers, engineers, and scientists, you will conceive ... of game design and AI-driven product experiences. You bring deep craft, high judgment, and the ...

Showing results 41-60

Ai Game Programming information

See salary details

$11K

$92.6K

$173.5K

How much do ai game programming jobs pay per year?

As of Sep 8, 2026, the average yearly pay for ai game programming in the United States is $92,636.00, according to ZipRecruiter salary data. Most workers in this role earn between $24,000.00 and $145,500.00 per year, depending on experience, location, and employer.

What is the difference between Ai Game Programming vs Game Developer?

AspectAi Game ProgrammingGame Developer
Required SkillsArtificial intelligence, programming, algorithmsGame design, programming, storytelling
Work EnvironmentSpecialized in AI systems within game enginesBroader game development including gameplay and UI
Industry UsageFocus on AI behaviors, pathfinding, decision-makingOverall game creation, including mechanics and graphics

Ai Game Programming and Game Developer roles overlap in programming skills and industry environment, but Ai Game Programmers specialize in creating intelligent behaviors for games, while Game Developers handle the entire game development process. Both roles require strong coding skills, but Ai Game Programmers focus more on AI algorithms and systems.

What other helpful pages are available for Ai Game Programming?

Other pages related to Ai Game Programming:

Infographic showing various Ai Game Programming job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 76% Full Time, 19% Part Time, and 4% Contract. Highlights an 63% Physical, 4% Hybrid, and 33% Remote job distribution, with an average salary of $92,636 per year, or $44.5 per hour.

Game Tools & Modding Engineer

Remote

Contractor

Re-posted 8 days ago


Job description

This role is for one of our clients
$20 - $60/hourpay
Role Title: Game Tools & Modding Engineer
Role Type: Contractor
Location: Remote
We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time applications. This role focuses on developing graphics systems, rendering pipelines, engine tools, and low-level optimizations using modern graphics APIs such as DirectX (DX11/DX12), Vulkan, OpenGL, or Metal.
If you have a strong background in game development, graphics programming, and engine architecture, and enjoy working close to the engine rather than gameplay logic, this opportunity is for you.
Requirements
Key Responsibilities
Engine & Tools Development
  • Design, develop, and maintain engine-level systems and game development tools using C++.
  • Build and enhance game modding tools, editor extensions, and development pipelines.
  • Extend engine capabilities to improve workflows for developers, artists, and designers.
Graphics & Rendering
  • Develop and optimize rendering pipelines, shaders, and real-time graphics systems.
  • Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs.
  • Work with HLSL/GLSL shaders and modern rendering techniques.
Performance Optimization
  • Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads.
  • Identify and resolve bottlenecks affecting graphics performance and engine efficiency.
  • Debug complex rendering, graphics, and cross-platform compatibility issues.
Collaboration & Code Quality
  • Collaborate closely with engineers, technical artists, designers, and other stakeholders to deliver high-quality solutions.
  • Write clean, maintainable, and well-documented C++ code following engineering best practices.
  • Participate in code reviews, architecture discussions, and technical decision-making.
Required Skills & Qualifications
  • 3-6 years of experience in game development, graphics programming, or real-time rendering.
  • Strong proficiency in C++.
  • Hands-on experience with one or more graphics APIs:
    • DirectX 11/12
    • Vulkan
    • OpenGL
    • Metal
  • Solid understanding of:
    • Rendering pipelines
    • Shader programming (HLSL/GLSL)
    • 3D mathematics
    • Real-time graphics concepts
  • Experience with Unreal Engine or a similar game engine.
  • Knowledge of performance optimization techniques across CPU, GPU, memory, and multithreading.
  • Strong debugging, analytical, and problem-solving skills.
  • Ability to work independently in a distributed or remote team environment.
Preferred Qualifications
  • Experience with engine customization and low-level systems programming.
  • Familiarity with graphics profiling and debugging tools such as RenderDoc, PIX, Nsight, or similar.
  • Experience developing cross-platform applications or working within performance-constrained environments.
  • Exposure to game development tooling, editor extensions, asset pipelines, or automation.
  • Background in multiplayer systems or large-scale game architectures.
Must-Have Skills
  • C++
  • Game Development
  • Graphics Programming
  • DirectX / Vulkan / OpenGL
  • Rendering Pipeline
Good-to-Have Skills
  • Unreal Engine
  • Shader Programming (HLSL/GLSL)
  • Engine Development
  • Performance Optimization
  • RenderDoc
  • PIX
  • Nsight
  • Game Tools Development
  • Modding Tools