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Afternoon Visual Development Artist Jobs (NOW HIRING)

Concept Artist [Contract] (Retro Studios)

Austin, TX · On-site

$125K - $144K/yr

Perform research as necessary to support visual development. * Work with Art Director and Leads to provide feedback and guidance to artists. * Create storyboards, background illustrations, and ...

Airrack Thumbnail Concept Artist

Los Angeles, CA · On-site

$136K - $157K/yr

THE ROLE We're looking for a world-class freelance Thumbnail Concept Artist - the creative brain ... Background in art direction, storyboarding, or visual development * Familiarity with what makes ...

Airrack Thumbnail Concept Artist

Los Angeles, CA · On-site

$136K - $157K/yr

THE ROLE We're looking for a world-class freelance Thumbnail Concept Artist -- the creative brain ... Background in art direction, storyboarding, or visual development * Familiarity with what makes ...

THE ROLE We're looking for a world-class freelance Thumbnail Concept Artist - the creative brain ... Background in art direction, storyboarding, or visual development * Familiarity with what makes ...

The Art Consultant assists with the development of technical handouts, instructional materials, and demos in both group and individualized formats, of all course content in the area of visual arts as ...

The Art Consultant assists with the development of technical handouts, instructional materials, and demos in both group and individualized formats, of all course content in the area of visual arts as ...

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Afternoon Visual Development Artist information

See salary details

$36.5K

$107.8K

$152.5K

How much do afternoon visual development artist jobs pay per year?

As of Jul 12, 2026, the average yearly pay for afternoon visual development artist in the United States is $107,828.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,500.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Afternoon Visual Development Artist, and why are they important?

To thrive as an Afternoon Visual Development Artist, you need strong artistic skills in drawing, painting, and composition, often supported by a degree in art, animation, or a related field. Proficiency in digital illustration tools like Adobe Photoshop, Illustrator, and possibly 3D software such as Blender or Maya is typically required. Creativity, adaptability, and effective collaboration are essential soft skills for interpreting project briefs and working with diverse creative teams. These skills ensure visually compelling concepts and seamless integration of artistic vision into animation or game projects.

What is an Afternoon Visual Development Artist?

An Afternoon Visual Development Artist is a creative professional who works primarily during the afternoon hours to design and develop the visual look and feel of animated films, games, or other media projects. They create concept art, color scripts, and mood boards that help establish the visual style and guide the production team. Their work involves collaborating with directors, art directors, and other artists to ensure the project's visual elements are cohesive and compelling. Visual development artists often use both traditional and digital tools to bring ideas to life and set the tone for the final product.

What is the difference between Afternoon Visual Development Artist vs Concept Artist?

AspectAfternoon Visual Development ArtistConcept Artist
Required CredentialsPortfolio, relevant art or design degree, proficiency in digital toolsPortfolio, art degree or equivalent, strong drawing skills
Work EnvironmentAnimation studios, game development, film production, typically collaborative teamsCreative studios, entertainment industry, often freelance or in-house roles
Industry UsageUsed in animation, gaming, film to develop visual styles and assetsUsed to create initial character, environment, and object concepts

Both roles involve creating visual assets, but the Afternoon Visual Development Artist focuses on developing detailed visual styles and assets during the production process, often working on specific scenes or characters. The Concept Artist primarily creates initial designs and concepts to guide the project's visual direction. While they share skills and work environments, their focus points differ within the creative pipeline.

How does an Afternoon Visual Development Artist typically collaborate with other departments during a project?

As an Afternoon Visual Development Artist, you’ll regularly collaborate with departments such as story, modeling, and lighting to ensure a cohesive visual style throughout the production. You’ll attend meetings to discuss artistic direction, share progress, and incorporate feedback from art directors and production designers. Close teamwork is essential, as your designs often serve as the foundation for 3D assets and animation. Open communication and adaptability are key to balancing creative vision with production needs.
What cities are hiring for Afternoon Visual Development Artist jobs? Cities with the most Afternoon Visual Development Artist job openings:
What are the most commonly searched types of Visual Development Artist jobs? The most popular types of Visual Development Artist jobs are:
What states have the most Afternoon Visual Development Artist jobs? States with the most job openings for Afternoon Visual Development Artist jobs include:
Concept Artist [Contract] (Retro Studios)

Concept Artist [Contract] (Retro Studios)

Nintendo

Austin, TX • On-site

$125K - $144K/yr

Contractor

Medical, PTO

Posted 16 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

87th of 209 rated software companies


Job description

THIS IS AN ONSITE CONTRACT POSITION - Austin, TX
Position includes:
  • Paid weekly
  • Health care benefits available
  • Paid time-off provided
  • Paid holidays observed
  • Access to Nintendo discounts

RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
  • Collaborate with the Art Director, Artists, and Designers to define the look of our games by working to establish consistent visuals for characters, environments, props, and effects, with an emphasis on boss characters.
  • Work closely with Design to rapidly iterate gameplay thumbnails to be used in conjunction with design specifications to communicate gameplay properties, interactions and sequencing of boss characters.
  • Adopt a broad range of styles from realistic to highly stylized based on goals and direction for a given project to produce concept art with an appropriate sense of color, drama, shape language, personality, and design.
  • Take ownership of concept work for various game features while actively collaborating with other disciplines such as Design, Art, and Engineering to achieve high-quality, innovative concept art.
  • Produce boss, character, environment, and prop concept art in the form of thumbnails, sketches, breakdowns, reference sheets, paintings, and other digital imagery.
  • Provide visual contextualization support for game design efforts at all stages.
  • Perform research as necessary to support visual development.
  • Work with Art Director and Leads to provide feedback and guidance to artists.
  • Create storyboards, background illustrations, and promotional artwork.
  • Provide and receive feedback professionally.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
  • Has 3 or more years' gaming industry experience as a concept artist, including at least one complete product cycle shipping AAA title.
  • Must present online portfolio with high-quality, varied examples of character and environment concept art.
  • Excellent 2D drawing skills with a strong grasp of composition, color theory, perspective, lighting, environment and architecture.
  • Examples of modern rendering process using 3D art and modeling tools (Maya, Blender).
  • Mastery of fundamental artistic principles.
  • Experience executing a wide range of artistic styles.
  • Good communicator, self-motivated, driven to grow professionally.
  • Undergraduate degree in art-related subject, completion of an intensive art training program, or equivalent professional experience.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

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