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Afternoon Python Coding Jobs (NOW HIRING)

Principal Technical Artist

Seattle, WA ยท Remote

$130K - $155.60K/yr

... afternoon. * Programming fluency. Productive across some combination of Python, C++, HLSL, VEX, and shell. You reach for code rather than manual process whenever possible. * Production speed.

Principal Technical Artist

Seattle, WA

$144.50K - $173K/yr

... afternoon. * Programming fluency. Productive across some combination of Python, C++, HLSL, VEX, and shell. You reach for code rather than manual process whenever possible. * Production speed.

Principal Technical Artist

Seattle, WA ยท On-site +1

$144.50K - $173K/yr

... in the same afternoon. > * Programming fluency. Productive across some combination of Python, C++, HLSL, VEX, and shell. You reach for code rather than manual process whenever possible.

Solutions Architect

San Mateo, CA ยท On-site

$72 - $94.75/hr

... Python skills: comfortable reading, writing, and debugging production code โ€ข Exceptional ... afternoon โ€ข Experience with cloud infrastructure (AWS, Azure, GCP) and model serving at scale ...

Academic Mentor

Villanova, PA ยท On-site

$13/hr

The club will run December 2025 - June 2026, meeting two to three afternoons per week after school ... Demonstrated proficiency in coding, robotics, and engineering design (e.g., Python, MATLAB, Arduino ...

Mentor

Villanova, PA ยท On-site

$27.58 - $29.12/hr

The club will run January 2026 - June 2026, meeting two to three afternoons per week after school ... Proficiency in coding, robotics, and computational design tools (e.g., Python, MATLAB, Arduino ...

... Python, data science, and AI and the enterprise-ready solution of choice for AI innovation ... Comfortable with no-code/low-code platforms for rapid iteration and fast time-to-value. Experience ...

... code (Python preferred), navigating APIs and data schemas, and engaging in architecture discussions with engineers. And if you don't know something, you're not afraid to spend an afternoon figuring ...

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Afternoon Python Coding information

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$13

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How much do afternoon python coding jobs pay per hour?

As of May 30, 2026, the average hourly pay for afternoon python coding in the United States is $58.62, according to ZipRecruiter salary data. Most workers in this role earn between $48.32 and $66.59 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Afternoon Python Coding Instructor, and why are they important?

To thrive as an Afternoon Python Coding Instructor, you need strong proficiency in Python programming, experience in instructional or educational settings, and a relevant degree or certification. Familiarity with online teaching platforms, code collaboration tools (like GitHub), and learning management systems is typically required. Excellent communication, patience, and the ability to adapt teaching methods to diverse learning styles are standout soft skills. These skills are essential for effectively teaching Python concepts, engaging students, and fostering a positive and productive learning environment.

What are some common challenges faced by professionals in an Afternoon Python Coding role, and how can they be addressed?

Professionals in an Afternoon Python Coding role often balance multiple projects or collaborate with teams across different time zones, which can lead to communication challenges. Additionally, maintaining productivity during afternoon hours requires effective time management, especially if there are meetings or deadlines at the end of the business day. To address these challenges, it's helpful to establish clear communication channels, prioritize tasks early in the shift, and use tools for project tracking and collaboration. Regular check-ins and proactive problem-solving can also foster a supportive team environment.

What is an Afternoon Python Coding job?

An Afternoon Python Coding job typically refers to a role where the main responsibility is writing and testing Python code during afternoon working hours. These positions may be part-time or flexible, making them ideal for students, freelancers, or those seeking supplemental work. The job may involve tasks such as developing scripts, automating processes, debugging existing code, or collaborating on software projects. Requirements often include proficiency in Python and problem-solving skills, and the work can be remote or on-site depending on the employer.

What is the difference between Afternoon Python Coding vs Data Analyst?

AspectAfternoon Python CodingData Analyst
Required SkillsPython programming, data manipulation, scriptingData visualization, statistical analysis, Excel skills
Work EnvironmentTech companies, remote or office-based, project-focusedBusiness settings, office or remote, report-driven
CertificationsPython certifications, data science coursesExcel, Tableau, statistical certifications

Afternoon Python Coding and Data Analyst roles share skills in data handling but differ in focus. Python coders emphasize scripting and programming, while data analysts focus on interpreting data and creating reports. Both roles are vital in data-driven industries, often overlapping in tech and business sectors.

More about Afternoon Python Coding jobs
What are the most commonly searched types of Python Coding jobs? The most popular types of Python Coding jobs are:
Infographic showing various Afternoon Python Coding job openings in the United States as of May 2026, with employment types broken down into 72% Full Time, 18% Part Time, and 10% Contract. Highlights an 48% Physical, 10% Hybrid, and 42% Remote job distribution, with an average salary of $121,932 per year, or $58.6 per hour.
Principal Technical Artist

Principal Technical Artist

Parallel Domain

Seattle, WA โ€ข Remote

$130K - $155.60K/yr

Full-time

Posted 2 days ago


Job description

About the Role

Before an autonomous vehicle navigates a busy intersection, before a robot learns to pick and place in a warehouse, before any Physical AI system is trusted in the real world, it has to prove itself in ours. Parallel Domain builds the platform that validates the next generation of autonomous systems in high-fidelity virtual environments.

Our content and rendering pipeline is how that platform earns its credibility with customers. The virtual environments we build have to hold up under physical, geometric, and sensor-level scrutinyโ€”they are the testbeds against which our customers' autonomous systems are validated. Building environments at that level of fidelity and scale demands techniques that go beyond a typical AAA game pipeline. Gaussian splat scene reconstruction, neural rendering, AI-assisted content workflows, and modern procedural systems are reshaping what a tech artist's day looks like.

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our rendering, simulation, and content engineers on open-ended content and pipeline problems. You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling, and your judgment will shape how our team builds the environments that train and validate autonomous systems.

Responsibilities
  • Own the technical content stack. End to end: asset pipelines, procedural tooling, material systems, performance budgets, and content validation that turn an artist's intent into a production-ready scene.

  • Build and ship tools. Deliver tooling in Unreal Engine and Houdini that makes the content team measurably faster. We care less about the elegance of the tool and more about whether artists are using it next quarter to ship work they couldn't ship before.

  • Drive AI-augmented workflows. Bring modern techniques into content creation: gaussian splat scene reconstruction, neural texture synthesis, ML-assisted asset generation, and the next wave of techniques as they emerge. Hold an opinionated view on where these tools belong in a production pipeline and where they don't.

  • Optimize real-time performance. Profile and optimize across GPU and CPU in Unreal Engine, supporting both interactive use and large-scale batch simulation. Identify bottlenecks, codify the fixes as patterns, and make sure the team isn't relearning the same lessons every six months.

  • Work across disciplines. Operate as connective tissue across content, rendering, simulation, ML, and product. Translate between disciplines, broker tradeoffs between content fidelity and runtime performance, and make sure the systems we build hang together.

  • Set the craft bar. We're not asking you to manage people, but we expect you to lead by example on the craft side. Your work should make the people around you better at theirs.

  • Move quickly. Ship into production early and often. Many of the problems you'll work on don't have a known answerโ€”your job is to scope the unknown, prototype something that works, and harden it from there.

  • Use AI tooling actively. LLM-assisted coding, scripting, and asset generation can meaningfully accelerate the work when applied well. We expect fluency here and active contribution to the team's practice.
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Required Qualifications
  • Experience. 8+ years as a technical artist or in a closely adjacent role, with at least one shipped product on a real-time, physically based rendering pipeline.

  • Unreal Engine 5 expertise. Expert-level proficiency including materials, Blueprints, performance profiling, the asset pipeline, and the engine's deeper rendering features. You can debug a frame budget, fix a broken shader, and ship a Blueprint utility in the same afternoon.

  • Programming fluency. Productive across some combination of Python, C++, HLSL, VEX, and shell. You reach for code rather than manual process whenever possible.

  • Production speed. Demonstrated ability to take open-ended content or workflow problems, scope them yourself, and ship working systems the team adoptsโ€”without extensive hand-holding.

  • AI workflow fluency. Working command of LLM-based coding tools, generative content tooling (e.g., diffusion models, ComfyUI), and the broader category of AI tools reshaping technical art. You stay on top of where these tools are heading and bring that thinking into the team's practice.

  • Communication. Equally comfortable talking shaders with rendering engineers, performance with simulation engineers, and tradeoffs with non-technical product partners.

  • Generalist disposition. Able to move pragmatically across content creation, tooling, rendering, performance, and pipeline. We're not looking for someone narrowly specialized in one corner of technical art.
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Preferred Qualifications
  • Neural scene reconstruction. Hands-on experience with gaussian splatting, NeRFs, or similar techniques in a production or near-production setting.

  • Procedural content generation. Experience in Houdini or equivalent (Maya, Blender, 3DS Max, Unreal PCG), including authoring HDAs and integrating them into a real-time pipeline.

  • Sensor simulation. Familiarity with RGB cameras, LiDAR, radar, and the visual artifacts that matter to autonomous-system perception models.

  • Distributed/cloud pipelines. Experience with distributed rendering or cloud-based content pipelines.

  • Computational background. Mathematics, physics, or computational graphics that lets you reason from first principles when a problem demands it.
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What Success Looks Like

In your first six months, you'll have:

  • Integrated into the production pipeline and shipped meaningful content using our in-house tools.

  • Delivered tooling in Houdini or Unreal Engine that improves content team velocity.

  • Built strong working relationships with engineering, simulation, rendering, and DevOps stakeholders.

  • Influenced the technical roadmap with at least one concrete bet that ships customer value.

What Makes a Great Candidate
You're a generalist who's excellent at technical art, equally at home in rendering, tooling, content, and performance. You hold strong opinions about the craft but treat your tools as instruments, not identity. You're a builder, not a planner: you scope, prototype, ship, and iterate. You're paying close attention to how AI tooling is changing technical art and you want to be hands-on with that change.
Base salary range of CAD $145,000โ€“$175,000, depending on skills, qualifications, and experience, plus equity, full health/dental/vision coverage, learning stipend, and generous vacation. This role is based remotely or hybrid in the Pacific Northwest (Vancouver, BC or Seattle, WA).

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.