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3Ds Max Artist Jobs (NOW HIRING)

Expression of Interest - Technical Artist

Los Angeles, CA ยท On-site

$136K - $163K/yr

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.

Expression of Interest - Technical Artist

Los Angeles, CA ยท On-site

$136K - $163K/yr

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.

Technical Artist (Mid - Senior)

Seattle, WA ยท On-site +1

$144K - $173K/yr

Automation & UI: Proficiency with Python scripting for DCCs (Maya, 3ds Max, Blender) and Unreal ... Job Details * Job Title: Technical Artist * Reports to: Studio Art & Animation Director

Technical Artist (Mid - Senior)

Seattle, WA ยท Remote

$130K - $155K/yr

Automation & UI: Proficiency with Python scripting for DCCs (Maya, 3ds Max, Blender) and Unreal ... Job Details * Job Title: Technical Artist * Reports to: Studio Art & Animation Director

Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard ... Artistic Skills : * Strong eye for detail, form, and style consistency. * Ability to adapt to and ...

Senior Environment Artist

Boston, MA ยท Hybrid

$99K - $163K/yr

Artists should include a portfolio to their application. Responsibilities: * Design and execute ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Senior Environment Artist

Boston, MA ยท On-site

$99K - $163K/yr

Artists should include a portfolio to their application. Responsibilities: * Design and execute ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Lead Real-Time Artist

Sarasota, FL ยท On-site

$100K - $120K/yr

Lead Real-Time Artist Department: Imerza Employment Type: Full Time Location: Imerza Compensation ... Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial Portfolio Requirements

Expertise in 3ds Max and V-Ray, along with proficiency in Photoshop and After Effects, is essential ... Strong artistic judgment, sketching ability, and the capacity to communicate ideas visually are ...

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3ds Max Artist information

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How much do 3ds max artist jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for 3ds max artist in the United States is $25.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $24.04 per hour, depending on experience, location, and employer.

What is a 3ds Max artist?

A 3Ds Max Artist is a professional who specializes in using Autodesk 3ds Max, a powerful 3D modeling, animation, and rendering software. These artists create 3D models, animations, visual effects, and renderings for various industries such as gaming, film, architecture, and advertising. Their work can include designing characters, environments, product visualizations, and more. They need strong artistic skills, technical knowledge of the software, and often collaborate with other artists and designers to bring creative visions to life.

What are the key skills and qualifications needed to thrive as a 3ds Max artist?

To thrive as a 3Ds Max Artist, you need strong skills in 3D modeling, texturing, rendering, and a solid understanding of design principles, usually backed by a degree in graphic design, animation, or a related field. Mastery of Autodesk 3Ds Max and familiarity with related software such as Adobe Photoshop, V-Ray, and rendering engines are typically required. Creativity, attention to detail, and effective communication set exceptional artists apart in collaborative environments. These skills ensure high-quality visual outputs that meet client specifications and enhance project success.

What are some common challenges 3ds Max artists face when working on collaborative projects?

3Ds Max Artists often collaborate with designers, animators, and project managers, which can present challenges such as maintaining consistency in style and file organization. Coordinating with team members using different software or workflows may require extra communication and adaptability. Managing large, complex scenes can also impact performance, so optimizing assets and adhering to shared project guidelines is crucial for smooth teamwork and project delivery.

Are 3Ds Max artists in high demand?

3Ds Max artists are in steady demand in industries such as gaming, film, architecture, and product visualization, especially for 3D modeling, rendering, and animation projects. Proficiency in the software, along with skills in texturing and lighting, can improve job prospects, and many roles require a strong portfolio and knowledge of industry standards.

What jobs can I do as a 3Ds Max artist?

A 3Ds Max artist can work in fields such as architectural visualization, game design, film and animation, product modeling, and virtual reality. These roles typically require proficiency in 3D modeling, rendering, and animation, often using software like 3Ds Max, along with a strong portfolio and relevant industry experience.
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What states have the most 3Ds Max Artist jobs?

States with the most job openings for 3Ds Max Artist jobs include:

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Infographic showing various 3Ds Max Artist job openings in the United States as of September 2026, with employment types broken down into 67% Full Time, and 33% Temporary. Highlights an 100% In-person job distribution, with an average salary of $52,605 per year, or $25.3 per hour.

Expression of Interest - Technical Artist

Los Angeles, CA โ€ข On-site

$136K - $163K/yr

Full-time

Re-posted 3 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
AGBO is building our technical art team. We're looking for Technical Artists, across a broad range of disciplines with discrete domain expertise-including environments, characters, lighting, materials, and asset production. You'll collaborate with artists, designers, and engineers to build scalable workflows, optimize content and develop tools that enable teams to create visually compelling content at scale.
This is an Expression of Interest listing-we are collecting applications from exceptional technical artists now, so we can move quickly when opportunities arise. If your background is a strong match, we will reach out to you directly when we are ready to begin our search.
These roles will be based in either Los Angeles, CA or Raleigh, NC, and candidates located in or willing to relocate to the area are strongly preferred.
Key Responsibilities:
  • Collaborate closely with artists, engineers, and designers to develop and maintain workflows that support environment, character, lighting, materials, and asset production pipelines.
  • Build and improve artist-friendly tools, automation, and workflows that enhance productivity while maintaining visual quality and technical performance.
  • Serve as a technical liaison between Art and Engineering, helping translate creative goals into scalable technical solutions.
  • Support the implementation, integration, and optimization of assets within Unreal Engine, ensuring adherence to performance and memory budgets.
  • Develop, refine, and maintain materials, shaders, and rendering workflows that support the project's artistic direction.
  • Partner with artists to troubleshoot technical challenges related to assets, lighting, rendering, materials, and in-engine content implementation.
  • Identify opportunities to improve pipeline efficiency, automation, and content scalability across multiple disciplines.
  • Help establish technical standards and best practices for asset creation, optimization, and implementation.
  • Contribute to documentation and knowledge sharing to ensure workflows are accessible and sustainable across teams.
  • Participate in R&D initiatives, evaluating new tools, workflows, and emerging technologies that support real-time content creation.
  • Assist in diagnosing and resolving performance, compatibility, and rendering issues throughout development.
  • Perform other duties as assigned.

Qualifications & Skills:
  • 3-8 years of professional experience as a Technical Artist in games or interactive media.
  • Strong experience working in Unreal Engine (UE4/UE5).
  • Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
  • Experience supporting a variety of art disciplines, including environments, characters, materials, lighting, VFX, or world-building.
  • Strong understanding of real-time rendering principles, optimization techniques, and asset performance considerations.
  • Familiarity with material creation, shader development, and rendering workflows in Unreal Engine.
  • Experience with scripting or tool development using Python, MEL, Blueprint, or similar languages.
  • Knowledge of asset pipeline concepts such as LOD generation, texture streaming, rigging, import/export workflows, and memory optimization.
  • Familiarity with procedural content creation tools and workflows (PCG, Houdini, etc.) is a plus.
  • Strong problem-solving skills and the ability to balance artistic goals with technical constraints.
  • Excellent communication skills and the ability to collaborate effectively across technical and creative disciplines.
  • Comfortable working in fast-paced, evolving production environments where adaptability and initiative are valued.

Additional Information:
  • This role is based in either Los Angeles, CA or Raleigh, NC, and candidates located in or willing to relocate to the area are strongly preferred.
  • This is an Expression of Interest listing-we are collecting applications from exceptional technical artists now, so we can move quickly when the right opportunity opens. If selected, we will reach out to you directly when we are ready to begin our search.
  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.