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3D Stylized Game Artist Jobs (NOW HIRING)

Technical Artist (VFX / Shaders)

Atlanta, GA ยท On-site

$100 - $125/hr

Come in on the ground floor, we're hiring to bring our 3D game development and asset production in ... Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're ...

Proven experience as a 3D Artist within game development, with a strong portfolio demonstrating high-quality asset creation for real-time environments. * Strong proficiency in creating game-ready 3D ...

$150 - $200/hr

... stylized look for an exciting new video game world. The Staff VFX Artist will create visually ... Use Unreal to create stunning 2D and 3D visual effects that align with the artistic vision Work ...

Staff VFX Artist

Los Angeles, CA ยท On-site

$150 - $200/hr

... stylized look for an exciting new video game world. The Staff VFX Artist will create visually ... Use Unreal to create stunning 2D and 3D visual effects that align with the artistic vision Work ...

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3d Stylized Game Artist information

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$37K

$123.1K

$196K

How much do 3d stylized game artist jobs pay per year?

As of Sep 9, 2026, the average yearly pay for 3d stylized game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What does a 3D stylized game artist do?

A 3D Stylized Game Artist creates visually appealing 3D models, textures, and environments for video games, focusing on a unique, artistic style rather than photorealism. They work closely with concept artists and game designers to bring imaginative worlds and characters to life, using specialized software like Blender, Maya, or ZBrush. Their work involves sculpting, modeling, texturing, and sometimes animating assets to fit the game's artistic direction. This role requires a strong understanding of color, shape, and visual storytelling to achieve a cohesive and engaging game experience.

What are the key skills and qualifications needed to thrive as a 3D stylized game artist, and why are they important?

To thrive as a 3D Stylized Game Artist, you need strong skills in 3D modeling, texturing, and digital sculpting, usually supported by a relevant degree or portfolio of game art. Proficiency in industry-standard tools such as Blender, Maya, ZBrush, and Substance Painter is essential, along with familiarity with game engines like Unity or Unreal Engine. Creativity, attention to detail, and effective collaboration are crucial soft skills that set candidates apart. These abilities ensure the creation of visually appealing, coherent assets that enhance gameplay and align with a game's artistic vision.

How does a 3D stylized game artist typically collaborate with other departments during game development?

A 3D Stylized Game Artist works closely with concept artists, animators, game designers, and developers to ensure that the visual style of the game aligns with the overall creative vision. Regular communication with the art director and feedback from the team are essential, as the artist may need to adjust models or textures based on gameplay requirements or performance constraints. Collaboration tools and version control systems are commonly used to manage assets and maintain consistency across the game's visual elements. This teamwork helps streamline production and ensures the final product delivers a cohesive and engaging player experience.

What are popular job titles related to 3D Stylized Game Artist jobs?

For 3D Stylized Game Artist jobs, the most frequently searched job titles are:

Infographic showing various 3D Stylized Game Artist job openings in the United States as of August 2026, with employment types broken down into 66% Full Time, 22% Part Time, 2% Temporary, and 10% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Technical Artist (VFX / Shaders)

Atlanta, GA โ€ข On-site

Cinnamon
Marketingย โ€ขย 1 - 10 employees

$100 - $125/hr

Other

Posted 19 days ago


Key responsibilities

  • Design, implement, and optimize real-time visual effects and shaders for animation and game projects.

  • Collaborate with artists, engineers, and designers to translate artistic concepts into technical solutions and integrate effects into game engines.

  • Build and refine shader graphs, troubleshoot rendering issues, and contribute to pipeline tools supporting 3D graphics and VR experiences.


Job description

Lightfold Games ยท Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionThe Technical Artist (VFX / Shaders) is a full-time hybrid role based in Atlanta, GA, with flexibility for partial work from home. In this role, you will design, implement, and optimize real-time visual effects and shaders for animation and game projects, ensuring they are both visually compelling and performant. You will collaborate closely with artists, engineers, and designers to translate artistic concepts into technical solutions, integrate effects into game engines, and maintain consistency with project art direction. Day-to-day tasks include building and refining shader graphs, prototyping new visual techniques, troubleshooting rendering issues, and contributing to pipeline tools that support 3D graphics and VR experiences. You will also document workflows and best practices, helping the wider team use visual effects tools efficiently.Our game pairs a stylized look with a companion 2D cartoon, and we need a Technical Artist to keep that look consistent and performant across the game. This role covers cel-shading, VFX, and custom shader work.DetailsBuild and maintain our stylized post-processing pipelineCreate "cleaning" and combat VFX that fit the game's toneDevelop custom shaders in Unreal Engine 5Keep our visuals consistent with our external animation studio's 2D styleMust Have QualificationsStrong shader development experience (HLSL / Unreal material graphs)A portfolio showing stylized, non-photorealistic rendering workAbility to work across art, animation, and external partnersMore QualificationsStrong 3D graphics skills, including shader creation, materials, and real-time rendering techniques.Experience with game development workflows and engines (e.g., Unity, Unreal) for interactive content.Proficiency in scripting for tools, effects, or pipeline automation (such as Python, C#, or similar).Understanding of lighting principles for real-time environments and cinematic scenes.Exposure to Virtual Reality (VR) development and performance considerations is highly beneficial.Relevant experience as a Technical Artist, VFX Artist, or similar role in games, animation, or interactive media.Ability to collaborate effectively with multidisciplinary teams and communicate complex technical ideas clearly.Portfolio or reel showcasing real-time VFX and shader work; degree in a related field (Art, Computer Science, Game Development) or equivalent practical experience. #J-18808-Ljbffr