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3D Texture Artist Jobs in Michigan (NOW HIRING)

3D Texture Artist information

See Michigan salary details

$17

$34

$59

How much do 3d texture artist jobs pay per hour?

As of Sep 2, 2026, the average hourly pay for 3d texture artist in Michigan is $34.39, according to ZipRecruiter salary data. Most workers in this role earn between $23.65 and $42.31 per hour, depending on experience, location, and employer.

What does a 3D texture artist do?

A 3D Texture Artist creates the surface details of 3D models by applying textures, colors, and patterns to enhance realism or stylization. They work with tools like Photoshop, Substance Painter, and Mari to craft high-quality materials such as metal, fabric, or skin. Their work is essential in video games, films, and animations to make objects and characters look believable. Texture artists often collaborate with modelers, lighting artists, and animators to ensure seamless visual integration.

What skills and qualifications are needed to be a 3D texture artist?

To thrive as a 3D Texture Artist, you need expertise in texture painting, UV mapping, and a solid understanding of materials and surface detail, typically supported by a relevant art or design degree. Familiarity with industry-standard tools such as Adobe Substance Painter, Photoshop, and 3D software like Maya or Blender is essential, with certification in these tools considered a plus. Attention to detail, creativity, good communication, and the ability to work both independently and within cross-functional teams distinguish top candidates. These combined skills allow artists to create realistic, appealing textures that enhance 3D models and meet both artistic and technical project requirements.

What are the most commonly searched types of 3D Texture Artist jobs in Michigan?

The most popular types of 3D Texture Artist jobs in Michigan are:

What are popular job titles related to 3D Texture Artist jobs in Michigan?

For 3D Texture Artist jobs in Michigan, the most frequently searched job titles are:

Infographic showing various 3D Texture Artist job openings in Michigan as of August 2026, with employment types broken down into 100% Full Time. Highlights an 67% In-person, and 33% Hybrid job distribution, with an average salary of $71,532 per year, or $34.4 per hour.

Graphics Software Engineer

MatchPoint Solutions

Auburn Hills, MI • On-site

$80K - $90K/yr

Full-time

Re-posted 10 days ago


Job description

MatchPoint Solutions is a fast-growing, young, energetic global IT-Engineering services company with clients across the US. We provide technology solutions to various clients like Uber, Robinhood, Netflix, Airbnb, Google, Sephora, and more! More recently, we have expanded to working internationally in Canada, China, Ireland, UK, Brazil, and India. Through our culture of innovation, we inspire, build, and deliver business results, from idea to outcome. We keep our clients on the cutting edge of the latest technologies and provide solutions by using industry-specific best practices and expertise.
We are excited to be continuously expanding our team. If you are interested in this position, please send over your updated resume. We look forward to hearing from you!
Job Title: Graphics Software Engineer
Location: (Remote / Hybrid / On-site - City, Country) On Site
Employment Type: (Full-time / Part-time / Contract) FULL TIME
Pay Range: 80,000- 90,000 + Benefits
Seeking a talented design, implements, and optimizes rendering systems, shaders, and graphics features that deliver visual fidelity and real-time performance. The role is hands-on writing C++ and shader code, profiling CPU/GPU workloads, integrating art assets, and collaborating with UX tools (Altia Design/Kanzi Studio/Unity) and QA to ship stable, performant graphics for the target platforms Expect a balance of feature development, debugging, and performance engineering with frequent cross-discipline collaboration.
Responsibilities:
  • Implement rendering features: Build lighting, materials, post processing, and animation systems to meet visual and functional requirements.
  • Write and optimize shaders: Author HLSL/GLSL/Metal shaders and tune them for correctness and performance across GPUs.
  • Profile and resolve bottlenecks: Use GPU/CPU profilers to identify hotspots and apply algorithmic or memory optimizations.
  • Integrate 3D assets and pipelines: Work with artists and tools to import, validate, and optimize meshes, textures, and materials.
  • Debug visual defects: Reproduce rendering issues, trace root causes, and implement robust fixes.
  • Maintain code quality: Write unit and integration tests, participate in code reviews, and follow engine coding standards.
  • Collaborate across teams: Coordinate with engine, tools, QA, and product to align on APIs, performance targets, and release scope.
  • Support platform portability: Implement abstractions and fallbacks for multiple graphics, APIs, and hardware capabilities.

MatchPoint Solutions provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.
This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.