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3D Robotics Jobs in New York (NOW HIRING)

Mechanical Engineer

New York, NY · On-site

$80K - $250K/yr

You have worked with multi-DOF system (e.g., robot arms, 3D printers, rocket gimbal actuators) * You have hands-on experience building things and are able to write clear documentation to manage ...

About The Role We are building highly complex interfaces for the bleeding edge of robotics and ... Background in 3D visualization, rendering, or scene-based interfaces using WebGL/WebGPU, Three.js ...

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3D Robotics information

See New York salary details

$91.9K

$105K

$127.5K

How much do 3d robotics jobs pay per year?

As of Aug 28, 2026, the average yearly pay for 3d robotics in New York is $105,027.00, according to ZipRecruiter salary data. Most workers in this role earn between $98,500.00 and $111,600.00 per year, depending on experience, location, and employer.

What is 3d robotics?

3D Robotics refers to the design, development, and operation of robots that utilize three-dimensional movement and spatial awareness. These robots are often used in fields such as drone technology, automation, and manufacturing, where they can move in all three spatial axes (x, y, and z). Professionals in 3D robotics work on creating robots capable of tasks like aerial mapping, surveying, inspection, and automation. The field combines mechanical engineering, electronics, programming, and sometimes artificial intelligence to build innovative robotic systems.

What are the key skills and qualifications needed to thrive as a 3D robotics engineer?

To thrive as a 3D Robotics Engineer, you generally need strong skills in mechanical and electrical engineering, programming, and robotics design, often supported by a degree in engineering or a related field. Familiarity with CAD software, robotics simulation tools, embedded systems, and possibly certifications in robotics or automation are essential. Critical thinking, problem-solving, and effective teamwork set standout professionals apart in this role. These skills are crucial for designing, building, and troubleshooting advanced robotic systems that function reliably in real-world applications.

What are some common challenges faced by professionals working in 3d robotics, and how can they be addressed?

Professionals in 3D robotics often encounter challenges such as integrating hardware and software components, ensuring precise calibration of sensors, and troubleshooting unexpected behaviors in robotic systems. Collaboration with multidisciplinary teams—including mechanical engineers, software developers, and designers—is essential to address these issues effectively. Staying current with industry advancements and adopting best practices for testing and validation can help overcome technical hurdles and contribute to successful project outcomes.

What is the difference between 3D Robotics vs UAV Pilot?

Aspect3D RoboticsUAV Pilot
Required CertificationsPart 107 Remote Pilot Certificate, drone operation licensesPart 107 Remote Pilot Certificate, drone operation licenses
Work EnvironmentManufacturing, drone design, R&D, field testingField operations, aerial surveys, inspections
Industry UsageDrone manufacturing, technology developmentSurveying, agriculture, cinematography, inspections

Both 3D Robotics and UAV Pilot roles require similar certifications like the Part 107 Remote Pilot Certificate. While 3D Robotics focuses on drone design and manufacturing, UAV Pilots primarily operate drones in the field for various applications such as surveying or inspections. The roles often overlap in industry usage, but their core responsibilities differ: one develops drones, the other pilots them in real-world scenarios.

What cities in New York are hiring for 3D Robotics jobs?

Cities in New York with the most 3D Robotics job openings:

Infographic showing various 3D Robotics job openings in New York as of August 2026, with employment types broken down into 1% Internship, 85% Full Time, 11% Part Time, and 3% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $105,027 per year, or $50.5 per hour.

3D Computer Vision Engineer, New York City (Remote)

New York, NY • Remote

$114K - $134K/yr

Full-time

Re-posted 23 days ago


Job description

Overview Toggle is a venture-backed robotics and software company building technology for the construction and fabrication industries, with a globally distributed team across the U.S. and Europe. We have deployed robotic systems in real-world rebar production and are now building a new category of industrial software: automated feature inspection and dimensional verification for high-mix fabrication. We've validated our sensing and verification stack in rebar and are expanding into broader fabrication environments (metal, glass, GFRC, wood), where quality control remains manual and inconsistent. We're looking for a 3D Computer Vision Engineer on a contract basis to help shape software that turns raw 3D scan data into reliable, production-grade measurements and pass/fail decisions in real-world environments.
What you'll do
  • Develop pipelines for:
    • Point cloud processing, filtering, and denoising
    • Scan-to-CAD alignment (ICP + feature-based methods)
    • Feature extraction and primitive fitting (planes, edges, holes, slots, chamfers, fillets)
    • Dimensional measurement, tolerance evaluation, and per-point deviation field computation
  • Translate raw geometry into clear inspection outputs (pass/fail, deviations, annotations)
  • Generate per-point deviation heatmaps for visual review in the 3D viewer
  • Handle calibration, drift, noise, and incomplete data
  • Ensure robustness across materials, lighting, and shop-floor conditions
  • Work directly with QC managers on the shop floor to validate and iterate
  • Ship working software on a short feedback loop prototype, test in the field, harden
  • Support live customer deployments
    • Help define how UI/UX is optimized for operators
    • Contribute to end-to-end workflows, not just isolated algorithms
  • This is primarily a remote contract role, with approximately 20% of working time hands-on at a U.S. or European facility working directly with the 3D camera system to develop and test software against real hardware. Infrequent travel to client sites for system setup and validation is expected as needed.
Who You Are

You think in geometry, not just models, and care deeply about accuracy, robustness, and repeatability. You're comfortable moving from research to production and don't get stuck chasing perfect theoryyou ship working systems, learn from real-world data, and iterate quickly.

Required Skills & Experience
  • Degree in Computer Science, Robotics, or related field
  • Strong experience in 3D computer vision / geometry processing
  • Proficiency in Python; C++ a strong plus
  • Experience shipping production-quality computer vision or measurement pipelines (not just research code)
  • Hands-on experience with:
    • Real sensor data (not just simulated or academic datasets)
    • Point cloud libraries (PCL, Open3D, or similar)
    • Registration (ICP, feature-based alignment)
    • Geometric primitive fitting (RANSAC, circle/cylinder/plane fitting)
    • Sensor calibration and depth systems
Nice to have
  • Inspection, metrology, or manufacturing systems experience
  • Parsing CAD models (DXF, STEP) and aligning scan data to CAD geometry
  • Deployment of systems into production environments
  • Robotics or industrial automation background
Why Toggle
  • Work on unsolved problems in the physical world and built environment
  • Define and build new systems used directly in factory and construction pre-fab production
  • Human centric with a priority on safety and usability
  • High ownership and fast iteration
  • Small, technical, global and collaborative team

Toggle is an equal opportunity employer. We encourage candidates of all backgrounds to apply.