1

3D Reconstruction Jobs in Oregon (NOW HIRING)

Research Scientist, Neural Reconstruction

OR · On-site +1

$155K - $269K/yr

This role focuses on 3D/4D neural reconstruction and rendering, including 3DGS/NeRF, neural scene representation, and generalizable reconstruction models. Your work will directly power Waabi World ...

Lead ML Engineer - Mapping

OR · On-site +1

$102K - $134K/yr

This includes object detection, classification, segmentation, tracking, depth estimation, and 3D reconstruction to extract and model lane and route networks, alongside key semantic features (e.g ...

Lead Machine Learning Engineer - Localization

OR · On-site +1

$102K - $134K/yr

This includes object detection, classification, segmentation, tracking, depth estimation, and 3D reconstruction to extract and model localization features (e.g., traffic signs, pole-like objects ...

Lead ML Engineer - Lane & Route Network Mapping

OR · On-site +1

$102K - $134K/yr

Object detection, classification, segmentation, tracking, depth estimation, and 3D reconstruction. * Strong understanding of HD maps, including lane and road network geometry modeling, connectivity ...

CT Tech - CT Tech

Bend, OR · On-site

$2.7K/wk

Perform various CT imaging procedures, including but not limited to: * 3D rendering techniques ... Multiplanar reconstruction (MRP) and region of interest measurement (ROI) techniques Application ...

Experience with 3D rendering, multiplanar reconstruction, and PACS systems * Competency in IV starts, venipuncture, and contrast media administration * Experience with adult acute care, emergency ...

Skills required: 3D rendering, including maximum intensity projection, surface shaded displays, and ... Familiarity with multiplanar reconstruction and PACS is essential. Experience with both adult and ...

ARRT CT, ARRT R, BLS • Required skills include: 3D rendering, CT imaging with and without contrast (abdomen, chest, head, pelvis), multiplanar reconstruction, musculoskeletal trauma, vascular chest ...

Performs 3D rendering, multiplanar reconstruction, and ROI measurements Requirements * Minimum of 1 year of CT experience required * ARRT (CT) and ARRT (R) certification required * BLS certification ...

Proficiency in image display and post-processing, including 3D rendering and multiplanar reconstruction preferred * Experience with abdomen and pelvis imaging including contrast studies, colorectal ...

3D Reconstruction information

What is 3D reconstruction?

3D reconstruction is the process of capturing the shape and appearance of real-world objects or environments to create digital 3D models. It typically involves using images, videos, laser scans, or depth sensors to gather data, which specialized software then processes into accurate virtual representations. These models are used in fields such as gaming, virtual reality, archaeology, architecture, and medical imaging. 3D reconstruction enables detailed analysis, visualization, and simulation of physical spaces or objects within a digital environment.

What are the key skills and qualifications needed to thrive as a 3D reconstruction specialist?

To excel as a 3D Reconstruction Specialist, you need expertise in computer vision, 3D modeling, and a strong background in mathematics or computer science. Familiarity with tools like Python, OpenCV, photogrammetry software, and experience with LiDAR or depth-sensing hardware is often required. Strong problem-solving skills, attention to detail, and effective communication set top performers apart in this field. These competencies are essential for accurately creating, analyzing, and presenting 3D data in industries such as gaming, architecture, and robotics.

What are some typical challenges faced by professionals working in 3D reconstruction, and how can they be addressed?

Professionals in 3D reconstruction often encounter challenges such as dealing with incomplete or noisy data, aligning multiple data sources, and managing large file sizes from high-resolution scans. To address these, teams typically use advanced software tools for data cleaning and mesh optimization, and collaborate closely with data acquisition specialists to improve input quality. Regular communication with project managers and end users also helps ensure that the reconstructed models meet project requirements and are delivered on time.

What is the difference between 3D Reconstruction vs 3D Modeler?

Aspect3D Reconstruction3D Modeler
Required CredentialsTypically a degree in computer science, engineering, or related fields; proficiency in 3D softwareOften a degree or diploma in 3D art, design, or related fields; strong portfolio
Work EnvironmentResearch labs, tech companies, or industries using imaging and scanning technologiesDesign studios, animation companies, or gaming industry
Industry UsageUsed in fields like archaeology, engineering, and virtual reality for creating 3D models from real-world dataUsed in entertainment, advertising, and product visualization for creating artistic 3D models

While both roles involve working with 3D data, 3D Reconstruction focuses on creating 3D models from real-world scans or images, often requiring technical and programming skills. In contrast, a 3D Modeler primarily creates artistic or conceptual models using design software. Understanding these differences helps clarify career paths and industry applications.

What are popular job titles related to 3D Reconstruction jobs in Oregon?

For 3D Reconstruction jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching 3D Reconstruction jobs in Oregon look for?

The top searched job categories for 3D Reconstruction jobs in Oregon are:

What cities in Oregon are hiring for 3D Reconstruction jobs?

Cities in Oregon with the most 3D Reconstruction job openings:

Infographic showing various 3D Reconstruction job openings in Oregon as of August 2026, with employment types broken down into 1% Internship, 84% Full Time, 13% Part Time, and 2% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution.

GPU Performance Engineer - Neural Reconstruction

OR • On-site, Remote


Nvidia
Computer and Electronic Product Manufacturing • 10K+ employees

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz

7th of 246 rated software companies

Great coworkers

People enjoy working here

Good employer


Full-time

Re-posted 10 hours ago


Job description

Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent. As an NVIDIAN, you'll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.

We are now looking for a GPU Performance Engineer for Neural Reconstruction!

NVIDIA is building the future of computer graphics, simulation, robotics, and embodied AI. Neural reconstruction and Gaussian Splatting are changing how 3D worlds are collected, represented, optimized, and rendered. These workloads push the limits of GPU computing, differentiable rendering, computer vision, and production ML systems. In this role, you will help make neural reconstruction faster, more scalable, and more reliable. You will work across PyTorch, CUDA, C++, and GPU profiling to optimize training and rendering workflows used in sophisticated 3D reconstruction systems. The ideal candidate enjoys working close to the hardware while understanding the ML and 3D vision goals behind the system.

What You'll Be Doing:

  • Profile end-to-end neural reconstruction workflows and identify bottlenecks across data loading, initialization, training, rendering, evaluation, and export.

  • Improve CUDA and PyTorch performance for Gaussian Splatting and neural reconstruction workloads, including camera/lidar data, multiview batching, large-scene rendering, and memory-sensitive training paths.

  • Analyze GPU performance using tools such as Nsight Systems, Nsight Compute, NVTX, PyTorch Profiler, CUDA events, and benchmark dashboards.

  • Optimize sparse and irregular rendering workloads, including tile-level masking/culling, sparse gradients, batching, and multi-GPU execution.

  • Translate high-impact Python, NumPy, or PyTorch bottlenecks into efficient CUDA/C++ or PyTorch-native implementations when appropriate.

  • Validate that performance improvements preserve reconstruction quality, numerical behavior, camera/lidar correctness, and production reliability.

  • Build repeatable benchmarks, regression tests, and profiling workflows to catch performance and quality regressions early.

  • Collaborate with researchers, CUDA engineers, ML engineers, and production teams to turn promising prototypes into maintainable, reviewable, production-quality code.

What We Need To See:

  • BS, MS, PhD, or equivalent experience in Computer Science, Computer Engineering, Electrical Engineering, Applied Math, Robotics, Computer Vision, Machine Learning, or a related field (or equivalent experience) with 12+ years of experience.

  • Strong programming skills in Python and C++!

  • Hands-on experience with PyTorch or a similar tensor/autograd framework.

  • Experience optimizing GPU-accelerated workloads using CUDA, C++/CUDA extensions, or related GPU programming approaches.

  • Practical experience with profiling and performance analysis, including root-causing CPU/GPU bottlenecks, synchronization overhead, memory pressure, kernel launch overhead, and framework-level inefficiencies.

  • Ability to develop benchmarks and validate that optimizations preserve correctness, numerical behavior, and user-visible quality.

  • Strong communication skills, including the ability to explain performance tradeoffs, risks, and results to research and engineering partners.

Ways To Stand Out From The Crowd:

  • Experience with Gaussian Splatting, NeRF, differentiable rendering, rasterization, neural rendering, SLAM, 3D reconstruction, or robotics/autonomous-vehicle perception pipelines.

  • Deep CUDA performance experience, including memory access patterns, shared memory, atomics, occupancy, launch configuration, synchronization, and numerical stability.

  • Experience optimizing PyTorch workloads with custom operators, fused kernels, sparse tensors, distributed training, or distributed rendering.

  • Familiarity with camera and lidar geometry, projection models, calibration, rolling shutter, depth rendering, or multi-sensor reconstruction.

  • Experience improving large production ML systems where quality metrics, training speed, memory footprint, and developer velocity must be balanced.

Widely considered to be one of the technology world's most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family www.nvidiabenefits.com/

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 224,000 USD - 356,500 USD for Level 5, and 272,000 USD - 431,250 USD for Level 6.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until May 30, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993


What Nvidia employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom