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3D Modeler Jobs in Quebec (NOW HIRING)

Frima is looking for a senior 3D animator to join a team working on one of our latest co ... Knowledge of rigging, FX, and modeling (an asset); * Fluency in French and English (written and ...

Standardize 3D models and engineering drawings according to customer and industry standards; * Analyze and evaluate engineering change requests; * Research technical documentation and specifications ...

Develop detailed 3D models and 2D drawings for mechanical and platework components * Produce fabrication-ready drawings, including details, assemblies, and bill of materials * Design and detail ...

Main Responsibilities: - Design and model 3D aluminum structures in collaboration with the engineering and calculation teams. - Produce 2D drawings based on 3D models for manufacturing. - Create 2D ...

Main Responsibilities: - Design and model 3D aluminum structures in collaboration with the engineering and calculation teams. - Produce 2D drawings based on 3D models for manufacturing. - Create 2D ...

Modify or create 3D models of parts or assemblies; * Develop and interpret engineering drawings, technical plans, and specifications for various parts and assemblies; * Revise and incorporate changes ...

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3D Modeler information

See Quebec salary details

$11

$27

$48

How much do 3d modeler jobs pay per hour?

As of Jul 15, 2026, the average hourly pay for 3d modeler in Quebec is $27.40, according to ZipRecruiter salary data. Most workers in this role earn between $18.99 and $37.26 per hour, depending on experience, location, and employer.

Are 3D modelers in demand?

3D modelers are in demand across industries such as gaming, film, animation, and product design, with employment opportunities growing as visual content becomes more important. Skills in software like Blender, Maya, or 3ds Max and a strong portfolio can improve job prospects. The role often requires staying updated with new tools and techniques to remain competitive.

Is 3D modeling a high paying job?

3D modelers can earn competitive salaries, especially with experience, specialized skills, and proficiency in industry-standard software like Maya or Blender. Salaries vary by industry, location, and level of expertise, with roles in gaming, film, and product design often offering higher pay. Advanced skills and certifications can also lead to higher compensation.

What are the key skills and qualifications needed to thrive as a 3D Modeler, and why are they important?

To thrive as a 3D Modeler, you need a strong grasp of modeling techniques, texturing, and digital sculpting, typically supported by a portfolio and relevant education in art or design. Proficiency with industry-standard software such as Autodesk Maya, Blender, ZBrush, and Adobe Creative Suite is essential, and certifications can be advantageous. Attention to detail, creativity, and effective communication set standout professionals apart in collaborative environments. These skills ensure the creation of visually compelling and technically accurate models that meet project requirements in industries like gaming, film, and design.

What are 3D Modelers?

3D Modelers are professionals who create three-dimensional digital representations of objects, characters, environments, or products using specialized software. Their work is widely used in industries such as video games, movies, animation, architecture, and product design. 3D Modelers use tools like Blender, Maya, or 3ds Max to sculpt, texture, and render models that can be animated or visualized for various purposes. Their skills combine artistic creativity with technical proficiency, ensuring that models are both visually appealing and accurately constructed. The role often involves collaborating with other artists, designers, and engineers to meet project goals.

What is the difference between 3D Modeler vs 3D Artist?

Aspect3D Modeler3D Artist
Primary FocusCreating 3D models and assetsCreating complete visual content, including models, textures, and scenes
Skills & ToolsModeling software (Maya, Blender, 3ds Max)Modeling, texturing, lighting, rendering, and compositing
Work EnvironmentGame studios, animation, product designGames, movies, advertising, visual effects
CredentialsOften requires a portfolio, sometimes certifications in modeling softwareSimilar credentials, with broader skills in visual creation

While both roles involve 3D creation, a 3D Modeler specializes in building detailed models, whereas a 3D Artist has a broader scope, including texturing, lighting, and rendering to produce complete visual scenes.

Will 3D modelers be replaced by AI?

3D modelers are unlikely to be fully replaced by AI, as their role involves creative problem-solving, artistic judgment, and complex decision-making that current AI tools cannot fully replicate. AI can assist with tasks like automating repetitive processes and generating initial models, but human expertise remains essential for high-quality, detailed, and customized 3D work. Skilled 3D modelers who adapt to new tools and develop their technical and artistic skills will continue to be in demand.

What are some typical challenges 3D Modelers face when working on collaborative projects?

3D Modelers often work closely with animators, texture artists, and game designers, which requires strong communication and adaptability. A common challenge is ensuring that models meet both artistic and technical requirements, such as polygon count or compatibility with various software. Additionally, revisions based on feedback can be frequent, so being open to critique and able to iterate quickly is essential. Effective version control and clear documentation also play a big role in successful collaboration.

How do I become a 3D modeler?

To become a 3D modeler, you typically need to learn 3D modeling software such as Blender, Maya, or 3ds Max through online courses or formal education. Building a strong portfolio of your work and gaining experience through internships or freelance projects are important steps, along with understanding concepts like anatomy, topology, and texturing.

What Does a 3D Modeler Do?

As a 3D Modeler, your primary responsibilities are to design and build 3D models based on the specifications of your clients. If you work in a shop, you will collaborate with other 3D Modelers and artists to create 3D characters, environments, and other items depending on your clientele. If you are self-employed, then you will work jobs for clients on a case-by-case basis. You will perform most of your 3D modeling work on a computer using software sculpting and texturing programs like ZBrush, Mudbox, and Polypainting. You may also use 3D printing technology to produce prototypes for your clients.

What are the most commonly searched types of 3D Modeler jobs in Quebec? The most popular types of 3D Modeler jobs in Quebec are:
What are popular job titles related to 3D Modeler jobs in Quebec? For 3D Modeler jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching 3D Modeler jobs in Quebec look for? The top searched job categories for 3D Modeler jobs in Quebec are:
What are popular job titles related to 3D Modeler jobs in QC? For 3D Modeler jobs in QC, the most frequently searched job titles are:
Infographic showing various 3D Modeler job openings in Quebec as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $56,987 per year, or $27.4 per hour.

Senior 3D Animator

Frima Studio

Quebec, QC

Full-time

Posted 6 days ago


Job description

Company Description

Ready to take your career to the next level? Frima is looking for a senior 3D animator to join a team working on one of our latest co-development projects!

We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years, bringing together hundreds of passionate talents united by a single ambition: to create unforgettable games across all platforms.

We take care of our people

  • 4.5 days of work per week, year-round. (Friday pm off);
  • Truly flexible working: 100% remote (for residents of the province of Quebec), hybrid or 100% in person, the choice is yours;
  • Up to 7 weeks vacation per year, sick days & personal days: your well-being is important to us.
  • Complete group insurance from day one;
  • A contribution to your RRSP
  • 400$ allowance towards the purchase of ergonomic equipment;

Life at the Studio 

  • Access to chair massages, fresh fruit and snacks, gym, sports activities, etc;
  • Regular presentations of projects and new developments: we keep our team up to date on all Frima developments;
  • Close-knit, caring and inclusive teams, even remotely!
  • Come and discover the rest for yourself!
Job Description

What your weeks are going to look like

  • Contribute to the design of animations by proposing creative solutions tailored to the project’s needs, while adhering to constraints (budget, technical, artistic, etc.);
  • Maximize the potential of animations by working closely with other animators and artists in related fields;
  • Identify creative and technical issues as they arise and propose solutions to resolve them;
  • Adjust the level of detail and animation effects to meet the project’s needs and technical constraints;
  • Ensure the quality, structure, and optimization of content as well as 3D animation practices on your project;
  • Support the team in resolving complex animation issues by providing robust and effective solutions;
  • Collaborate closely with the lead animator/artist and other departments to ensure seamless integration of animations;
  • Participate in progress meetings to discuss technical challenges and ensure rigorous tracking of deliverables;
  • Contribute to skill development within the team through mentoring and ongoing training;
  • Contribute to the evolution of development tools and practices by proposing improvements to optimize internal processes on your project.
Qualifications

What we're looking for

  • College diploma in 3D animation, multimedia, or any other relevant field (a combination of experience and/or education deemed equivalent may be considered);
  • At least ten (10) years of relevant experience in the video game industry;
  • Experience in gameplay animation, combat animation, and/or cinematic animation;
  • Advanced knowledge of all aspects of 3D animation (physics, character animation, timing, stylistic diversity (realistic and/or cartoon), etc.);
  • Excellent knowledge of Maya or 3DS Max; Motion Builder; 
  • Experience with Unity and Unreal engines;
  • Experience with camera manipulation in Maya (movement & framing) for in-game cutscenes (an asset);
  • Experience with the Advanced Skeleton rigging tool (an asset);
  • Knowledge of rigging, FX, and modeling (an asset);
  • Fluency in French and English (written and spoken);
  • Willing to travel internationally as needed;
  • Portfolio and/or demo required.


 

What we value in our team

  • Ability to handle multiple tasks simultaneously and manage priorities;
  • Strong background in the arts (theater, multimedia, film, etc.);
  • Strong analytical and synthesis skills, and the ability to communicate ideas clearly;
  • Independence, resourcefulness, attention to detail, and the ability to work well in a team;
  • Commitment to quality work and meeting deadlines;
  • Strong oral and written communication skills.

Additional Information

Come be a Game Changer with us! 

To find out more about us

https://frimastudio.com/en/about/ 

Come and make a difference with us! #FrimaLife

  • Find out more about us: https://frimastudio.com/a-propos/
  • About our culture: https://vimeo.com/766900522?share=copyLe

The masculine gender is used only to lighten the text. Only selected candidates will be contacted.