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3D Modeler Jobs in Quebec (NOW HIRING)

Participer activement a la creation d'assets 3D de haute qualite, incluant personnages ... Excellente maitrise des workflows de modeling, sculpting, texturing et rendering * Bonne ...

Réaliserez des modèles 3D de prothèses et orthèses à l'aide de notre logiciel maison; * Participerez à la conception personnalisée de dispositifs médicaux pour améliorer la qualité de vie ...

The Model Maker 3D Printing Specialist plays a key role within the Product Development team. This position is responsible for the day-to-day operations of the 3D printing department, which is at the ...

Frima est à la recherche d'un.e animateur.trice 3D senior pour rejoindre une équipe sur l'un de nos plus récents projets en co-développement! Nous sommes Frima, un studio de développement de ...

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3D Modeler information

See Quebec salary details

$11

$27

$48

How much do 3d modeler jobs pay per hour?

As of Jul 15, 2026, the average hourly pay for 3d modeler in Quebec is $27.40, according to ZipRecruiter salary data. Most workers in this role earn between $18.99 and $37.26 per hour, depending on experience, location, and employer.

Are 3D modelers in demand?

3D modelers are in demand across industries such as gaming, film, animation, and product design, with employment opportunities growing as visual content becomes more important. Skills in software like Blender, Maya, or 3ds Max and a strong portfolio can improve job prospects. The role often requires staying updated with new tools and techniques to remain competitive.

Is 3D modeling a high paying job?

3D modelers can earn competitive salaries, especially with experience, specialized skills, and proficiency in industry-standard software like Maya or Blender. Salaries vary by industry, location, and level of expertise, with roles in gaming, film, and product design often offering higher pay. Advanced skills and certifications can also lead to higher compensation.

What are the key skills and qualifications needed to thrive as a 3D Modeler, and why are they important?

To thrive as a 3D Modeler, you need a strong grasp of modeling techniques, texturing, and digital sculpting, typically supported by a portfolio and relevant education in art or design. Proficiency with industry-standard software such as Autodesk Maya, Blender, ZBrush, and Adobe Creative Suite is essential, and certifications can be advantageous. Attention to detail, creativity, and effective communication set standout professionals apart in collaborative environments. These skills ensure the creation of visually compelling and technically accurate models that meet project requirements in industries like gaming, film, and design.

What are 3D Modelers?

3D Modelers are professionals who create three-dimensional digital representations of objects, characters, environments, or products using specialized software. Their work is widely used in industries such as video games, movies, animation, architecture, and product design. 3D Modelers use tools like Blender, Maya, or 3ds Max to sculpt, texture, and render models that can be animated or visualized for various purposes. Their skills combine artistic creativity with technical proficiency, ensuring that models are both visually appealing and accurately constructed. The role often involves collaborating with other artists, designers, and engineers to meet project goals.

What is the difference between 3D Modeler vs 3D Artist?

Aspect3D Modeler3D Artist
Primary FocusCreating 3D models and assetsCreating complete visual content, including models, textures, and scenes
Skills & ToolsModeling software (Maya, Blender, 3ds Max)Modeling, texturing, lighting, rendering, and compositing
Work EnvironmentGame studios, animation, product designGames, movies, advertising, visual effects
CredentialsOften requires a portfolio, sometimes certifications in modeling softwareSimilar credentials, with broader skills in visual creation

While both roles involve 3D creation, a 3D Modeler specializes in building detailed models, whereas a 3D Artist has a broader scope, including texturing, lighting, and rendering to produce complete visual scenes.

Will 3D modelers be replaced by AI?

3D modelers are unlikely to be fully replaced by AI, as their role involves creative problem-solving, artistic judgment, and complex decision-making that current AI tools cannot fully replicate. AI can assist with tasks like automating repetitive processes and generating initial models, but human expertise remains essential for high-quality, detailed, and customized 3D work. Skilled 3D modelers who adapt to new tools and develop their technical and artistic skills will continue to be in demand.

What are some typical challenges 3D Modelers face when working on collaborative projects?

3D Modelers often work closely with animators, texture artists, and game designers, which requires strong communication and adaptability. A common challenge is ensuring that models meet both artistic and technical requirements, such as polygon count or compatibility with various software. Additionally, revisions based on feedback can be frequent, so being open to critique and able to iterate quickly is essential. Effective version control and clear documentation also play a big role in successful collaboration.

How do I become a 3D modeler?

To become a 3D modeler, you typically need to learn 3D modeling software such as Blender, Maya, or 3ds Max through online courses or formal education. Building a strong portfolio of your work and gaining experience through internships or freelance projects are important steps, along with understanding concepts like anatomy, topology, and texturing.

What Does a 3D Modeler Do?

As a 3D Modeler, your primary responsibilities are to design and build 3D models based on the specifications of your clients. If you work in a shop, you will collaborate with other 3D Modelers and artists to create 3D characters, environments, and other items depending on your clientele. If you are self-employed, then you will work jobs for clients on a case-by-case basis. You will perform most of your 3D modeling work on a computer using software sculpting and texturing programs like ZBrush, Mudbox, and Polypainting. You may also use 3D printing technology to produce prototypes for your clients.

What are the most commonly searched types of 3D Modeler jobs in Quebec? The most popular types of 3D Modeler jobs in Quebec are:
What are popular job titles related to 3D Modeler jobs in Quebec? For 3D Modeler jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching 3D Modeler jobs in Quebec look for? The top searched job categories for 3D Modeler jobs in Quebec are:
What are popular job titles related to 3D Modeler jobs in QC? For 3D Modeler jobs in QC, the most frequently searched job titles are:
Infographic showing various 3D Modeler job openings in Quebec as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $56,987 per year, or $27.4 per hour.

Senior 3D Modeler / Modeleur-euse 3D Senior(e)

KRAFTON Montreal Studio

Montreal, QC

Other

Medical, Dental

Posted 12 days ago


Job description

MUST BE LEGALLY ABLE TO WORK IN CANADA AND BE BASED IN THE PROVINCE OF QUEBEC

English below.

A propos de KRAFTON Montreal :

Nous sommes un studio de developpement de jeux de premier plan compose de veterans de l'industrie du jeu. Nous travaillons sur un jeu base sur une propriete intellectuelle acclamee situee dans un monde fantastique medieval. Ce jeu AAA est une experience RPG d'action-aventure a la troisieme personne, avec un gameplay narratif et strategique. Chez KRAFTON Montreal, nous croyons qu'il est important de s'amuser tout en creant des experiences memorables, en etant fiers de notre travail et en respectant les contributions de chacun.

Description du poste :

En tant que modeleur.euse 3D travaillant sur des objets d'environnement, vous travaillerez en etroite collaboration avec l'equipe artistique pour realiser pleinement leur vision en modelisant et en texturant les objets se retrouvant dans le world.

Responsabilites:

  • Modeliser et texturer des modeles 3D conformement a des documents de design, une direction artistique et des directives techniques.
  • Integrer les modeles 3D et les textures dans Unreal Engine 5.
  • Creer des modeles de collision appropries pour les modeles 3D.
  • Optimiser et regler des problemes sur les modeles 3D.
  • Collaborer avec les designers de jeu, les animateurs, les artistes et les directeurs pour donner vie aux objets de jouabilite.

Connaissances / Competences :

  • Solide connaissance d'un logiciel de modelisation 3D (3Ds Max, Maya, Blender).
  • Connaissance de ZBrush et comprehension des techniques de "baking" de modeles haute-resolution a basse-resolution.
  • Solides competences en matiere de textures et comprehension de Substance Painter.
  • Comprehension approfondie des fondamentaux de l'art ; langage des formes, theorie des couleurs, etc.
  • Capacite a suivre a la fois une direction artistique donnee et des directives techniques.
  • Capacite a creer du visuels AAA epoustouflant.
  • Competence en texture dans Painter.
  • Debrouillardise, adaptabilite, travail d'equipe.
  • Bilingue (anglais et francais)
  • La connaissance d'Unreal Engine 5 et de Nanite est consideree comme un atout.

Note : Un lien avec le portfolio doit etre inclus dans le CV afin d'etre considere.  

Studio KRAFTON de Montreal s'engage a cultiver un environnement de travail qui respecte toutes les differences et qui encourage chacun.ne a se sentir inclus.e et valorise.e. Nous offrons des opportunites d'emploi egales a tous les employes et candidats a l'emploi et interdit toute discrimination et harcelement de quelque nature que ce soit, sans distinction d'age, de couleur, de religion, de sexe, d'origine nationale, de statut de handicap, d'orientation sexuelle, d'identite ou d'expression de genre ou toute autre caracteristique protegee par les lois applicables. Notre objectif est de fournir un lieu de travail respectueux qui vous permettra de vous epanouir tant dans au travail que dans la vie.

Chez Studio KRAFTON Montreal, nous souhaitons que nos membres soient aux commandes de leur travail, depuis la conception et a travers toutes les etapes de la production, tout en leur offrant les meilleures conditions de travail et des avantages qui ont un impact positif sur leur vie. Cela inclut:

  • Le veritable travail hybride : vous choisissez si vous travaillez a distance tout le temps (dans la province de Quebec), si vous souhaitez venir au studio quelques jours ou tout le temps.
  • Contribution genereuse de l'employeur au REER
  • Couverture sante, dentaire et bien-etre incluant la telemedecine ;
  • Des journees personnelles et de bien-etre ;
  • Subvention OPUS

______________________________________________________________________________________________________________

About Krafton Montreal: 

We are a leading game development studio composed of veterans of the game industry. We are working on a game based on an acclaimed intellectual property set in an enthralling medieval fantasy world. This game is an AAA third-person action-adventure RPG experience, with a rich narrative and strategic gameplay. At our company, we believe in having fun while creating memorable experiences, being proud of our work, and showing respect for each other's contributions. 

Job Description:

As a 3D modeler, you will work closely with the art team to fully realise their vision by modeling and texturing environment assets.

Responsibilities:  

  • Model and texture 3D models in accordance with design documents, art direction and technical guidelines.
  • Integrate 3D models and textures in Unreal Engine 5.
  • Create appropriate collision objects for 3D models.
  • Optimize and fix problems on 3D models.
  • Collaborate with level artists, and art director to bring game assets in the world.

Knowledge/Skills:

  • Strong knowledge of a 3D modeling software (3Ds Max, Maya, Blender).
  • Knowledge of ZBrush and understanding of High-Poly to Low-Poly baking techniques.
  • Strong texturing skills and understanding of Substance Painter.
  • Deep understanding of art fundamentals; shape language, color theory, etc.
  • Ability to follow both a given art direction and technical guidelines.
  • Ability to create stunning AAA visuals.
  • Texturing skills in Painter.
  • Resourcefulness, adaptability, teamwork.
  • Bilingual (French & English).
  • Knowledge of Unreal Engine 5 and Nanite is considered an asset.

Studio KRAFTON Montreal is committed to cultivating a work environment that respects all differences and encourages everyone to feel included and valued. We provide equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to age, race, color, religion, sex, national origin, disability status, sexual orientation, gender identity or expression or any other characteristic protected by applicable laws. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

At Studio KRAFTON Montreal we want our team members to have ownership of their work from conception all the way through production while providing them with the best working conditions and benefits that have a positive impact on their lives. This includes:

    • Being truly hybrid: meaning you choose if you work remotely all the time (in the province of Quebec), if you wish to come to the studio a couple of days or all the time;
    • Generous RRSP employer contributions;
    • Health, dental & wellness coverage including telemedicine;
    • Personal & wellness days;
    • OPUS subsidy.