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3D Maya Jobs in Washington (NOW HIRING)

Multimedia Designer

Falls Church, VA · On-site

$110K - $175K/yr

... Pro 3D Modeling & Rendering. Have experience with tools like Blender, Maya, or Cinema 4D. Minimum Requirements: * US Citizenship is required. * The Multimedia Designer will have at a minimum a ...

Multimedia Designer

Falls Church, VA · On-site

$110 - $175/hr

... Pro 3D Modeling & Rendering. Have experience with tools like Blender, Maya, or Cinema 4D. * US Citizenship is required. * The Multimedia Designer will have at a minimum a bachelor's degree in ...

Multimedia Designer

Falls Church, VA · On-site

$110 - $175/hr

... Pro 3D Modeling & Rendering. Have experience with tools like Blender, Maya, or Cinema 4D. * US Citizenship is required. * The Multimedia Designer will have at a minimum a bachelor's degree in ...

Photoshop, Illustrator, InDesign, After Effects, and Premiere Pro. • Experience with 3D modeling/rendering tools such as Blender, Maya, or Cinema 4D. • Familiarity with UX design tools such as ...

Experience with 3D modeling/rendering tools such as Blender, Maya, or Cinema 4D. * Familiarity with UX design tools such as Figma, Sketch, or Adobe XD. * Ability to work full-time onsite at Falls ...

... Pro.3D Modeling & Rendering. * Have experience with tools like Blender, Maya, or Cinema 4D. * Familiarity with UX tools like Figma, Sketch, or Adobe XD for designing interactive layouts.

Multimedia Designer

Falls Church, VA · On-site

$90 - $120/hr

... Pro.3D Modeling & Rendering. * Have experience with tools like Blender, Maya, or Cinema 4D. * Familiarity with UX tools like Figma, Sketch, or Adobe XD for designing interactive layouts.

New

... Pro.3D Modeling & Rendering. * Have experience with tools like Blender, Maya, or Cinema 4D. * Familiarity with UX tools like Figma, Sketch, or Adobe XD for designing interactive layouts.

Multimedia Design Analyst

Chantilly, VA · On-site

$82K - $149K/yr

Experience with 3D modeling in Maya or similar * Experience with process management tools like Jira #MSBA If you're looking for comfort, keep scrolling. At Leidos, we outthink, outbuild, and outpace ...

Multimedia Design Analyst

Chantilly, VA · On-site

$82K - $149K/yr

Experience with 3D modeling in Maya or similar * Experience with process management tools like Jira #MSBA If you're looking for comfort, keep scrolling. At Leidos, we outthink, outbuild, and outpace ...

Experience with 3D modeling software such as Blender, Cinema 4D, or Maya * Experience with AI-powered design tools such as Runway ML, DALL • E, and MidJourney * Ability to obtain the required ...

Experience with 3D modeling software such as Blender, Cinema 4D, or Maya * Experience with AI-powered design tools such as Runway ML, DALL · E, and MidJourney * Ability to obtain the required ...

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Showing results 1-20

3D Maya information

See Washington salary details

$35.1K

$72.3K

$150.1K

How much do 3d maya jobs pay per year?

As of Sep 7, 2026, the average yearly pay for 3d maya in Washington is $72,335.00, according to ZipRecruiter salary data. Most workers in this role earn between $56,100.00 and $70,800.00 per year, depending on experience, location, and employer.

What is a 3d maya?

A 3D Maya job involves creating, modeling, texturing, animating, and rendering 3D assets using Autodesk Maya, a widely used software in the animation, gaming, and visual effects industries. Professionals in this field work on characters, environments, and special effects for films, video games, advertising, and simulations. Typical roles include 3D modelers, animators, rigging artists, and VFX specialists. Strong knowledge of Maya’s tools, scripting (MEL/Python), and industry workflows is essential for success in this career.

What are the key skills and qualifications needed to thrive in the 3d maya position, and why are they important?

To excel as a 3D Maya professional, a strong background in 3D modeling, texturing, animation, and rendering using Autodesk Maya is essential, often supported by a degree in computer graphics, animation, or a related field. Proficiency with additional tools such as Adobe Creative Suite, ZBrush, and basic knowledge of scripting or game engines is highly valued, along with relevant industry certifications. Creativity, attention to detail, strong problem-solving abilities, and effective communication help professionals stand out in collaborative production environments. These skills ensure high-quality asset creation and seamless teamwork in industries like film, gaming, and advertising.

What are the typical daily responsibilities for someone working as a 3d maya artist?

A 3D Maya artist typically spends their day creating and refining 3D models, textures, and animations according to project requirements, often collaborating closely with art directors, animators, and developers. Daily tasks may include reviewing briefs, iterating on assets based on feedback, and ensuring all work is optimized for the intended platform, whether that's film, television, or games. Artists are also responsible for maintaining proper file management and occasionally troubleshooting technical issues within Maya or related tools. Regular communication with team members is key to ensuring that assets fit seamlessly into project pipelines and meet quality standards.

What are popular job titles related to 3D Maya jobs in Washington?

For 3D Maya jobs in Washington, the most frequently searched job titles are:

What cities in Washington are hiring for 3D Maya jobs?

Cities in Washington with the most 3D Maya job openings:

Infographic showing various 3D Maya job openings in Washington as of August 2026, with employment types broken down into 1% Internship, 86% Full Time, 9% Part Time, and 4% Contract. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $72,335 per year, or $34.8 per hour.

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 15 days ago


Johns Hopkins Applied Physics Laboratory rating

9.6

Company rating: 9.6 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

2nd of 75 rated research


Job description

Description
Do you love creating accurate and compelling real-time 3D assets from reference?
Are you an artist who can generate and optimize 3D models for real-time engines, and use code to streamline or expand the asset pipeline?
If so, we're looking for someone like you to join our team at APL.
We are seeking a Real-Time 3D Asset Engineer with technical art skills to help us create modern training systems, compelling visual tools, and real-time content pipelines for critical national security challenges. You'll join a multidisciplinary team that creates interactive training and visualization tools grounded in real-world form, function, and engineering detail. In this role, you'll pair production-art judgment with the technical curiosity to build tools, write shaders, and solve pipeline problems.
As a Real-Time 3D Asset Engineer...
  • Your primary responsibility will be to create, optimize, and integrate real-time 3D assets, materials, and scenes for training systems, engineering visualizations, interactive tools, and mission-focused applications.
  • You will build production-ready models, textures, and materials from reference photos, CAD, 3D scans, photogrammetry, engineering drawings, and other source material, with an emphasis on equipment, environments, facilities, and other hard-surface assets.
  • You will optimize 3D assets for real-time performance, including polycount, draw calls, texture memory, levels of detail, colliders, materials, and scene organization.
  • You will develop and maintain source-to-engine asset pipelines that help artists and engineers move content from reference material and 3D tools into Unity, Unreal, or other real-time engines.
  • You will create tools, scripts, shaders, import/export workflows, and asset-processing utilities that streamline real-time content production.
  • You will work with artists, engineers, and software developers to troubleshoot asset, rendering, shader, lighting, source control, and build issues across production pipelines.
  • You will help shape practical technical art standards for reference gathering, asset quality, visual accuracy, optimization, source control, and repeatable workflows.

Qualifications
You meet our minimum qualifications for the job if you...
  • Have a bachelor's degree in game art, technical art, digital art, computer graphics, game development, engineering, architecture, a related field, or equivalent professional experience.
  • Have 3+ years of professional experience creating real-time 3D art for games, AR/VR, training systems, engineering visualization, simulation, or other interactive applications.
  • Have a portfolio, demo reel, or project examples that show finished 3D models, textures, materials, or scenes based on real-world source material.
  • Have experience with 3D content tools and real-time engine workflows, such as Blender, Maya, 3ds Max, Houdini, Substance tools, Unity, Unreal Engine, proprietary game engines, or similar tools.
  • Have used scripting, shader authoring, or programming to solve technical art problems, streamline workflows, improve materials, process assets, or support real-time content production.
  • Are able to obtain an Interim Secret level security clearance by your start date and can ultimately obtain Secret level clearance. If selected, you will be subject to a government security clearance investigation and must meet the requirements for access to classified information. Eligibility requirements include U.S. citizenship.

You'll go above and beyond our minimum requirements if you...
  • Have experience as a technical artist, environment artist, hard-surface artist, material artist, real-time 3D artist, or in a related capacity on shipped games, AAA productions, training systems, simulations, or real-time visualization products.
  • Have experience writing shaders, tools, plugins, asset processors, or pipeline automation with HLSL, Slang, C++, C#, Python, Java, or similar languages.
  • Have experience with or interest in, 3D reconstruction, scan cleanup, CAD conversion, computer vision, image processing, procedural workflows, or real-world asset capture.
  • Have experience optimizing meshes, textures, materials, shaders, lighting, memory use, draw calls, load times, or frame rate for real-time applications.
  • Have experience with Unity, Unreal Engine, Git, GitLab, PlasticSCM, or source-controlled art and build pipelines in a production environment.

About Us
Why Work at APL?
The Johns Hopkins University Applied Physics Laboratory (APL) brings world-class expertise to our nation's most critical defense, security, space and science challenges. While we are dedicated to solving complex challenges and pioneering new technologies, what makes us truly outstanding is our culture. We offer a vibrant, welcoming atmosphere where you can bring your authentic self to work, continue to grow, and build strong connections with inspiring teammates.
At APL, we celebrate our differences of perspectives and encourage creativity and bold, new ideas. Our employees enjoy generous benefits, including a robust education assistance program, unparalleled retirement contributions, and a healthy work/life balance. APL's campus is located in the Baltimore-Washington metro area. Learn more about our career opportunities at https://www.jhuapl.edu/careers.
All qualified applicants will receive consideration for employment without regard to race, creed, color, religion, sex, gender identity or expression, sexual orientation, national origin, age, physical or mental disability, genetic information, veteran status, occupation, marital or familial status, political opinion, personal appearance, or any other characteristic protected by applicable law. APL is committed to providing reasonable accommodation to individuals of all abilities, including those with disabilities. If you require a reasonable accommodation to participate in any part of the hiring process, please contact Accessibility@jhuapl.edu.
The referenced pay range is based on JHU APL's good faith belief at the time of posting. Actual compensation may vary based on factors such as geographic location, work experience, market conditions, education/training and skill level with consideration for internal parity. For salaried employees scheduled to work less than 40 hours per week, annual salary will be prorated based on the number of hours worked. APL may offer bonuses or other forms of compensation per internal policy and/or contractual designation. Additional compensation may be provided in the form of a sign-on bonus, relocation benefits, locality allowance or discretionary payments for exceptional performance. APL provides eligible staff with a comprehensive benefits package including retirement plans, paid time off, medical, dental, vision, life insurance, short-term disability, long-term disability, flexible spending accounts, education assistance, and training and development. Applications are accepted on a rolling basis.
Minimum Rate
$100,000 Annually
Maximum Rate
$245,000 Annually

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