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3D Math Jobs (NOW HIRING)

3D Graphics Advanced Software Engineer

Wilmington, MA · On-site

$153K - $189K/yr

... 3D math, spatial transformations, and coordinate systems. • Hands‑on experience with at least one graphics or rendering API (OpenGL, Vulkan, DirectX, Metal, or similar). • Proven experience ...

3D Graphics Advanced Software Engineer

Wilmington, MA · Hybrid

$153K - $189K/yr

Deep understanding of 3D math, spatial transformations, and coordinate systems. * Handson experience with at least one graphics or rendering API (OpenGL, Vulkan, DirectX, Metal, or similar). * Proven ...

Senior 3D & AI Systems Software Developer

$125K - $165K/yr

Now, we're building the future of 3D AutoReview - and we need a backend engineer who's excited to ... You're comfortable with math-heavy problems (linear algebra, vector calculus), and bonus points if ...

Senior Graphics Engineer

Plymouth, MI · On-site

$100K - $200K/yr

Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination. * A passion for optimization and familiarity ...

Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination. * A passion for optimization and familiarity ...

... 3D math concepts and applications • Deep understanding of optimization techniques and trade-offs • Demonstrate ability to write efficient, portable, reliable, and readable code • Fluent in ...

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3D Math information

What are the key skills and qualifications needed to thrive as a 3D Math Specialist, and why are they important?

To thrive as a 3D Math Specialist, you need a deep understanding of linear algebra, calculus, and geometry, often supported by a degree in mathematics, computer science, or a related field. Proficiency with programming languages such as C++ or Python, and familiarity with graphics APIs like OpenGL or DirectX, are commonly required, along with experience using mathematical libraries. Strong analytical thinking, problem-solving skills, and the ability to communicate complex concepts clearly are standout soft skills in this role. These skills and qualifications are crucial for accurately modeling and optimizing 3D environments, enabling effective collaboration and innovation in industries like gaming, simulation, and computer graphics.

What is the difference between 3D Math vs 3D Modeler?

Aspect3D Math3D Modeler
Required SkillsMathematics, geometry, algebra, programming3D modeling, texturing, rendering, artistic skills
Work EnvironmentSoftware development, technical teams, engineering projectsDesign studios, animation companies, game development
CertificationsMath degrees, programming certificationsDesign portfolios, 3D software certifications
Industry UsageGame engines, simulations, CAD softwareAnimation, gaming, product visualization

While 3D Math focuses on the mathematical principles behind 3D graphics, 3D Modelers specialize in creating visual 3D assets. Both roles often collaborate in industries like gaming and animation, but their core skills and daily tasks differ significantly.

What are 3D Math jobs?

3D Math jobs typically involve applying mathematical concepts and techniques to solve problems in three-dimensional space. Professionals in this field often work in industries such as computer graphics, game development, engineering, and simulation, where they use geometry, linear algebra, and calculus to model, animate, and manipulate 3D objects. These roles may include titles like 3D Math Engineer, Graphics Programmer, or Simulation Developer, and require strong analytical and programming skills. The work is crucial for creating realistic visual effects, physical simulations, and interactive environments.

What are some common challenges faced by professionals in 3D Math roles when collaborating with game developers or engineers?

Professionals specializing in 3D Math often work closely with game developers, graphics engineers, or simulation teams. One common challenge is translating complex mathematical concepts—such as vector algebra, transformations, or quaternion rotations—into efficient, understandable code that integrates seamlessly into game engines or simulation platforms. Effective communication and documentation are crucial, as is balancing optimization with accuracy to ensure both performance and visual fidelity. Regular collaboration and feedback sessions help bridge knowledge gaps between math specialists and developers, ensuring that mathematical solutions align with technical constraints and creative goals.
Infographic showing various 3D Math job openings in the United States as of May 2026, with employment types broken down into 89% Full Time, and 11% Part Time. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution.
Graphics & 3D Systems Engineer

Graphics & 3D Systems Engineer

Dream Technologies Inc

San Francisco, CA • On-site

$164K - $203K/yr

Full-time

Posted 18 days ago


Job description

We are looking for an engineer highly experienced in graphics and 3D systems. This is a hands-on role where you'll be solving core problems that power the Dream platform. You'll work directly on key rendering, modeling, and data challenges to bring Dream's spatial computing vision to life.
Upcoming Challenges
  • Build and scale 3D web engine for home reconstruction and interactive design
  • Convert LiDAR and camera data into detailed, dimensionally accurate 3D models
  • Extrude 2D generated floorplans into interactive 3D structures
  • Represent and place objects like fixtures, furniture, and appliances within models
  • Translate Dream's internal 3D model format to and from BIM editor formats (e.g., Revit)
  • Explore rendering engine options such as Unreal and Unity, in addition to WebGL

What we Require
  • 5+ years in graphics/3D (AR, VR, games, or tools like Three.js)
  • Strong frontend skills with JavaScript/TypeScript and WebGL/Canvas
  • Solid 3D math (linear algebra, vectors, matrices)
  • Familiar with 3D formats (glTF, OBJ, USD) and asset pipeline
  • Preference: Experience with procedural generation and/or ARKit
  • Comfortable wearing many hats on a small, fast-moving team