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3D Graphics Test Engineer Jobs (NOW HIRING)

... and real-world test cases on those emulation models, debugging and resolving issues, reporting ... 3D graphics pipeline, OGL/OCL programming Ability to collaborate under tight schedules Excellent ...

Graphics Engineer (Retro Studios)

Austin, TX

$138K - $171K/yr

... developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES ... Proficiency with 3D graphics algorithms and their practical application in real-time computer ...

In this role, you'll work as part of a small team of Graphics Engineers to design, prototype and ... This is a great opportunity to apply your expertise in 3D graphics to help us disrupt the hardware ...

Ability to develop, execute, light, render and test comp FX. * Strong understanding of lighting/shading/texturing principles and techniques. * A good understanding of animation and an eye for motion.

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3D Graphics Test Engineer information

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$138.5K

$162.1K

$174.5K

How much do 3d graphics test engineer jobs pay per year?

As of Jun 7, 2026, the average yearly pay for 3d graphics test engineer in the United States is $162,063.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a 3D Graphics Test Engineer, and why are they important?

To thrive as a 3D Graphics Test Engineer, you need a strong background in computer science, graphics programming, and software testing, often with a relevant degree and experience in graphics APIs like OpenGL or DirectX. Familiarity with test automation tools, GPU profiling/debugging utilities, and scripting languages such as Python or C++ is typically required. Attention to detail, problem-solving skills, and effective communication help you identify, report, and resolve complex graphical issues. These qualifications ensure the reliability and performance of 3D graphics systems, which are critical for delivering high-quality visual experiences.

What are 3D Graphics Test Engineers?

3D Graphics Test Engineers are professionals who design, develop, and execute tests to ensure the quality and performance of 3D graphics software and hardware. They work with graphics drivers, rendering engines, and graphics APIs to identify bugs, performance issues, and compatibility problems. Their role is critical in industries such as video gaming, animation, virtual reality, and computer-aided design (CAD), where high-quality 3D graphics are essential. They often collaborate with developers and designers to resolve issues and improve the overall user experience.

What are the typical challenges faced by a 3D Graphics Test Engineer when validating new graphics features?

3D Graphics Test Engineers often encounter challenges related to the complexity and performance of graphics drivers and hardware. Testing new features requires designing tests that accurately simulate real-world usage across various devices and platforms, which can be time-consuming. Additionally, diagnosing and reproducing rendering issues or performance regressions demands strong problem-solving skills and collaboration with software developers and hardware teams. Staying updated with the latest graphics APIs and tools is also essential to ensure comprehensive test coverage.
Infographic showing various 3D Graphics Test Engineer job openings in the United States as of May 2026, with employment types broken down into 1% As Needed, 96% Full Time, 1% Part Time, and 2% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $162,063 per year, or $77.9 per hour.
Graphics Emulation Engineer

Graphics Emulation Engineer

Apple

Austin, TX

Full-time

Posted 1 hour ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 661 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Do your life’s best work here - with the whole world watching. At Apple, new ideas and complex challenges have a remarkable ability to transform into phenomenal products, services, and customer experiences in a relatively short period.
Join Apple’s GPU team and contribute to the creation of graphics processing technology that powers millions of devices worldwide. As part of our growing team, you’ll work on pre-silicon validation of cutting-edge GPU microarchitectures, spanning from mobile devices to high-performance computers. Your role will involve exploring the intricate architectural details that drive exceptional graphics performance. Together, we’ll empower our customers to enjoy all the features they love on their devices!
Description
As a Graphics Emulation Engineer in Apple's GPU Design Verification and Validation organization, you'll ensure our complex GPU designs meet Apple's quality standards through comprehensive hardware platform testing. You'll validate designs that enable seamless execution of demanding graphics workloads. You’ll be responsible for supporting functional verification, power and performance analysis, implementation, and silicon validation by building emulation models, running both synthetic and real-world test cases on those emulation models, debugging and resolving issues, reporting status, and driving emulation and acceleration solutions from concept to silicon.","responsibilities":"Running specified tests on appropriate emulation builds, debug issues, report status
Participating in debug of systems by capturing waveforms and writing triggers
Architecting builds for emulation
Bringing up and supporting regular builds of emulation models and debugging build issues
Interfacing emulation with virtual systems, simulation environments, and silicon validation
Leveraging emulation capabilities to accelerate silicon bring-up
Responding to and working with vendor field service/AEs to address simulation and emulation HW/SW issues
Working with pre-silicon validation teams to develop and implement support plans
Architect and implement transactors between software test bench and emulation hardware
Exploring and developing new technologies and methodologies to leverage simulation, emulation, and hardware acceleration for new applications
Creating automated verification flows for graphics verification
Reporting status.
This role offers significant growth opportunities as you advance within the team and take on increasing technical leadership responsibilities.
Preferred Qualifications
Excellent planning, collaboration, and communication abilities
Demonstrated ability to build emulation models, run tests on emulation machines, and debug issues in a schedule-oriented silicon design project with competing priorities
Ability to debug hardware issues from waveforms
Ability to interface emulation hardware with virtual systems, simulation environment, and silicon validation
Experience with DPI/transactors
Graphics knowledge; 3D graphics pipeline, OGL/OCL programming
Ability to collaborate under tight schedules
Excellent planning, collaboration, and communication abilities
Minimum Qualifications
BS + 3 years of relevant experience.
Experience with CPU and/or GPU architecture and micro architecture
Experience with writing synthesizable code
Experience with one or more of the following programming languages: C/C++, Perl, Ruby, Python)

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976