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3D Graphics Developer Jobs in New York (NOW HIRING)

... 3D media datasets. In this role, you will implement core algorithms that sit at the intersection of computer vision and computer graphics, helping us turn high dimensional data into high-fidelity ...

... 3D media datasets. In this role, you will implement core algorithms that sit at the intersection of computer vision and computer graphics, helping us turn high dimensional data into high-fidelity ...

... programming. Utilizing multiple radar systems, including an immersive mobile 3D radar, and more ... You'll pitch stories, compile research, coordinate video and graphic elements, edit video, write ...

Advise on the creation and maintenance of asset pipelines for partner teams looking to adopt 3D ... Graphics; (2) working in the content creation and delivery process; (3) using a modern programming ...

Art Director, CBS Sports

Manhattan, NY · On-site

$132K - $139K/yr

... on-air graphics department that supports both remote events and live studio programming ... Expert design skills utilizing the Adobe Creative Suite * 3D design skills, including modeling ...

Art Director, CBS Sports

Manhattan, NY

$132K - $139K/yr

... on-air graphics department that supports both remote events and live studio programming ... Expert design skills utilizing the Adobe Creative Suite * 3D design skills, including modeling ...

Showing results 41-60

3D Graphics Developer information

See New York salary details

$16

$40

$75

How much do 3d graphics developer jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for 3d graphics developer in New York is $40.31, according to ZipRecruiter salary data. Most workers in this role earn between $30.53 and $46.54 per hour, depending on experience, location, and employer.

What is the difference between 3D Graphics Developer vs 3D Artist?

Aspect3D Graphics Developer3D Artist
Primary FocusCreating interactive 3D graphics, tools, and enginesDesigning and modeling 3D assets and visualizations
Skills & CertificationsProgramming, software development, graphics APIs (OpenGL, DirectX)Art, design, 3D modeling software (Maya, Blender)
Work EnvironmentGame studios, software companies, simulation firmsAnimation studios, game development, advertising
Common UsageDeveloping graphics engines, real-time renderingCreating visual assets, character modeling

While both roles involve 3D graphics, 3D Graphics Developers focus on programming and building graphics systems, whereas 3D Artists specialize in creating visual assets and models. Understanding these differences helps in choosing the right career path or job search focus.

What are popular job titles related to 3D Graphics Developer jobs in New York?

For 3D Graphics Developer jobs in New York, the most frequently searched job titles are:

What job categories do people searching 3D Graphics Developer jobs in New York look for?

The top searched job categories for 3D Graphics Developer jobs in New York are:

What cities in New York are hiring for 3D Graphics Developer jobs?

Cities in New York with the most 3D Graphics Developer job openings:

Infographic showing various 3D Graphics Developer job openings in New York as of August 2026, with employment types broken down into 81% Full Time, 6% Part Time, and 13% Contract. Highlights an 83% Physical, 5% Hybrid, and 12% Remote job distribution, with an average salary of $83,840 per year, or $40.3 per hour.

Adjunct Faculty - Digital Art & Design (Multiple Specialties)

New York Institute of Technology

Manhattan, NY • On-site

$99 - $108/hr

Other

Re-posted 28 days ago


Job description

Overview
New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.
The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.
For more information, visit nyit.edu.
Responsibilities
The School of Architecture and Design at New York Tech seeks part-time Adjunct Faculty for courses in the Digital Art and Design department. Openings are available for daytime and evening courses across multiple specialties:
Open Positions & Responsibilities:
UX Researcher (NYC Campus Only)
Teach graduate-level UX Research and Data Analysis. Experience with prototyping tools, usability testing, and teaching online is preferred.
Animation & Virtual Production (NYC & LI Campuses)
Teach BFA courses in compositing, VFX, 2D/3D animation, portfolio development, and emerging tech like AR/VR.
Design Historian (Online Asynchronous)
Teach BFA courses related to Design History I & II, covering visual communication evolution. Candidates should connect historical context to digital/interactive/AI-enhanced design practice.
Motion Graphics (LI Campus Only)
Teach BFA courses in the fundamentals of motion design, animation, and storytelling using tools like After Effects. Guide students from storyboarding to final delivery using real-world briefs.
Maya: Hard Surface Modeling (NYC Campus Only)
Teach BFA courses with a focus on Maya 3D modeling workflows, UV/texturing, and professional pipeline practices. Currently seeking for specialty in Hard Surface Modeling in Maya.
Product Growth Design (NYC Campus Only)
Teach Graduate-level instruction in experimentation, in-app tracking metrics, UX strategy, and data-informed product growth frameworks.
Visual Identity & Brand Systems (NYC & LI Campuses)
Teach BFA courses focused on building scalable brand systems using modern tools and AI-assisted workflows for enterprise-level clients related to Graphic Design and Visual Identity.
General Duties
• Collaborate with department chairs and coordinators on course progress.
• Support a positive, inclusive, and engaging learning environment.
• Adhere to university policies and academic integrity guidelines.
Qualifications
Qualifications (By Role):
UX Researcher- Master's or Bachelor's + 5 years' experience in UX Research/Data Analytics. Familiarity with usability testing tools required. Online and international teaching experience preferred.
Animation & Virtual Production - Master's or Bachelor's + 5 years in Animation, VFX, or Digital Arts. Proficiency in Maya, Unreal Engine, motion capture, and a strong portfolio required.
Design Historian - Master's+ in Design History, Visual Communication, or related field. Must bridge historical design with current practices and emerging tech; prior teaching/research experience required.
Motion Graphics - Bachelor's (Master's preferred) + 5 years in motion graphics. Expertise in After Effects, Adobe Suite, and possibly Cinema 4D or Blender. Experience with AI-assisted tools and critiques beneficial.
Maya - Hard Surface Modeling - Bachelor's (Master's preferred) + 5 years in 3D production. Expertise in Maya, clean topology, and real-time asset optimization. Teaching/mentoring experience strongly preferred.
Product Growth Design - Bachelor's (Master's preferred) + 5 years in product design or UX. Deep knowledge of growth models, tracking tools (Amplitude, Mixpanel), and experimentation strategy. Experience mentoring or teaching desirable.
Visual Identity - Bachelor's (Master's preferred) + 5 years in branding or art direction. Experience with scalable identity systems, enterprise branding, and AI/ML-based tools. Teaching or speaking experience a plus.
To Apply Submit a cover letter and CV for consideration.
Other Information
New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.
In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.
Adjunct Faculty offered hourly rate is contingent on applicable rank.
Minimum Salary
USD $99.00/Hr.
Maximum Salary
USD $108.00/Hr.