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3D Game Modeler Jobs (NOW HIRING)

... a game engine like Playcanvas, Godot, or Unity. 2+ years' experience modeling in a 3D modeling program like Maya, Modo, or 3DS Max. Retopology and baking Texture and vector editing with Adobe ...

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Take models from concept and blockout through to final, game-ready delivery, with clean topology ...

Roblox 3D Artist

Los Angeles, CA · Remote

$30 - $45/hr

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Take models from concept and blockout through to final, game-ready delivery, with clean topology ...

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Take models from concept and blockout through to final, game-ready delivery, with clean topology ...

The ideal candidate combines strong 3D modeling, texturing, lighting, rendering, and animation ... gaming assets will not be considered. * Expert proficiency in industry-standard 3D software such as ...

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3D Game Modeler information

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$124.5K

How much do 3d game modeler jobs pay per year?

As of Sep 15, 2026, the average yearly pay for 3d game modeler in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What is a 3D game modeler?

A 3D Game Modeler is a digital artist who creates three-dimensional models for video games, including characters, environments, props, and other visual elements. They use specialized software such as Blender, Maya, or 3ds Max to design, sculpt, and texture models that are optimized for real-time rendering in game engines. 3D Game Modelers work closely with other team members, such as animators and game designers, to ensure models meet artistic and technical requirements. Their work is essential in bringing the visual aspects of a game to life.

What are the key skills and qualifications needed to thrive as a 3D game modeler?

To thrive as a 3D Game Modeler, you need strong artistic ability, a solid understanding of 3D modeling principles, and experience with game art pipelines, often supported by a degree in fine arts, animation, or a related field. Mastery of industry-standard software such as Autodesk Maya, Blender, ZBrush, and familiarity with game engines like Unity or Unreal Engine are typically required. Creativity, attention to detail, and effective collaboration skills help you deliver high-quality assets that fit the project's vision. These skills and qualities are essential for creating visually compelling, technically efficient models that enhance the gaming experience and meet production deadlines.

What are some common challenges faced by 3D game modelers when working on large-scale gaming projects?

3D Game Modelers working on large-scale games often encounter challenges such as maintaining consistency in art style across a big team, optimizing models for performance without sacrificing visual quality, and meeting tight production deadlines. Collaboration with animators, texture artists, and game designers is essential to ensure that models integrate smoothly into the game engine and support gameplay requirements. Staying up to date with evolving industry tools and workflows is also crucial, as projects may require adapting to new technologies or pipelines.

Are 3D game modelers in high demand?

3D game modelers are in high demand due to the growth of the gaming industry and the need for realistic, detailed assets. Skills in software like Blender, Maya, or 3ds Max, along with a strong portfolio, can improve job prospects as companies seek talented artists for game development and virtual environments.

Can you get a job as a 3D game modeler?

A 3D game modeler can find employment in the gaming industry by creating character, environment, and object models using software like Blender, Maya, or 3ds Max. Strong skills in modeling, texturing, and knowledge of game engines such as Unity or Unreal are essential, along with a portfolio demonstrating relevant work. Entry-level positions often require a relevant degree or certification and a solid understanding of industry standards.
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What states have the most 3D Game Modeler jobs?

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Infographic showing various 3D Game Modeler job openings in the United States as of September 2026, with employment types broken down into 3% Internship, 60% Full Time, 25% Part Time, 1% Temporary, and 11% Contract. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.

Software Engineer I,II,III: Simulations

Los Angeles, CA • On-site

$62 - $83.25/hr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 5 days ago


Job description

Lodestar's mission is to develop the first "Protect and Defend" capability for high-value space assets in orbit. Our flagship productMITHRILis the critical hardware & software necessary to augment any off-the-shelf spacecraft with the ability to autonomously detect, characterise, and reversibly neutralise orbital threats. By building on the proven space heritage of our best-in-class satellite-bus partners and fully integratingMITHRILas a single platform, we deliver a fully autonomous end-to-end protection spacecraft service.

About the Job

At Lodestar, as a Software Engineer: Simulation, you'll build the environment in which MITHRIL is developed, tested and proven. Every autonomy behaviour we fly is validated in simulation first, which makes the simulator one of the highest-leverage pieces of software in the company: if it isn't faithful, nothing downstream can be trusted.

You'll develop high-fidelity sensor and environment models in Unreal Engine, stand up the software- and hardware-in-the-loop benches that our flight software runs against, and design the distributed services that let scenarios run reproducibly across machines and in CI. You'll work directly with the perception, prediction, decision, and missions teams to decide what needs simulating, at what fidelity, and why.

We proudly have an "extreme ownership" oriented engineering culture.

What You’ll Do
  • Build and extend the mission simulation environment that Lodestar's autonomy stack is developed and validated against
  • Develop high-fidelity sensor and environment models - electro-optical cameras, orbital lighting and illumination
  • Build software-in-the-loop and hardware-in-the-loop test benches so that flight software can be trialed against realistic simulated missions
  • Own the internal simulation tooling, telemetry, and regression frameworks
Basic Qualifications

We are hiring this role at three levels. All levels require a Bachelor's or Master's degree in Computer Science, Aerospace, Robotics, Mechanical or Electrical Engineering, a related field, or equivalent experience.

Software Engineer I

  • 0–2 years of professional experience in simulation, robotics, games. Can also include Internships and research placements.
  • Working proficiency in C++ and Python
  • Exposure to ROS 2 in an academic, research, or professional setting
  • Understanding of multithreading fundamentals - threads, synchronization primitives, race conditions
  • Familiarity with 3D game engines (Unreal Engine or Unity) or comparable physics and graphics simulation tooling
  • Comfortable developing in Linux and with containerised workflows (Docker)

Software Engineer II

  • 2–5 years of industry experience building simulation, robotics, or games.
  • Strong modern C++ (C++17 or later) alongside Python
  • Production experience with ROS 2 - node design, DDS middleware, message passing, launch and configuration management
  • Hands-on SIL and/or HIL experience: building test harnesses and integrating real vehicle or flight software against simulated sensors and actuators
  • Experience with Unreal Engine for sensor or environment simulation, or equivalent depth in Unity, Isaac Sim, or Gazebo
  • Experience designing distributed services - inter-process communication, message transport, and orchestration across multiple machines
  • Demonstrated multithreaded and concurrent programming in a real-time or soft-real-time context

Software Engineer III

  • 6+ years of industry experience, including end-to-end ownership of a simulation stack or a major simulation subsystem
  • Track record architecting simulation infrastructure - deciding what to model at what fidelity, and defending those trade-offs to engineering stakeholders
  • Depth in real-time distributed system design: determinism, time synchronisation, clock management, and reproducibility across nodes
  • Experience standing up HIL benches or SIL pipelines from scratch, including CI integration and automated regression testing
  • Experience mentoring engineers and setting technical direction across team boundaries
  • Comfortable deriving requirements from first principles
Preferred Skills & Experience
  • Familiarity with orbital mechanics and Basilisk
  • Experience with physics engines and rigid-body dynamics
  • Sensor modelling experience across electro-optical, LIDAR, RADAR, or RF sensors
  • Experience with GPU rendering pipelines or CUDA for accelerated simulation and synthetic data generation
  • Exposure to robotics or space simulation frameworks such as Gazebo, Isaac Sim, Basilisk, or 42
  • Experience with distributed transports (DDS, Zenoh, gRPC) and time-synchronisation protocols (PTP, NTP)
  • Experience with Linux, Git, and CI/CD pipelines
  • Comfortable with containerisation and orchestration tools such as Docker and Kubernetes
  • Strong understanding of networking and communication protocols for distributed autonomy systems

Candidates should have strong expertise in any or all orbital dynamic simulation, 3D game engines, or distributed simulation architecture (ROS2).

To conform to U.S. Government space technology export regulations, including the International Traffic in Arms Regulations (ITAR) you must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State. Learn more about the ITARhere .

  • Our full band structure for this role:
    • (P1) Entry: $99,000 - $133,000 / year
    • (P2) Developing: $115,000 - $174,000 / year
    • (P3) Career: $136,000 - $200,000 / year
    • (P4) Senior: $175,000 - $250,000 / year
  • Meaningful equity incentives as part of our employee option pool
  • Flexible PTO with generous paid vacation, holidays, and sick leave
  • 401(k) retirement plan with company match
Additional Information

Compensation bands are determined by role, level, location, and alignment with market data. Individual level and base pay is determined on a case-by-case basis and may vary based on job-related skills, education, experience, technical capabilities and internal equity. In addition to base salary, for full-time hires, you may also be eligible for long-term incentives, in the form of stock options, and access to medical, vision and dental coverage, as well as access to a 401(k) retirement plan.

Lodestar is an Equal Opportunity Employer; employment with Lodestar is governed on the basis of merit, competence and qualifications and will not be influenced in any manner by race, color, religion, gender, national origin/ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, mental or physical disability or any other legally protected status.

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