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3D Game Modeler Jobs (NOW HIRING)

3D Artist

New York, NY ยท Remote

$55/hr

The successful candidate will be responsible for creating high-quality 3D models, environments ... Experience with animation, game development, product visualization, or VFX is an advantage.

Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas: * 3D modeling, rendering, or environment creation for games ...

Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas: * 3D modeling, rendering, or environment creation for games ...

Realistic 3D Hard Surface Artist, Middle/Senior Room 8 Studio is Room 8 Group's Art team ... Create high-poly and low-poly models of equipment and weapons for games on given concepts and ...

$42.50 - $57/hr

You'll develop high-fidelity sensor and environment models in Unreal Engine, stand up the software ... Familiarity with 3D game engines (Unreal Engine or Unity) or comparable physics and graphics ...

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3D Game Modeler information

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$39.5K

$78.5K

$124.5K

How much do 3d game modeler jobs pay per year?

As of Sep 15, 2026, the average yearly pay for 3d game modeler in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What is a 3D game modeler?

A 3D Game Modeler is a digital artist who creates three-dimensional models for video games, including characters, environments, props, and other visual elements. They use specialized software such as Blender, Maya, or 3ds Max to design, sculpt, and texture models that are optimized for real-time rendering in game engines. 3D Game Modelers work closely with other team members, such as animators and game designers, to ensure models meet artistic and technical requirements. Their work is essential in bringing the visual aspects of a game to life.

What are the key skills and qualifications needed to thrive as a 3D game modeler?

To thrive as a 3D Game Modeler, you need strong artistic ability, a solid understanding of 3D modeling principles, and experience with game art pipelines, often supported by a degree in fine arts, animation, or a related field. Mastery of industry-standard software such as Autodesk Maya, Blender, ZBrush, and familiarity with game engines like Unity or Unreal Engine are typically required. Creativity, attention to detail, and effective collaboration skills help you deliver high-quality assets that fit the project's vision. These skills and qualities are essential for creating visually compelling, technically efficient models that enhance the gaming experience and meet production deadlines.

What are some common challenges faced by 3D game modelers when working on large-scale gaming projects?

3D Game Modelers working on large-scale games often encounter challenges such as maintaining consistency in art style across a big team, optimizing models for performance without sacrificing visual quality, and meeting tight production deadlines. Collaboration with animators, texture artists, and game designers is essential to ensure that models integrate smoothly into the game engine and support gameplay requirements. Staying up to date with evolving industry tools and workflows is also crucial, as projects may require adapting to new technologies or pipelines.

Are 3D game modelers in high demand?

3D game modelers are in high demand due to the growth of the gaming industry and the need for realistic, detailed assets. Skills in software like Blender, Maya, or 3ds Max, along with a strong portfolio, can improve job prospects as companies seek talented artists for game development and virtual environments.

Can you get a job as a 3D game modeler?

A 3D game modeler can find employment in the gaming industry by creating character, environment, and object models using software like Blender, Maya, or 3ds Max. Strong skills in modeling, texturing, and knowledge of game engines such as Unity or Unreal are essential, along with a portfolio demonstrating relevant work. Entry-level positions often require a relevant degree or certification and a solid understanding of industry standards.
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Infographic showing various 3D Game Modeler job openings in the United States as of September 2026, with employment types broken down into 3% Internship, 60% Full Time, 25% Part Time, 1% Temporary, and 11% Contract. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.

Lead 3D Artist - Unannounced Project

Seattle, WA โ€ข On-site

Lightfox Games
1 - 10 employees

$135K - $165K/yr

Other

Dental, Vision, Retirement

Posted 13 days ago


Job description

Lightfox Games is seeking a talented and enthusiastic Lead 3D Artist to join our Seattle, Washington based team to work on an unannounced mobile game for a world-class IP and Publisher. We are looking to build an organization of talented individuals operating in small teams with high levels of ownership. This role is hybrid out of our downtown Seattle office, with approximately 50% of time expected in-person. When remote, we're a quick-to-videocall, video-on studio to keep collaboration fast and effective.

Responsibilities
  • Own the character art pipeline end-to-end, establishing the standards, and workflows that define the game's characters
  • Create high-quality 3D assets, including characters, props, weapons, and environment art, that meet mobile performance requirements and align with the IP's visual identity
  • Work across disciplines as needed, contributing to environments, levels, and architectural/building assets alongside the character pipeline
  • Collaborate with Art Direction, Design, and Engineering to establish and maintain art pipelines, standards, and best practices
  • Optimize models, textures, and materials to balance visual fidelity with mobile performance constraints
  • Mentor and provide constructive feedback to other artists, helping elevate the overall quality bar
  • Lead the visual development of the game, from early concept exploration through final in-engine polish
Requirements
  • 8+ years of professional game development experience, including lead-level ownership of a character or 3D art pipeline on at least one shipped title
  • Strong portfolio demonstrating expertise in 3D modeling, texturing, and material creation across a range of asset types, including characters and environments
  • Proven ability to set and maintain a visual style across a team, with experience mentoring or leading other artists
  • Proficiency with industry-standard tools such as Maya, ZBrush, Substance Painter/Designer, and Photoshop
  • Experience with Unity and its asset pipeline
  • Solid understanding of real-time rendering constraints, PBR workflows, and texture budgets for mobile platforms
  • Comfortable working multi-disciplinarily across characters, props, and environments as the project requires
  • Strong communication skills and a collaborative mindset, comfortable working in small, fast-moving teams
Nice to Have
  • Experience working within an established IP or licensed property
  • Experience with stylized art directions
  • Experience with environment and level art, including architectural/building assets
  • Experience leveraging AI tools in art production workflows
Compensation

US$135,000 โ€“ US$165,000 depending on experience, plus health/vision/dental coverage, 401(k) matching, commuting benefits, and equity.

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