The Principal Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will ...
The Principal Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will ...
By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI ... The Principal Game Engine Engineer will participate in the design, implementation, and optimization ...
By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI ... The Principal Game Engine Engineer will participate in the design, implementation, and optimization ...
We are seeking a 3D Developer / Game Developer with Virtual Reality (VR) and Extended Reality (XR) experience to support U.S. Army training and education initiatives at CASCOM in Fort Lee,VA. Program:
Quick apply
We are seeking a 3D Developer / Game Developer with Virtual Reality (VR) and Extended Reality (XR) experience to support U.S. Army training and education initiatives at CASCOM in Fort Lee,VA. Program:
We are seeking a 3D Developer / Game Developer with Virtual Reality (VR) and Extended Reality (XR) experience to support U.S. Army training and education initiatives at CASCOM in Fort Lee,VA. Program:
Quick apply
We are seeking a 3D Developer / Game Developer with Virtual Reality (VR) and Extended Reality (XR) experience to support U.S. Army training and education initiatives at CASCOM in Fort Lee,VA. Program:
Engine & SDK Tech Lead - ByteDance
San Jose, CA · On-site
$200 - $250/hr
Mentor and grow a team of strong graphics and engine engineers, setting technical direction and raising the bar * Hands-on experience in game engine development, 3D graphics, or rendering systems ...
New
Engine & SDK Tech Lead - ByteDance
San Jose, CA · On-site
$200 - $250/hr
Mentor and grow a team of strong graphics and engine engineers, setting technical direction and raising the bar * Hands-on experience in game engine development, 3D graphics, or rendering systems ...
New
Senior Game Systems Programmer
Laurel, MD · On-site
We are seeking a senior game systems programmer to help us advance interactive 3D training and ... time 3D engine technology. * Have experience with physics modeling, distributed simulation ...
Senior Game Systems Programmer
Laurel, MD · On-site
We are seeking a senior game systems programmer to help us advance interactive 3D training and ... time 3D engine technology. * Have experience with physics modeling, distributed simulation ...
We're looking for a strong Unity engineer who loves 3D story-driven games. You'll join our lead Unity dev, who has spent the past 5 years building interactive anime avatars, to grow our working ...
Quick apply
We're looking for a strong Unity engineer who loves 3D story-driven games. You'll join our lead Unity dev, who has spent the past 5 years building interactive anime avatars, to grow our working ...
3D Game Developer - XR/VR
Petersburg, VA · On-site
We are seeking a 3D Developer / Game Developer with Virtual Reality (VR) and Extended Reality (XR) experience to support U.S. Army training and education initiatives at CASCOM in Fort Lee,VA. Program:
New
3D Game Developer - XR/VR
Petersburg, VA · On-site
We are seeking a 3D Developer / Game Developer with Virtual Reality (VR) and Extended Reality (XR) experience to support U.S. Army training and education initiatives at CASCOM in Fort Lee,VA. Program:
New
3D Game Programmer (Unity)
San Francisco, CA · On-site
We're looking for a strong Unity engineer who loves 3D story-driven games. You'll join our lead Unity dev, who has spent the past 5 years building interactive anime avatars, to grow our working ...
3D Game Programmer (Unity)
San Francisco, CA · On-site
We're looking for a strong Unity engineer who loves 3D story-driven games. You'll join our lead Unity dev, who has spent the past 5 years building interactive anime avatars, to grow our working ...
We are looking for an Unreal Engine developer to create training experiences for Virtual Reality ... 3D animation, physics, multiplayer/networking, or audio) Up-to-date with the latest gaming trends ...
We are looking for an Unreal Engine developer to create training experiences for Virtual Reality ... 3D animation, physics, multiplayer/networking, or audio) Up-to-date with the latest gaming trends ...
Senior Game Engine Engineer, Platform
Redmond, WA · On-site
$130K - $160K/yr
By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI, Worldscape ... robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive ...
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Senior Game Engine Engineer, Platform
Redmond, WA · On-site
$130K - $160K/yr
By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI, Worldscape ... robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive ...
Course Instructor Position - Online Master's Degree in Game Development
Redmond, WA · On-site
$6.0K/mo
Game Programming and Engine Architecture * 3D Game Development with Unity/Unreal * Advanced Graphics and Rendering * Game AI and Procedural Generation * Multiplayer and Network Programming * Virtual ...
Course Instructor Position - Online Master's Degree in Game Development
Redmond, WA · On-site
$6.0K/mo
Game Programming and Engine Architecture * 3D Game Development with Unity/Unreal * Advanced Graphics and Rendering * Game AI and Procedural Generation * Multiplayer and Network Programming * Virtual ...
3D Game Design Instructor (Unity, Unreal Engine) for After School K-12
New York, NY · On-site
$90 - $120/hr
Develop age-appropriate 3D Game Design curriculum for after-school students using Unity and/or Unreal Engine. * Lead weekly in-person classes with enthusiasm and expertise where students practice ...
3D Game Design Instructor (Unity, Unreal Engine) for After School K-12
New York, NY · On-site
$90 - $120/hr
Develop age-appropriate 3D Game Design curriculum for after-school students using Unity and/or Unreal Engine. * Lead weekly in-person classes with enthusiasm and expertise where students practice ...
We are seeking a senior game systems programmer to help us advance interactive 3D training and ... time 3D engine technology. * Have experience with physics modeling, distributed simulation ...
We are seeking a senior game systems programmer to help us advance interactive 3D training and ... time 3D engine technology. * Have experience with physics modeling, distributed simulation ...
Course Instructor Position - Online Master's Degree in Game Development
Redmond, WA · On-site
$6.0K/mo
Game Programming and Engine Architecture * 3D Game Development with Unity/Unreal * Advanced Graphics and Rendering * Game AI and Procedural Generation * Multiplayer and Network Programming * Virtual ...
Course Instructor Position - Online Master's Degree in Game Development
Redmond, WA · On-site
$6.0K/mo
Game Programming and Engine Architecture * 3D Game Development with Unity/Unreal * Advanced Graphics and Rendering * Game AI and Procedural Generation * Multiplayer and Network Programming * Virtual ...
3D Game Design Instructor (Unity, Unreal Engine) for After School K-12
Washington, DC · On-site
$90 - $120/hr
Develop age-appropriate 3D Game Design curriculum for after-school students using Unity and/or Unreal Engine. * Lead weekly in-person classes with enthusiasm and expertise where students practice ...
3D Game Design Instructor (Unity, Unreal Engine) for After School K-12
Washington, DC · On-site
$90 - $120/hr
Develop age-appropriate 3D Game Design curriculum for after-school students using Unity and/or Unreal Engine. * Lead weekly in-person classes with enthusiasm and expertise where students practice ...
3D Game Design Instructor (Unity, Unreal Engine) for After School K-12
New York, NY · On-site
$90 - $120/hr
Develop age-appropriate 3D Game Design curriculum for after-school students using Unity and/or Unreal Engine. * Lead weekly in-person classes with enthusiasm and expertise where students practice ...
3D Game Design Instructor (Unity, Unreal Engine) for After School K-12
New York, NY · On-site
$90 - $120/hr
Develop age-appropriate 3D Game Design curriculum for after-school students using Unity and/or Unreal Engine. * Lead weekly in-person classes with enthusiasm and expertise where students practice ...
View Engine Developer..
Auburn Hills, MI · On-site
$17.75 - $24.25/hr
The View Engine Development Engineer is responsible for designing and implementing advanced view ... Expertise in 2D and 3D transformations and image processing. * Proficiency in camera math models (e ...
Quick apply
View Engine Developer..
Auburn Hills, MI · On-site
$17.75 - $24.25/hr
The View Engine Development Engineer is responsible for designing and implementing advanced view ... Expertise in 2D and 3D transformations and image processing. * Proficiency in camera math models (e ...
3D Game Design Instructor (Unity, Unreal Engine) for After School K-12
Washington, DC · On-site
$90 - $120/hr
Develop age-appropriate 3D Game Design curriculum for after-school students using Unity and/or Unreal Engine. * Lead weekly in-person classes with enthusiasm and expertise where students practice ...
3D Game Design Instructor (Unity, Unreal Engine) for After School K-12
Washington, DC · On-site
$90 - $120/hr
Develop age-appropriate 3D Game Design curriculum for after-school students using Unity and/or Unreal Engine. * Lead weekly in-person classes with enthusiasm and expertise where students practice ...
Art Director
Los Angeles, CA · On-site
$130K - $136K/yr
Evening Star is looking for an Art Director to help us create our new 3D game! As a member of our ... Engineering to establish asset pipelines and process with Evening Star's proprietary engine, the ...
Art Director
Los Angeles, CA · On-site
$130K - $136K/yr
Evening Star is looking for an Art Director to help us create our new 3D game! As a member of our ... Engineering to establish asset pipelines and process with Evening Star's proprietary engine, the ...
3D Game Engine Developer information
See salary details
$32.5K - $45.9K
3% of jobs
$45.9K - $59.3K
10% of jobs
$59.3K - $72.7K
8% of jobs
$79.1K is the 25th percentile. Wages below this are outliers.
$72.7K - $86.1K
10% of jobs
$86.1K - $99.5K
16% of jobs
The median wage is $102K / yr.
$99.5K - $113K
20% of jobs
$119.9K is the 75th percentile. Wages above this are outliers.
$113K - $126.4K
16% of jobs
$126.4K - $139.8K
0% of jobs
$139.8K - $153.2K
1% of jobs
$153.2K - $166.6K
5% of jobs
$166.6K - $180K
11% of jobs
$32.5K
$108.5K
$180K
How much do 3d game engine developer jobs pay per year?
What does a 3d game engine developer do?
What are the key skills and qualifications needed to thrive as a 3d game engine developer?
What are some common challenges 3d game engine developers face when working on cross-platform compatibility?
What is the difference between 3D Game Engine Developer vs 3D Graphics Programmer?
| Aspect | 3D Game Engine Developer | 3D Graphics Programmer |
|---|---|---|
| Primary Focus | Developing and optimizing game engines and tools | Creating and implementing graphics rendering techniques |
| Work Environment | Game studios, engine development companies | Graphics technology firms, game studios, research labs |
| Required Skills | Programming, engine architecture, physics, optimization | Graphics algorithms, shader programming, rendering techniques |
While both roles involve advanced programming skills, 3D Game Engine Developers focus on building and maintaining the core engine used in games, whereas 3D Graphics Programmers specialize in rendering techniques and visual effects. Both roles often collaborate but serve different aspects of game development and graphics technology.
What are popular job titles related to 3D Game Engine Developer jobs?
For 3D Game Engine Developer jobs, the most frequently searched job titles are:

Principal Game Engine Engineer, Platform
Redmond, WA • On-site
Other
Medical, Dental, Vision, Life, Retirement
Re-posted 22 days ago
Job description
Worldscape is seeking an experienced Principal Game Engine Engineer to join our fast‑moving, innovative Platform team. The Principal Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will architect scalable physics solutions, integrate tightly with the data fabric, animation, and rendering pipelines, and drive innovation in physics‑led simulation techniques to deliver responsive interactions across vehicles, environments, and all other simulation assets. As a Principal Engineer you will set technical directions, mentor engineers, and partner with Platform and Product Management to turn creative vision into performant, shippable features and customer applications.
This is an onsite role located in Redmond, WA.
Key Attributes- Innovation Mindset: Passion for pushing the boundaries of real‑time physics in interactive simulation.
- Leadership & Mentorship: Ability to guide developers, set technical direction for an area, and enforce best practices.
- Problem‑Solving: Creative and analytical approach to complex simulation challenges.
- Communication: Clear articulation of technical concepts to non‑technical stakeholders.
- Own the physics architecture: Define data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
- Deliver core physics features: Collision detection (broad‑phase/narrow‑phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).
- Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
- Performance ownership: Profile, optimize, and budget frame time and memory across platforms; lead multi‑threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
- Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge‑case instability (stacking, tunneling, jitter, constraint drift).
- Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
- Cross‑functional leadership: Partner with back‑end, AI, data pipeline, and platform teams; communicate constraints/trade‑offs; align milestones with production.
- Mentorship & standards: Guide engineers via reviews, design docs, and coding standards; cultivate a high bar for craft, documentation, and reproducibility.
- Quality & live support: Own crash triage and regression control for physics; support content changes post‑launch without destabilizing the simulation.
- Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
- Experience: 10+ years in real‑time/game physics engineering; 2+ shipped titles with substantial physics ownership (AA/AAA preferred).
- Programming: Expert C++ (modern standards), data‑oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
- Rigid‑body dynamics, collision detection (GJK, SAT, continuous collision detection/TOI), integration schemes (semi‑implicit Euler, RK, constraint solvers).
- Numerical stability, error control, and performance trade‑offs under real‑time constraints.
- Engine integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
- Performance: Multi‑threading/job systems, SIMD/vectorization, cache‑friendly data structures, frame/memory budgeting across platforms.
- Collaboration: Proven ability to lead cross‑disciplinary efforts and communicate complex technical topics clearly.
- 15+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
- 10+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
- Experience with existing physics models and systems integration.
- Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross‑platform latency mitigation.
- Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
- Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
- Optimization Expertise: Broad‑phase structures (sweep‑and‑prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
- Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity.
$160,000 - $200,000 a year
Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance‑based bonuses and equity awards.
Benefits- Competitive salary and meaningful equity
- Attractive benefits package
- Flexible time off policy
- Medical, Dental and Vision insurance
- HSA health insurance options
- 401k plan
- Basic and Voluntary Life Insurance
- Fast‑paced environment with flexibility and ownership
Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.
Employment is contingent upon successful completion of a background check.