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3D Character Jobs (NOW HIRING)

Senior Facial Character TD (CONTRACT)

OR ยท On-site +1

$98K/yr

In this role, the Senior Facial Character TD is responsible for authoring effective FACS shapes ... Processes and cleans 3D or 4D scan data from FACS sessions * Keeps up with state-of-the-art ...

Lead Character Artist

Novato, CA ยท Remote

$150K - $180K/yr

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ...

Lead Character Artist

Novato, CA ยท Remote

$150K - $180K/yr

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ...

Lead Character Artist

Novato, CA ยท On-site

$150K - $180K/yr

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ...

Lead Character Artist

Novato, CA ยท On-site

$150K - $180K/yr

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ...

$80/hr

In this role, the Senior Facial Character TD is responsible for authoring effective FACS shapes ... Processes and cleans 3D or 4D scan data from FACS sessions * Keeps up with state-of-the-art ...

... 3D work, layout, previsualization, environments, or visual effects without substantial character ... performance experience. 5. Equal Opportunity We are committed to providing equal opportunities to ...

What You'll Do Epic Games is looking for a Character Animation Director to join our Special ... and 3D content that bring environments to life like never before. Epic's award-winning Unreal ...

Lead 3D Designer

Atlanta, GA ยท On-site +1

Die hard sports fan Qualifications: * 5+ years of 3D design experience, with a portfolio that shows range across character, environment, and object design * Strong command of Blender (or equivalent:

$2.1K/wk

Storyboarding & Production Design, Cell Animation I, 3D Character Animation, Advanced Cell Animation, Projects Drawing for Animators, and other Animation Courses. Department overview: The Department ...

Principal 3D Generalist

San Francisco, CA ยท On-site

$75K - $120K/yr

Firm grasp of both Environment and Character art process. * Good understanding of human and animal ... Must understand 3D pipeline and process as it relates to game development and have experience ...

Principal 3D Generalist

San Francisco, CA ยท On-site

$75K - $120K/yr

Firm grasp of both Environment and Character art process. * Good understanding of human and animal ... Must understand 3D pipeline and process as it relates to game development and have experience ...

Firm grasp of both Environment and Character art process. * Good understanding of human and animal ... Must understand 3D pipeline and process as it relates to game development and have experience ...

Technical Animator

San Francisco, CA ยท On-site

$90K - $110K/yr

Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms. * Expertly apply animation principles to in-game animation: timing, acting, & body mechanics. * Experience with ...

Roblox 3D Artist

Los Angeles, CA ยท On-site +1

$30 - $45/hr

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

Technical Animator

San Francisco, CA ยท On-site

$90K - $110K/yr

Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms. * Expertly apply animation principles to in-game animation: timing, acting, & body mechanics. * Experience with ...

Showing results 41-60

3D Character information

See salary details

$10

$19

$37

How much do 3d character jobs pay per hour?

As of Sep 15, 2026, the average hourly pay for 3d character in the United States is $19.08, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $24.28 per hour, depending on experience, location, and employer.

What is a 3d character?

3D Character Artists are professionals who create three-dimensional models of characters for use in video games, movies, animation, and other digital media. They use specialized software to sculpt, texture, and render characters, ensuring they are visually appealing and suitable for animation or gameplay. Their work often involves collaborating with concept artists, animators, and game designers to bring characters to life in a virtual environment.

What are some common challenges 3d character artists face when collaborating with other departments in game development?

3D Character Artists often work closely with animators, riggers, and game designers to ensure that character models are not only visually appealing but also functional within the game engine. A common challenge is balancing high-quality detail with technical limitations like polygon count and texture size, which can require ongoing communication and compromise. Additionally, artists may need to adjust models based on feedback from animation or technical art teams to optimize for movement and real-time performance. Understanding the workflow and constraints of other departments is key to delivering assets that meet both artistic and technical requirements.

What are the key skills and qualifications needed to thrive as a 3d character artist, and why are they important?

To thrive as a 3D Character Artist, you need strong skills in modeling, sculpting, texturing, and a solid understanding of anatomy, typically supported by a degree in art, design, or a related field. Proficiency with industry-standard tools such as Autodesk Maya, ZBrush, Substance Painter, and experience with game engines like Unreal Engine or Unity are highly valued. Creativity, attention to detail, and effective collaboration are standout soft skills in this role. These competencies are essential for creating visually appealing, technically sound characters that meet artistic and production requirements in games, film, or animation.

What is the difference between 3D Character vs 3D Modeler?

Aspect3D Character3D Modeler
Primary FocusCreating detailed, animated characters for games, films, and animationsModeling various objects and environments, including characters, props, and scenes
Skills & ToolsCharacter anatomy, rigging, texturing, animation; software like Maya, Blender, ZBrushHard surface modeling, topology, UV mapping; software like Maya, 3ds Max, Blender
Work EnvironmentGame studios, animation houses, film productionVFX companies, game studios, product design firms

While both roles involve 3D modeling, 3D Characters specialize in creating animated, detailed characters for entertainment media, often requiring rigging and texturing skills. 3D Modelers have a broader scope, modeling various objects and environments, including characters, but may not focus on animation or character-specific details.

More about 3D Character jobs

What states have the most 3D Character jobs?

States with the most job openings for 3D Character jobs include:

What are popular job titles related to 3D Character jobs?

For 3D Character jobs, the most frequently searched job titles are:

Infographic showing various 3D Character job openings in the United States as of August 2026, with employment types broken down into 96% Full Time, and 4% Part Time. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $39,680 per year, or $19.1 per hour.

Senior Facial Character TD (CONTRACT)

OR โ€ข On-site, Remote

$98K/yr

Full-time

Posted 22 days ago


Key responsibilities

  • Author FACS shapes and develop high-fidelity facial rigs for human and non-human characters.

  • Collaborate with animation, character art, and engineering teams to produce high-quality face rigs and support tools.

  • Process and clean 3D or 4D scan data from FACS sessions and contribute to automated tools and workflows.


Job description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.

Insomniac Games is looking for a new Senior Facial Character TD. In this role, the Senior Facial Character TD is responsible for authoring effective FACS shapes from scratch for human and non-human characters; collaborates in developing rigs to support high-fidelity animated facial performances; participates in facial research & development efforts. Expected to have an expert understanding of FACS and facial anatomy and cutting-edge approaches to facial technology.

Essential Duties and Responsibilities include the following:

  • Expert level understanding of FACS and facial anatomy for cutting edge application to facial animation technology
  • Expert proficiency in sculpting FACS shapes using deformers and/or sculpting tools for human and non-human characters
  • Expert understanding of facial skeletal and muscle anatomy;
  • Collaborates with animation, character art, and engineering teams to produce high quality face rigs
  • Authors rigging systems to augment or support blendshape-basedย facialย rigs
  • Authors high quality photorealisticย facialย rigs based on FACS using blendshapes
  • Collaborates with Character Art, Animation, and Engineering teams to deliver the highest quality assets with animator/mocap friendly interfaces that run smoothly in engineย 
  • Contributes to automated tools and workflows for runtime optimization
  • Contributes to tools for ingesting 3rd party facial rigs
  • Processes and cleans 3D or 4D scan data from FACS sessions
  • Keeps up with state-of-the-art approaches toย facialย rigging for photorealistic characters in film and games
  • Has strong understanding of facial shape transfer techniques and ability to implement shape transfer pipelines
  • Contributes to toolsย for authoring and editingย facialย rigsย (python/pyqt/pyside)
  • May be asked to direct actors through FACS during facial acquisitions
  • May ingest and integrate facial assets from 3rd parties
  • May be expected to maintain relationships and provide feedback to external vendors
  • Other duties may be assignedย undefined

Supervisory Responsibilities:ย This role has no supervisory duties but may mentor other TDs with regard to facial mechanics, rigging, sculpting, or solving techniques.

Qualifications:ย To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

Computer Skills: Expert-level experience with Maya. Experience sculpting details with ZBrush, Mudbox, or comparable; processing scan data with Wrap 3D/$D or comparable; and with deformation transfer workflows. Preferred experience working with faces for realtime applications (Unity, Unreal or other).

Other Skills: Strong understanding of state-of-the-art approaches to authoring photorealistic faces for film or games; of FACS, how it relates to facial anatomy, and ability to identify primary action units on sight; General understanding of current approaches toย facialย performance capture & solving; of modern approaches to scanning including 4D scanning. Passion for achieving highest quality detail through iteration and refinement. Ability to think outside the box to achieve more realistic solutions or optimize runtime performance. Passion for collaborating and sharing knowledge across teams.