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3D Character Rigging Jobs in Vancouver, BC (NOW HIRING)

3D Character Artist

New Westminster, BC ยท On-site

CA$80K - CA$95K/yr

As a 3D Character Artist you will work closely with the Art Director and Character Art Lead to ... Basic knowledge of character skinning and rigging * Knowledge of groom / hair workflow via hair ...

Rigger

Vancouver, BC

CA$36.06 - CA$48.08/hr

Creates 3D character rigs and animation interface controls for skeletal motion systems and body ... on rigging projects. Qualifications: Knowledge of applicable software platforms including LINUX ...

Experienced Rigger

Vancouver, BC

CA$45.07 - CA$60.10/hr

... 3D character rigs and animation interface controls for skeletal motion systems and body/facial ... on rigging projects. Qualifications: Knowledge of applicable software platforms including LINUX ...

The Head of Characters will oversee the character asset team-including Modeling, Rigging, Surfacing ... This involves translating 2D concepts into 3D space, ensuring models are "rig-ready" and rigs are ...

Head of Characters

Vancouver, BC ยท On-site

CA$204K - CA$279K/yr

The Head of Characters will oversee the character asset team-including Modeling, Rigging, Surfacing ... This involves translating 2D concepts into 3D space, ensuring models are "rig-ready" and rigs are ...

The Head of Character Effects works inside of NAS as the show-based leader for all character ... end 3D animation pipeline and how CFX interacts with Modeling, Grooming, Rigging, Surfacing ...

The Head of Character Effects works inside of NAS as the show-based leader for all character ... end 3D animation pipeline and how CFX interacts with Modeling, Grooming, Rigging, Surfacing ...

Qualifications: * 4+ years of professional experience in 3D animation using Maya in film or series ... Proven experience as a Lead Animator in CG character animation (series or feature). * Strong ...

Qualifications: * 4+ years of professional experience in 3D animation using Maya in film or series ... Proven experience as a Lead Animator in CG character animation (series or feature). * Strong ...

3D Character Rigging information

What is the salary of 3D character rigging artist?

The salary of a 3D character rigging artist typically ranges from $50,000 to $90,000 annually, depending on experience, location, and industry. Entry-level artists may earn less, while experienced professionals with advanced skills in software like Maya or Blender can earn higher salaries, especially in larger studios or competitive markets.

What is the difference between 3D Character Rigging vs 3D Modeler?

Aspect3D Character Rigging3D Modeler
Primary FocusCreating skeletons and controls for animationModeling 3D objects and characters
Skills RequiredRigging techniques, anatomy, software proficiencyModeling, texturing, topology
Work EnvironmentAnimation studios, game development, VFXDesign studios, game studios, VFX
CertificationsOften requires knowledge of rigging tools and softwareFocus on modeling and texturing skills

While both roles are essential in 3D production, 3D Character Rigging specializes in preparing characters for animation by creating movable skeletons, whereas 3D Modelers focus on creating the detailed 3D assets themselves. Understanding these differences helps in choosing the right career path or job focus within the 3D industry.

How do I get into 3D character rigging?

To get into 3D character rigging, develop skills in 3D modeling and animation software such as Maya or Blender, and learn rigging techniques including skeletal structures and control systems. Building a strong portfolio with rigging projects and understanding anatomy and movement are essential for entry-level positions in the field.
What are the most commonly searched types of 3D Character Rigging jobs in Vancouver, BC? The most popular types of 3D Character Rigging jobs in Vancouver, BC are:
What are popular job titles related to 3D Character Rigging jobs in Vancouver, BC? For 3D Character Rigging jobs in Vancouver, BC, the most frequently searched job titles are:
What job categories do people searching 3D Character Rigging jobs in Vancouver, BC look for? The top searched job categories for 3D Character Rigging jobs in Vancouver, BC are:
Infographic showing various 3D Character Rigging job openings in Vancouver, BC as of August 2026, with employment types broken down into 5% Internship, 57% Full Time, 29% Part Time, and 9% Temporary. Highlights an 77% In-person, and 23% Remote job distribution.

3D Character Artist

Offworld industries

New Westminster, BC โ€ข On-site

CA$80K - CA$95K/yr

Full-time

Medical, Dental, Retirement, PTO

Posted 27 days ago


Job description

About Offworld:

Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. 

Fast forward to 2026, Offworld has over 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.

We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented 3D Character Artist for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you!

About the role:

As a 3D Character Artist you will work closely with the Art Director and Character Art Lead to create high-quality characters, clothing, and accessories that align with the visual identity of our IP. You’ll collaborate across disciplines and with external partners to deliver assets that are visually compelling, technically sound, and optimized for in-
engine performance.


Responsibilities:

  • Own the full character asset pipeline from creation to implementation, including:
    • 3D modeling, sculpting, retopology
    • UV layout, map baking, and texturing
    • Basic skinning and in-engine implementation
  • Follow established art direction, pipelines, and technical constraints with a focus on efficiency and performance
  • Collaborate with Technical Artists, Animators, Designers, and other disciplines to ensure assets function correctly in-game
  • Participate in art reviews, applying feedback to refine work while contributing ideas that improve workflows and quality
  • Leverage and repurpose existing assets, materials, and textures to efficiently build new content
  • Maintain consistency in character style while balancing visual fidelity with technical limitations

Requirements:

  • Experience working with Unreal Engine 5, including asset implementation
  • Strong portfolio demonstrating:
    • Realistic human anatomy
    • Clothing and accessory creation
    • High-quality material and texture work
  • Expertise with Substance Painter and a solid understanding of PBR workflows and map baking
  • Proficiency in sculpting tools such as ZBrush or 3D-Coat
  • Strong modeling skills in Maya or Blender, including hard-surface asset creation
  • Collaborative mindset with openness to feedback and iteration
  • Ensure Jira tasks are clearly written, properly maintained, and consistently updated to support effective project tracking and team communication.

 


Bonus Skills: 

  • Passion for grounded, immersive FPS games and military themes
  • Experience with Marvelous Designer
  • Basic knowledge of character skinning and rigging
  • Knowledge of groom / hair workflow via hair cards / splines.
  • Experience working with outsourcing partners, including providing feedback and documentation



This is a full-time permanent position, with the requirement to work from our office three days per week. The typical salary range for this position is $80,000 - $95,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience.


This role offers:

  • Extended health and dental benefits
  • Wellness and health spending accounts 
  • Retirement savings plan
  • 3 weeks of paid vacation and 2 weeks of paid studio shutdown over the December holiday period
  • Wonderful colleagues!


If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume. 


Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.